What would you change? (pie in the sky ideas) If Rebellion2 was being made by a team of developers with lots of experience, unlimited resources and too much spare time ontheir hands under my control, what would I have them do differently? There have always been things I wanted to be different in Rebellion, but never really thought to much about them as there was a snowballs chance in hell of anything being done. But the thoughts of Rebellion2 sparked off that particular part of my brain. My main problem was/is the space battles. On a couple of fronts. Firstly, until the advent of Interdictors, it was impossible to trap you opponants fleet. They can just jump away as you start from miles away. Your fighters will get a few shots off at best. I normally end up splitting my fleets up to lure the AI in. What I want is a way to to trap fleet and force them to fight. How this would be done is something I have not previously figured out. What I am currently mulling over is this: Possibly have 3 levels (pick a number) of levels of orbit in a system? That way you could dictate where in a system you orbit, but you can only jump if you are the outermost fleet (efectively a fleet at a higher level could block you in). This way you could effectively trap fleets (or be trapped). To escape, a trapped fleet would need to fight its way out, running the gauntlet in the 3d battlefield of the outer fleet. Additionally if you happen to jump to the same level as a fleet already in orbit, then the battle would start with fleets practically on top of each other. Instant brawl! Further to this, there needs to be anadvantage to being in a low orbit, or else you would never go there. What I think would work is this: Only at a low level orbit can you launch a ground assult. But if an enemy fleet attacks your system and jumps inside your defending fleet, then it can assult without nocking your fleet out. This makes the orbit system a two edged sword. A bit mor realistic IMHO. But wait you say, you can'thave two fleets in the same system.... Can you? Why not? there could be a stand off perhaps? Allowing both fleets to remain at different orbits? (this would llow either fleet to bring in reinforcements before attacking, or simply use a fleet to cover a ground assault. Or... Perhaps, don't allow two opposing fleets in orbit, but DO allow similtanious ground and space battles? An attacking fleet could then try to escort its assult/transport vessles to the planets surface. The make up of the assult success would depend on how many vessles you could safely get to the planets surface. Other then the systems stuff above, the other thing I would like is more control over fighter squadrons. Just yesterday I wanted my x and a wings to defend my b and y wings going for a capitol ship. Instead they fly across the map to some other squadron of TIEs and leave the bombers to get slaughtered. There are two ideas of mine, your thoughts? Jez.