Um i was playing in Singal Player Campaigne extensivly again yesterday and found that the AI has a far to quick firing rate for Ion Cannon to fire, i lost a whole fleet because of that yesterday of 7 SD's 8 Vics, 8 Aclli's and 12 Tartens, it wasnt just the Ion Cannon firing very quickly again it was also the fact that Rebels with thier fighter and thier Y-wings do to much dmg and smaller Ships like Corvetts have to much fire powqer when comes to anti fighter fire, when with big Cap ships targeting Corvetts they dont go down fast enough. So this is what i also want ot suggest, so adding to the ones that i already said. Also Mon Cal ships are extreamly difficulöt to take down as Imperial even with Bomber you got to get the bombers to the Mon Cals and that in one peace with Corvetts firing like mad on your bombers and fighters. -1: Increase Acclimator, VSD and SD's accuracy upon hiting smaller ships like corvetts and gunships, as they go down way to slow. -2: Mon Cals need a serius tweaking, either give them shield Generator like Imperials have on thier Bridge, or as said in thread above give Imperials the shield recharge ability like Mon Cals and Assault Frigates have. -3: Ion Cannon fires far to quickly in Singal Player Campaigne same would go for Galactic conquest as this is the case, make it a 5 min cooldown on the use of Ion Cannon and Hypervalocity Gun. -4: Lower the shield dmg that Y-wings can do, it actual fact they shouldnt have that ability as thier Ion Guns are to small to do any real dmg to Capitol ships to actualy effect then, so get rid of thier special ability as its easy eough for Rebels to take out a VSD or SD all you have to do it take out the Shield Towers. -5: Atm i dont see Ionized Ships coming out of its Ionized state, either its the Ion Cannon firing to quickly or its a perminent in which case either is bad because its using a Cap limit that you can have to actualy have ships on the field of battle, so please change it so that ion Cannon fire on any kind of ship only lasts 1 min max. -6: If you want to add a good anti fighter/Bomber to Imperials Fighter list then allow Tie Advanced to be build, the one that Vader has his model can be used and then add in new info to patch to add this fighter to the game, it should be good that it can take out X and Y Wing's this wuold make things Balanced, or Vader's space fighting should also be able to take out Z95-Y-X and A Wings. Ground Units. -1: AT-ST's should ber better at killing Infantry with thier guns, its like saying im going to swat a flie with a Flie swat and i hit it and it dosnt even die. -2: AT-AT's shouldnt be to supseptable to Rebel Proton Launcher Vehicals or Plex Soldiers, not saying they cant do dmg but they shouldnt do so much as they are doing to AT-AT's as thier extreamly heavly armored. -3: the AI should be restricted upon the ammount of troops i can have when protecting a planet just like i am restricted as an Attack, as the AI can replenish its troops etc unlike me once my reserves are gone thats it lol. Hmm well this is all i can realy think of atm in the addition to the things i already posted.