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Darksythe

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  1. As the topic titel states how dose one play the Empire in Foc's Campaign i dont see them or the Rebels available id have thaught that all 3 would be up for choice as to which to play first rather then just Consortium? Or is it the case that once you complete the Consortium the other two are unlocked to play in the Campaign? be nice if some one could answer this hehe.
  2. omg the Legacy of War mod site has been Hacked man, i wanted to see if thier were any updates and now cant :'( Bloody Hackers should be shot...
  3. I know a Graphics artist from Dice thats working on this game , play WoW with him hehe.
  4. This dosnt suprise me, now i didnt mind the NGE the thing is that thier simply isnt enough people playing the game and the economy is total down, which means you cant by squat all stuff for your ships, thiers no one to group with to do missions for Space Piloting Proffesion etc etc etc. I havent played SWG now for half a Year and i hope it gets scraped and an SWG is to be made hopefuly with co-operation with maybe Blizzard with making a SWG 2 but hey i hope Lucas Arts gives Sony a Slap that they never forget.
  5. I have some thing important that you might or hope you can add in a patch, every one seems to be annoyed you can chose what ships to send into Singal player campaign battles or Galactic Conquest, i.e. the game choeses for you and you might get 3 Interdictors which you only nee 1 etc, so i thaught you guys at Petro said people could chose to what thier battle setup will be before entering into actualy combat? dosnt seem so. How about adding in a window were the battle has finished loading but no ships yet, you get a window asking you what ships from your fleet you wish to have come in first, this would also help people when playing Rebels, as its annoying having your squardons of Y and X wings come in and get pulverised by Tartens because you cant do anything about it. Same thing for ground combat more or less. Oh and yes, also provide imperial players the ability to start launuching thier own fighters when they want and not let them auto launch when ship comes into play, as its also annoying having corvetts already beating on your fighter/Bombers before thier even at thier destination. Please add a sort of selection or prefrence entering fleet combat setup screen? Thats if it isnt to difficult to add in ;D
  6. oh thats ok, thiers so many thing on forums one can easly overlook or dont know were to post it, ghostly made a copy and pasted it via quote into the correct thread
  7. lol Its rubish compared to the ion cannon, imo Imps should also get Ion cannon dont see why not, but Hypervalocity can do good dmg against enemy capitol ship though far to expensive and waistful to use on it as it only dmgs it around 45% hull dmg.
  8. lol your the admin transfer his post into the thread
  9. lol your lot are already repeating whats been said in the main issues and suggestions thread in Ghostlys thread, Boba fett is the one needing higher dmg and shields at least, compared to the Falcon, also i mentioned Tartens etc being to overpowerd and what happend to Fighters etc are nearly uselss in PvP. As with other balance issues already tried and tested and hopefuly will be looked into, for isntance VSD'S and SD's need better weapons accuracy as well as stronger weapons and shields etc etc, amongst other ships.
  10. Um i was playing in Singal Player Campaigne extensivly again yesterday and found that the AI has a far to quick firing rate for Ion Cannon to fire, i lost a whole fleet because of that yesterday of 7 SD's 8 Vics, 8 Aclli's and 12 Tartens, it wasnt just the Ion Cannon firing very quickly again it was also the fact that Rebels with thier fighter and thier Y-wings do to much dmg and smaller Ships like Corvetts have to much fire powqer when comes to anti fighter fire, when with big Cap ships targeting Corvetts they dont go down fast enough. So this is what i also want ot suggest, so adding to the ones that i already said. Also Mon Cal ships are extreamly difficulöt to take down as Imperial even with Bomber you got to get the bombers to the Mon Cals and that in one peace with Corvetts firing like mad on your bombers and fighters. -1: Increase Acclimator, VSD and SD's accuracy upon hiting smaller ships like corvetts and gunships, as they go down way to slow. -2: Mon Cals need a serius tweaking, either give them shield Generator like Imperials have on thier Bridge, or as said in thread above give Imperials the shield recharge ability like Mon Cals and Assault Frigates have. -3: Ion Cannon fires far to quickly in Singal Player Campaigne same would go for Galactic conquest as this is the case, make it a 5 min cooldown on the use of Ion Cannon and Hypervalocity Gun. -4: Lower the shield dmg that Y-wings can do, it actual fact they shouldnt have that ability as thier Ion Guns are to small to do any real dmg to Capitol ships to actualy effect then, so get rid of thier special ability as its easy eough for Rebels to take out a VSD or SD all you have to do it take out the Shield Towers. -5: Atm i dont see Ionized Ships coming out of its Ionized state, either its the Ion Cannon firing to quickly or its a perminent in which case either is bad because its using a Cap limit that you can have to actualy have ships on the field of battle, so please change it so that ion Cannon fire on any kind of ship only lasts 1 min max. -6: If you want to add a good anti fighter/Bomber to Imperials Fighter list then allow Tie Advanced to be build, the one that Vader has his model can be used and then add in new info to patch to add this fighter to the game, it should be good that it can take out X and Y Wing's this wuold make things Balanced, or Vader's space fighting should also be able to take out Z95-Y-X and A Wings. Ground Units. -1: AT-ST's should ber better at killing Infantry with thier guns, its like saying im going to swat a flie with a Flie swat and i hit it and it dosnt even die. -2: AT-AT's shouldnt be to supseptable to Rebel Proton Launcher Vehicals or Plex Soldiers, not saying they cant do dmg but they shouldnt do so much as they are doing to AT-AT's as thier extreamly heavly armored. -3: the AI should be restricted upon the ammount of troops i can have when protecting a planet just like i am restricted as an Attack, as the AI can replenish its troops etc unlike me once my reserves are gone thats it lol. Hmm well this is all i can realy think of atm in the addition to the things i already posted.
  11. i dont think its a bug but then again its not probably coded properly, i seen and know what you mean the only way you can sort this is by leaving the hosted game room and then coming back in, this kind of thing only happens when you click the Accept button this will lock you rdy for play meaning you can change your Faction you want to play for and the colour for yourself.
  12. Issue, can be detrematal in multiplayer: 1: Y-wings special the Ion cannon dose to much dmg to Capitol ships of VSD and SD's, by all means it should be able to damage VSD's or SD's shields because of thier shier size not to mention it be very difficult, you dont see a Tie Bomber going around with an ability to super bomb a Mon Cal then again that might not be a bad idea lol.
  13. Actualy Coka Cola is the most Valauble Franchise in the world but thats besides the point. I hope that Empire at War continues its glorius Rise in the games world.
  14. lol Jameswgm you should have been in the MP game that me and Ghostly_Substance were in yesterday again 2 AI's man we were geting our asses handed to us by Missile Corvetts and normal Corvetts because thier simple to strong even with SD's and VSD's also the ion cannon disabled 2 of my SD's and then got taken out by the small ships and more ion cannon fire from Rebels on our Station lol, station was disabled and we lost, its imbaressing but was funny lol.
  15. Is thier a posbility that the area your trying to install you EAW dosnt use Fat32 or NTFS, ive had that with some other games, did you enter the CD key wrong? anothre posabilty, hope you get it sorted soon.

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