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Darthvegeta800

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Everything posted by Darthvegeta800

  1. Before i download it, could you tell me what's the mod about? Setting? Heroes/Ships/... available?
  2. Not big on the NJO but it does look interesting nonetheless.
  3. Actually happened before. In a sucky 'pro Alliance' 'Luke is the hero' comic series there was a stranded Clone Trooper who joined the Alliance.
  4. That's one view but i differ. It's like Rebellion a great in between game that can take ages to round up. It has great mod possibilities too which only add to the length of the game. Besides it's a good concept. It excells in no field but it manages to unit space, land and building in one. Which makes it worth the buy. But that's my opinion. It's a typical... I keep coming back in between games.
  5. But these forces can't be 'big'. In an interview movie they said it was only 2-3 units. So you need to garrisson it. If it's got a good garisson and defences the A.I. will fail. Only when VERY lucky or played by a human will it be very succesful. Oh small tip btw... SHIELD GENERATORS. Though most of you probably know that already
  6. Personally i'm hoping there will be maps with little modding. Just extensions of the map (more planets) and a few nifty scenarios. Like Remnant era, Thrawn Era. Etc. (Bastion is a must have world) And perhaps some more ships like the SSD.
  7. Okay i'll see which one to take perhaps i'll npc the other two since we may need cast.
  8. I don't mine joining in to rp. Perhaps a young Inquisitor? Some forceusers sided with Vader. And i have an old rp char that i use at times that usually is either a Jedi swordmaster or an Inquisitor for the Empire. I could rp him and show how he sides with Vader? Perhaps betrays the others? I'm also willing to play others. Depending on what is needed. I have a gunslinging merc char and a Bounty Hunter too.
  9. Could you plz put up a notification in this thread when it's released. I'd HIGHLY appreciate it.
  10. They are? Cool. How come it's easier to mod? And yeah i noticed the 'custom map' option. Looks promising. (:
  11. Total War i love. I agree but you need to put it in perspective. Total War is not a series that has mass appeal and we so know how Lucasarts loooooves to sell it's candy to the masses. As for massive battles perhaps. It seems in part the price to pay for the versatility AND the great graphics. It's not Blizzard who made this after all. Deadlines and wanting to get it on the market. So the land battles have gotten the easy route. They're good, the system works and it's easy in use. But it's not 'new'. As for the spacebattles, personally i think they went beyond the call of duty there. It works well, doesn't bore and is fluent. As it should be. i do hate the typical RTS unit limitations though. If i have 60 VDS's i want to bring em all in. Or at least half of em! And i want to be able to choose what goes in in the battle if you go for limitations not the random choices of the comp. GREAT game. HUGE replayability like Rebellion. But like Rebellion imperfect and imperfect because of the sheer size of what it's trying to aim at. I wish they'd waited if need be a year longer to perfect it. But i'm satisfied with my buy nonetheless. Perhaps an add-on will improve things. More events, more units and a campaign that's REALLY long and that extends the map.
  12. What to do to get Vader and Jade from the start in Conquest? Also anyone planning on writing an Imperial Strategy guide?
  13. THE GOOD: Space battles are better. Groundbattles are in it FINALLY. (: (though AI is at times CRUMMY) but heck better than randomized Graphical unequalled in it's genre. (spacebattles) Fastpaced, lotsa ships fast. Like Rebellion mild economics, military and construction. Hero units that have a huge direct impact. Interesting era. Units from end of clone wars and rise of Empire. DARTH VADER on land AND in space THE BAD: AI No shipnaming No experience Not the unique but fun OT 'events'. Lacks the OT technology we all love. Darktroopers and SSD's? (; Less heroes than Rebellion. Not slowpaced (at times a bad thing) Autocontrolled battles less good/fair. Overall: They equal. We finally have a modern SW Strategy game that has a full spectrum off the war. First since Rebellion. I like it. And i hope for many mods. Not conversions but MODS to add to it. More units, later period included. I'm betting we'll see an official add-on if it's got decent succes. In any case i'm satisfied is fun.
  14. And the troops are actually dropped from the Chapter's battlebarge which fits with the background. In an SW mod pods could descend or rather shuttles.
  15. But unlike in SW Rebellion i actually fight the spacebattles. I really disliked the spacebattle system in Rebellion and had it autorun. Here i frequently take command. And the graphics make it worthwhile.
  16. In part it is the successor. It has borrowed from Force Commander and Rebellion and some other previous SW games and mixed it in a very satisfactory game. Love it or hate it. I'm rather pleased with it. Especially since it combines both space and landbattles.
  17. Just played it and so far it rocks, as good as Rebellion. Better in some areas, worse in others. Shipnaming is a big miss though a shame.
  18. To me JK remains the best in the series. Online and duelingwise JKA is best. While Outcast lies in between. Being good in many things.
  19. JK rocked but trust me the add on SUCKED. The ending was a dissapointment and the game overall was lessened by the absence of those neat movies. It was pretty short and untidy too.
  20. Very nice. I'm a big Kotor fan. (:

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