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NovaCameron

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Everything posted by NovaCameron

  1. the tyrant missle cruiser. evill made a model for it i think... It's been in a few sw mods. Though the size has changed a bit. Started as a bit smaller than the titan but grew huge for some reason to 9.8km o.O Awesome, this should give the empire some late game kick. I know... The sdn is ahuge bugger and is kick enough but this is the empire, where there is no such thing as 'too' powerful. or anything with 'too' in front of it....
  2. I'm just curious, is the Empire going to get ships from the Dark Empire period like the Titan, Allegience, and Tyrant? This could help even out this faction with the NR and Vong. Or is the Dark Empire going to be a possible addtional faction?
  3. There are no NR or Vong start setups in the galaxyscenariodef.entity. That's what's causing that issue. So it's an easy fix. Just add some. Sorry can't use mine, I've added planets to it so... meh. Hopefully I can upload some stuff soon. So you can start using my shiny new planets. Then I can go back to mapping... *sigh* umm one sec.... need updates... edit 3: ok... the NR and the Vong aren't in the galaxy file at all. This is a problem... Major problem, I'll work on it. just need to put more in than i thought. edit 4: Ok, edited the correct entity file and now the NR and vong have start ups. yay. here's the file: http://www.filefront.com/16551081/GalaxyScenarioDef.galaxyScenarioDef Have fun. oh and add to main download to... since I can't...
  4. I've made a new planet mesh. yay. But... I've killed the cloud textures in the process...So if anyone has an idea on how cloud textures are applied to planets I'ld love to know. I think it has to do with the GS_Planet.fx but I have no idea. It maybe a seperate texture layer on the mesh but I doubt it. Edit: Nvm. I fixed it. Yay! I now have a completely new planet mesh, that works. Onwards! I'll make a Terran, Ice, and Volcanic texture first and then start working on the others. Or... we'll see. ^^
  5. I will use duplicates, no textures, and re-meshing. I seriously want to remesh the planets, but I have to learn the edit the mesh. Which might take some time... I'll mesh it so the texture doesn't have to be so big and see if I can lessen the taring at the poles. And change the mesh so that it shows clouds on the dark side. That always pissed me off... So ya, this might take awhile but it will be so worth it.
  6. Also, how big should I make the textures? 5, 10, 16, and 21 MB are the levels. Loosing clarity you increase. Editz: ah nvm, it seems to like the high compression textures and it doesn't make any difference. dang.
  7. Well the problem is that they are both high industry. Both are major shipyards and should have shipbuilding bonuses. Mon Cal is water, and Sullust is volcanic actually. Which neither will have building bonuses to ships. Grr I'll add Aquatic Industrial, and Volcanic Industrial. I don't want to, but it makes no sense not to. If I start adding individual planet type for each planet it will become unmanageable.
  8. Ok this will be my new planets thread with all my plans, progress, and information for the new planets. I also hope to upload them to the beta, once I figure that out, as each one is done. First things first a list! It's split into each planet type I have so far with a short discription of them. Terran Type Planets (easy planets): Terran: Like Terra, duh, with multiple climates, in game already. (I'll rework it anyway, maybe or maybe not a new texture.) Pangea: One massive continent. Half Terran and half Desert. ex Bandomeer Savannah: Plains and Forests with seas. ex Bothawui and Dantooine Forest: Forest with Plains and seas. ex Endor, Gamorr, and Kashyyyk Mountain: Mountains ex Ossus, Rishi Tropical: resort worlds Low Terran: low population in the millions/uncolonized Desert Type Planets(medium planets): Desert: Desert... already in. Remade! ex Tatooine, Rattatak, and N'Zoth High Desert: Geonosis Tundra: Tundra with ice caps and some forests High Tundra: Orob-saki Jungle: Jungle with seas. ex Yavin, Thyferra, and Rodia High Jungle: Kalee Arid: Plain, Seas (maybe), and Deserts. ex Ord Mantell, Ansion, Nubia Agricultural: Farms, lots, and lots of farms. Have to feed the ecumenopolises of the galaxy some how. ex Chandrila, Ruan, and Taanab Ice Type Planets (hard planets): Ice: Ice sheets. ex Hoth, Ilum, Rhen Var High Ice: Csilla Oceanic: Water world. Mannan, Kamino, Rakata Prime Swamp: Swamp and seas. ex Dagobah High Swamp: Nal Hutta, and Toydaria Rock: Barren of life, wasteland. Crystal: Shiny crystal planet. Mygeeto (low population) High Crystal: ex Christophsis Industrial Type Planets (centralized planets): Ecumenopolis: All glittering city. ex Coruscant Rusty: Run-down ecumenopolis. ex Metellos and Nar Shadda Urban: All land is urban but has oceans, usually highly industrialized. ex Taris and Eriadu High Terran: These are the centers of culture, commerce, ect. ex , Entrallia, High Terran Economic: Brentaal High Terran Cultural: Alderaan Low Industrial Industrial: Polluted factory worlds (maybe split up... industrial/foundry ). ex Fondor (maybe rusty?), Bonadan High Industrial: High tech industry. ex Corillia, Kuat Academy: High Military worlds. ex Anaxes, Cardia, Foerost ORD: Ord Trasi Aquatic Industrial: Aquatic worlds with industry. Mon Calamari Volcanic Industrial: Volcanic with industry. Sullest Volcanic Type Planets (extreme planets): Volcanic: In the game already. (Remade!) ex Mustafar Gas Giant: In the game. (Remade!) ex Bespin Ice Giant: Smaller gas giant. Just for variety. More Crystals. Toxic: Polluted from industry or environmentally unfriendly to humans. ex Duro, Raxus Prime Barren: No atmosphere. Acid: Corrosive atmosphere. ex Vjun Asteroid Types Asteroid Shipyard: Bilbringi Comet: Crystal roid Asteroid: Metal roid Post comments and ideas. Done planets with maps! Yay! Second version out! (srry for re-uploading the whole thing, i forgot what files i changed) http://www.gamefront.com/files/20018806/SOGE%2BNovanBeta2.rar http://www.gamefront.com/files/20022621/Large_Urban.mesh http://www.gamefront.com/files/20024414/patch.rar Have fun! Check back sometimes for new maps and scenarios. IMPORTANT NOTE: Sins will crash (highly likely) when you first install this. This is because sins doesn't read the new galaxy file. It references the old one and freaks out. Once it crashes it will reload the new one. Thanks to NASA's Blue Marble project for the textures and Celestia modders for the cloud textures. Map List: Star Wars Galaxy Light 70+planets The Centrality (small map 15 or so planets) Kashyyyk and Neighbors (medium map 40 or so) Arkanis Sector (small map 20 or so) Speacial!: A taste of what is to come. Two scenarios over Sith space set during the Great Hyperspace War! Play as either the Sith or Republic in conquering or defending the Sith Empire from Naga Sadow's folly. 1 planet each side. The Sith must reunite themselves and the Republic must establish a foothold on korriban to continue the invasion. Small local map. Currently working on: The Conquests of Xim the Despot Play as either Xim and the Tionese Empire or the Hutts as Xim invades the Hutt Empire!
  9. Ususally 6 carracks, 12 tartans and 2-3 SDs. Remember I'm making the SW galaxy map so I have a huge economy. Which I really need to rework... I get waaaay too much resources with 40 planets... 5 of then urban planets.
  10. Well keep in mind that the game will keep all planet textures in memory... So more planets equals more lag, kinda. So the will be a limit on how many planet types we can have. BTW: NEW City planet done! I'll post a link to it soon once I dump all the Distant Stars/7Sins junk from my mod folder. (and it is junk srry to say...)
  11. On another note. I'm might make my own planets... Now that I look at the textures in 7Sins/Distant Stars i'm.... disappointed. The textures aren't as complex as I thought. Also I feel the planet attributes/bonuses need to be reworked. To make them more... Star Wars-y. So actually you guys will get new planets from me. Plus I want more planet types for my map.
  12. Really? I use Tartan Cruisers and they work just fine. Add in a few Carraks and SDs and you have a nice sector fleet.
  13. Empire. I just love SDs... It needs more ships. Lol, I know you can't put anymore in... stupid Ironclad... maybe Sins 2. Plus I love a SDN in orbit around Coruscant.
  14. I know. Me nether, if the map doesn't kill my computer... But the just the size already has me messing with the gameconstants. Planet spacing is measured in the hundreds of units in the galaxyforge not tens on normal maps. I have the ship speed at 2.5 up from 0.6 and still it seems too slow. Research levels are at 1,2,4,8,16,32,64, and 128 labs per level (not tested yet). I need to rework the tech tree so you actually have a use for all those resources. You get an insane amount of resources at four hours in at 40+ planets. Might even slash the rates at which they come in. Thinking of upping ship costs 10x.
  15. Core, Colonies, Inner Rim, and Expansion Region done. 573 planets so far. Now to do the planet heavy Mid and Outer Rims.... Est. 50% done. You all are going to kill me cause you might not be able to run them. Don't worry once I get the mother of all Star Wars galaxy maps done I'll make smaller ones you can actually run. lol 40, 80, and 120 planets sound good?
  16. It's a slow time of year with school ending for most of us I assume. Just wait a few weeks and we should see more activity. Though these forums do seem kinda dead...
  17. Checking in from a long absence. 7sins integreation complete. Working on Galaxy Map recommencing.
  18. Hey all sorry for the long absense. I've restarted work and have actually added new research options for the new types of planets available. I still have to ask the Distant Stars modders if I can republish some of their work so I can't release what I have just yet. Plus there are a few bugs that I want to get rid of, like the research not pointing to the right planets... Once I have all the planet stuff ready I can then really start on the map. Update: Ok last few bugs are just a few missing strings from some research I somehow broke... Map is now being worked on again. We now have Gas Dwarfs, Plasma Storms, Magnetic Storms, Nebula, Ocean, Rock, City, Forest, Military, Industrial, Paradise, Toxic, Swamp, Savannah, Companion stars of a bunch of different colors, and all the planet from our solar system included plus a few random things. All planets come in Huge, Normal, Dwarf, and Moon size. The relic planet isn't in because it doesn't fit in with Star Wars. Permission request to release it has been sent and am waiting for reply.
  19. I have added all the planets from Sins Plus by Uzii, Planetary Abilities concepts by -UE_Carbon, Celestial Bodies by TohKlidan, and probably some things from Multiple Stars Graphics Mod by Boshimi336 and Bailknight's Graphic Mod. Now I just need to ask The Distant Stars team if I can release it for Star Wars. Oh and hunt down the last few graphics bugs and find all missing strings.....
  20. Announcement: After 8 hours of toil and crashes have modded in the urban planet from Sins Plus, stolen from Distant Stars. I'll start on the rest soon. It's not complete and there are a few bugs but we have a urban planet for the Star Wars mod.
  21. That's my plan. But I want more planet types before I get out from the Core. So you'll be stuck with the 186, not a bad sized map, Core till then. So now I'll go back to trying to get Sins Plus into the mod....
  22. Oh it is completely accurate to cannon. And it's just the worlds of the Core and Deep Core, though there are 186 of them so far.... There are some worlds that are listed with just their grid co-ordinates so I consulted some other non-cannon map for possible placement and used my judgment. The Hyperlanes are mine and some cannon since hyperspace travel isn't quite like Sins makes it out to be...
  23. I'd like to help with Beta testing and modding. Mantis ID: NovaCameron
  24. Hi. Right now I'm working on a complete Galaxy Map for SOGE. Since I only have Arctic, Terran, Desert, and Volcanic to work with it looks very weird right now. So I've decided to mod in the planets from the 7Sins mod since it has apparently died. I have the Deep Core and Core done and I'm starting to work on the Colonies regions for a total of 186 planets so far. All are accurately place and linked. Well most of the hyperlines are my doing... but it works. It is one giant star system at this point and is completely playable but you are going to have TONS of Terran planets to colonize till I can import the 7Sins planets. Coruscant looks very weird as a Terran planet.... I plan to have a bunch of different maps for this mod, I hope. Most will be the one giant star system since there is basically no info on over 90% of the planets. But I will make one map that has star systems for you to enjoy with the systems I do know. If you want to have fun with what I have so far here is the link: http://www.filefront.com/15278403/SOGE.zip NOTE: It is two players. Player one is on Coruscant and player two in on Alderaan. It is not random so they will started there all the time. Edit: just unzip to your SOGE mod folder it will overwrite only the galaxy.manifest Have fun!

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