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NovaCameron

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Everything posted by NovaCameron

  1. Use the new tech4tech for the planets. Also use the new ones. Otherwise it's unbalanced. (And doesn't flow the way I want it to.) Use the new strings as the base and copy the SOGE part from the old on otherwise you have problems. Copy over the brushes for all except the tech one. Then copy the last entry of the tech one into the SOGE tech one. (Though once you do it I'll fix anything you missed.)
  2. Well just take the end of the entity file from the original. I just tacked it on. Copy the AbilityPlanet area on down.
  3. I suggest you use a randomtech3 planet. They are good game starters. ^^
  4. mmm ok ok I'll run a few tests to see what happened...
  5. Well it works on Ent. Planet files didn't change and I gave you the two files that are different. Just don't forget to rename the research tech and put it in the faction files.
  6. http://www.gamefront.com/files/20214700/GameInfo.rar This is the game info files. http://www.gamefront.com/files/20214530/Novus+Universum.rar Full version for diplo 1.2
  7. Ok done with the planets. Once Lavo puts it into the mod I'll go over upgrading to diplo again. Did it once, easy to do the second time.
  8. hmmm both! (Stupid invalid...)
  9. You should force it to check for updates. left click 'check for updates'. that should redownload everything that you are missing. Just make sure you have no conflicting files as marked by a red x on the file pic.
  10. Well I'll keep my own version up to date with any changes at least. There wasn't too many changes of note in the basic files. Only a line added to ships to denote allegiance changes on visitation, sections in the race files were added and changed, and the gameplay file received some new stuff. These are all file we rarely touch. And Lavo has to only add a line at the end of the ship files once he edits them to make them work. I really don't see why not...
  11. Eh it's done. I'm just working on planets right now.
  12. No you need the Diplo tech for the game. Just add in the current TECH diplo tech tree. It looks fine. The race files weren't changed. They just added HUD file locations and a relations section at the end. It's all done right now... lol I'm just waiting till the planets are done.
  13. Eh those SHOULD be fine.
  14. Eh.. the player files I had to rip apart and rebuild. UI changes... added diplomatic stuff... i need to add in the dilpomatic techs still...
  15. Ya you can. It's the same format. Just change what you change in ENT and change it in the DIP files. They are only have a one line difference so you can dl the dip conversion i made and just update both. If you have a change that messes with the dip part I'll fix and test it. Well ships that is. Planets didn't change. Neither did abilities. They just added files.
  16. Well they are supposed to be... I really didn't want to start munching up the brushcount with little planet icons that could be replaced with the same brush. (I'd be going over 1000 now if I redid the brushes so they were 5 pics per planet....) And some planets got new texture so they might me a little 'off' now but... meh. I'll use them so I can finally get this out the door and let you all play it. On the Diplo front you can modify the ships just fine. They just added a line to the bottom of the file so just be sure to modify both the Ent copy and the Diplo copy. I'll release both VERY soon. Like tonight I hope... lol
  17. Are the current brushes fine? Cause if they are I'll just use them and push the mod out the door so you all can play it...
  18. I won't let it go to my head... I'll started the brushes soon and do some final tweaking on the resource scalings. And up the building and defence ratings for soge. Lavo may need to up the research cost by a percentage but we'll see how the planets play.
  19. lol It won't. Take like 2 seconds. Oh do you want the clouds to have 8? or just all have 4?
  20. I can do it for you quickly.... It'll be in the ENT and DIP releases of the SOGE planets.
  21. Dude... I just did it. (and the planet mod works with SOGE on Entrenchment.) Took like an hour... http://i910.photobucket.com/albums/ac309/NovaCameron/ScreenShot_38.jpg <-- proof Eh so the hud is kinda messed up but I'll figure that out later. (Edit: ah found it. Updated the Skin_Tech.tga) And a few string messed up here and there...
  22. Actually.... I just upgraded it to Diplomacy..... I'll upload it when I get my planets done. So close now. Lavo will have to check the files as I haven't updated them in forever.
  23. Well you aren't 'building' anything there on the planet. (Not really anything lasting. Bringing it into the fold so to speak.) You are merely occupying the planet. You are using the local infrastructure for most everything. There is not enough population on most planets to maintain an adequate tax income. It's not an underdevelopment tax penalty. (not really) But a game mechanism to show that planet CANNOT under current conditions (maybe in a few decades or centuries or millenia) provide enough income to off set the cost of providing services that the government has to provide by law. (aka you.) There is simply not enough people. And who says that the planet is worth anything to anyone? It's a backwater world with ZERO importance. Most planets don't get developed. It is not strange but very common. And who says the local government is not forbidding you for building there? Or your advisory console gives you strange looks when you want to fortify a worthless planet with no value. Maybe it will rebel if you come barging in and order every little thing about that planet's affairs. You do have a allegiance that comes into play. If it's mediocre to you don't build it. I'm merely giving you the option of building some. And yes the defenses and building need lots of love but I'm busy with planets still. And Lavo's messing with ships.
  24. If it makes you feel any better SoGE's AsteroidDef file is a holdover from Sins Plus. :v Hmmm might be uzii's fault but I dunno. Meh fixed anyway.

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