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Logain

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Everything posted by Logain

  1. hey, i just downloaded clone wars and loaded it up, it got all the way through the loading screen, then booted me to desktop, warlords works fine, but this doesnt for some reason heres my log for ya Fri Nov 04 03:17:26 2005 Loaded Archive: 'Homeworld2.big' UTIL -- filepath failure, path doesn't exists 'C:\Program Files\Sierra\Homeworld2\data\locale\english' Loaded Archive: 'english.big' Loaded Archive: 'CLONEWARS0.91.Big' Uing ..profiles\ for profiles folder GAME -- Using player profile Magmaros Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 2 Using ATI Technologies Inc.'s 1.3.1014 WinXP Release RADEON 9200SE DDR x86/MMX/3DNow!/SSE2 renderer (Suspected driver is atioglxx.dll 6.14.10.5396) Loaded Archive: 'englishSpeech.big' Loaded Archive: 'Music.big' SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created Build name: The Dust Wars - AutoBuild3569 - Ordered by smmatte Built by : mrbuild Data path : C:\Program Files\Sierra\Homeworld2\data Could not initialize all fragment programs. Please use the '-fragment_program 0' command line parameter Resetting fp control word. CmdLine: -mod CLONEWARS0.91.Big -luatrace parameter: expected; last token read: `\' at line 1 in string "\n UI_SetNextScreen("UserProfile", "NewMainMenu");\n UI..." parameter: expected; last token read: `\' at line 1 in string "\n UI_SetNextScreen("UserProfile", "NewMainMenu");\n UI..." parameter: expected; last token read: `\' at line 1 in string "\n UI_SetNextScreen("UserProfile", "NewMainMenu");\n UI..." parameter: expected; last token read: `\' at line 1 in string "\n UI_SetNextScreen("UserProfile", "NewMainMenu");\n UI..." parameter: expected; last token read: `\' at line 1 in string "\n UI_SetNextScreen("UserProfile", "NewMainMenu");\n UI..." binding for hotkeyId:9 not found binding for hotkeyId:19 not found Starting Level: data:LevelData\Multiplayer\Deathmatch\KADESHMOD.LEVEL EngineTrailStatic::getTweaks requesing index(1) that doesn't exist. EngineTrailStatic::getTweaks requesing index(1) that doesn't exist. EngineTrailStatic::getTweaks requesing index(1) that doesn't exist. EngineTrailStatic::getTweaks requesing index(1) that doesn't exist. EngineTrailStatic::getTweaks requesing index(0) that doesn't exist. EngineTrailStatic::getTweaks requesing index(0) that doesn't exist. EngineTrailStatic::getTweaks requesing index(0) that doesn't exist. EngineTrailStatic::getTweaks requesing index(1) that doesn't exist. EngineTrailStatic::getTweaks requesing index(1) that doesn't exist. EngineTrailStatic::getTweaks requesing index(0) that doesn't exist. EngineTrailStatic::getTweaks requesing index(0) that doesn't exist. CPU: CLASSDEF LOADED LOADING CPU MILITARY RUN MP RESTRICT ENABLE HYPERSPACE BUILD LIMIT RULE GAMETYPES===================================== INJECTIONS===================================== Resource injections of 100000 every 30seconds WIN CONDITIONS================================ Destroy All win condition enabled STARTING FLEETS========================================= Setting up Construction battle MUSIC===================================== Error: Universe::createSquadron: could not find ship type (Imp_Construction_Ship) -- FATAL EXIT -- sobfactory/107:! --stack trace-- 0x0058B3E3: getLibraryID () 0x00571D25: getLibraryID () 0x00572023: getLibraryID () 0x0057223A: getLibraryID () 0x0049279C: GSLobbySessionDesc::operator= () 0x00495163: GSLobbySessionDesc::operator= () 0x00490C11: GSLobbySessionDesc::operator= () 0x004911D2: GSLobbySessionDesc::operator= ()
  2. I'd just have an ISD hovering ove the exhaust port, if they cant get to it, they cant shoot it

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