This is my first post on the boards, whee. I love this game, and I always envisioned an awesome sequel. Before I start, I want to say that the number one thing I'd want from a sequel is that it stay true to what made Reb1 great. Firstly, I'd love for an expanded universe setting, perhaps just before the invasion of the Yuuzhan Vong. - 3 factions: Vong, Imperial Remnant, New Republic - A new concept called "Favor Bonuses". First, let me clarify that Support from Reb1 would be now called Influence. In Reb1 the rebels would gain alot of support from liberating Imperial systems with strong rebel sympathy. This is a favor bonus. In Reb2 the Imperial Remnant would have favor bonuses based on the more systems they control. It'd be a snowball effect, where the more they control, they recieve a percent bonus in Influence. Figure that the galaxy remembers the powerful Empire, and if they see it growing in these turbulent times, they show more support. Favor bonuses for the Vong would include systems gained by violence or assaults. The New Republic would gain bonuses for "stability", say, taking back systems or keeping systems it started with. This allows you to focus on what your faction is good at, or its core values. - Addition of Tactics to research. In Reb1 you researched facilities and technology. I'd like to see a system where the more battles (or skirmishes even) you engage in, the higher a chance to develop a new Tactic to give a bonus in combat versus that faction. In the books, the New Republic learned through battle how to defeat the Vong. It'd encourage active combat in order to keep up with the enemy - Recurring missions seems cool for Espionage and Recon. I never thought of that, kudos. Also, Hyperspace Lanes is an "awesome" idea. It'd add a whole new strategy for holding planets that allowed quicker access to and from your capitol and key systems. Love it - I'd also like to see Jedi added into the Recruitment phase. Imagine you're the Imperial Remnant, and you "recruit" a Jedi to your cause to be a commander, researcher, leader and more. It'd make an interesting side quest to establish a New Emperor. The Order is essentially freelance group anyway, so it quasi-fits into the whole recruitment scheme. - And finally, we need neutral systems and factions. Ssi-Ruuvi, Corporate Sector, Hapes, etc. that cannot be taken by force (unless in battle) and must be wooed by diplomacy. As I come up with more I'll post again, I'm still just so psyched about this site, lol. Hope to see you some more