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Darth_Gonzo

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Everything posted by Darth_Gonzo

  1. I keep reading about traitors. What is the probability of a traitor? What happens when a character turns? What can they give away? More importantly, what can I do to prevent them?
  2. for Research missions, is it better (I mean more successful) to have 2 or more characters together, or separate
  3. wow, I've been playing incorrectly all this time. So, the more the merrier in either box then, eh? As long as Refined (second box) is higher in number than Raw (first box) you're good...? I'm not to bright...
  4. I'm new to the forum so I want to try my hand at critiquing this game Has anyone else played the swoop level and noticed how completely unrefined it was? The combat model was fantastic, truly amazing, but it feels as if that the developers just up and quit after they got the fighting down. does anyone else feel this way? PS: I admit, rodian Jedi are the best
  5. how does one get to these servers or whatever (Kali, Hamachi) do you download it, or merely connect...?
  6. so if I were doing something right, the displays would both read '0' or would it be zero raw minerals, and X refined materials...?
  7. thanx as an aside, what are multiplayer games like? Is the gamespeed variable or fixed (stuck at slow, medium?) Where can I setup a match for one? I need to fight a noob, just incase I suck you know, lol
  8. What, really, does each counter for mines and refineries mean? Are you supposed to keep each one at zero? Is a higher number in either field desirable or just bad? I need to understand the mechanics of this game! EDIT: Just coming back, 3 years later and editing the title of this post to make it a bit more PC. Sorry for any offense On the bright side, I've learned a lot about the game in these 3 years
  9. not Ortho-Evra, I was wondering what the patch for Rebellion available on this site does. Do you use it? Where can I find a transcript of patch changes? Sorry if this has been discussed, I can't seem to find a search function on this forum (and I'm noob,er...new I mean) thnx, laters
  10. This is my first post on the boards, whee. I love this game, and I always envisioned an awesome sequel. Before I start, I want to say that the number one thing I'd want from a sequel is that it stay true to what made Reb1 great. Firstly, I'd love for an expanded universe setting, perhaps just before the invasion of the Yuuzhan Vong. - 3 factions: Vong, Imperial Remnant, New Republic - A new concept called "Favor Bonuses". First, let me clarify that Support from Reb1 would be now called Influence. In Reb1 the rebels would gain alot of support from liberating Imperial systems with strong rebel sympathy. This is a favor bonus. In Reb2 the Imperial Remnant would have favor bonuses based on the more systems they control. It'd be a snowball effect, where the more they control, they recieve a percent bonus in Influence. Figure that the galaxy remembers the powerful Empire, and if they see it growing in these turbulent times, they show more support. Favor bonuses for the Vong would include systems gained by violence or assaults. The New Republic would gain bonuses for "stability", say, taking back systems or keeping systems it started with. This allows you to focus on what your faction is good at, or its core values. - Addition of Tactics to research. In Reb1 you researched facilities and technology. I'd like to see a system where the more battles (or skirmishes even) you engage in, the higher a chance to develop a new Tactic to give a bonus in combat versus that faction. In the books, the New Republic learned through battle how to defeat the Vong. It'd encourage active combat in order to keep up with the enemy - Recurring missions seems cool for Espionage and Recon. I never thought of that, kudos. Also, Hyperspace Lanes is an "awesome" idea. It'd add a whole new strategy for holding planets that allowed quicker access to and from your capitol and key systems. Love it - I'd also like to see Jedi added into the Recruitment phase. Imagine you're the Imperial Remnant, and you "recruit" a Jedi to your cause to be a commander, researcher, leader and more. It'd make an interesting side quest to establish a New Emperor. The Order is essentially freelance group anyway, so it quasi-fits into the whole recruitment scheme. - And finally, we need neutral systems and factions. Ssi-Ruuvi, Corporate Sector, Hapes, etc. that cannot be taken by force (unless in battle) and must be wooed by diplomacy. As I come up with more I'll post again, I'm still just so psyched about this site, lol. Hope to see you some more

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