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Everything posted by Naja
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I must be dumb, or something. Because I successfully extracted all the game XML files onto my desktop, I tweaked them to my liking, but I didn't see any effect in game. Is there something that I have to do or activate in order for my mod to work?
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Thanks. I can't find anything about the AT-ST there, however. Which file can I open to strengthen its guns against Rebel troops and rocket troops?
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I forget, in which XML file should I look to make weapons more or less effective against a particular unit? Primarily, I want to make ISD turbolasers much more accurate against corvettes, and I want to make AT-ST weapons strong against infantry and rocket units.
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Is it possible to mod the Rebel AI when it builds its fleet? Two things really bothered me: 1. Its makeup. Something like 90% fighters and corvettes?? Come on! The Rebels were all about diversity! The Imperial counter strategy is just to spam Tartans and increase maxiumum firepower...I've taken on 50+ Rebel squadrons in the same battle with this strategy... :-\ 2. Its behavior. The Rebel AI behaves in such an...Imperial manner. It builds up superfleets of some 20+ fighters and sometimes up to 40+ corvettes and just tries to assault me. What ever happened to small engagements? It barely ever tries to raid me, either. Except perhaps with Han Solo. :
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Ahh, thanks Dante. That worked. Just to be certain, all I need to do in order to make my changes work is to save the XML files, right? I mean, even if they're extracted onto my desktop, that's the only process I need to do in order to see the changes in game?
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Alright, I've extracted them, but I can't edit them. Whenever I open up an XML file, it brings me to a web-page looking thing, and none of the text of the file can be edited by me. What did I do wrong?
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I downloaded Dante's extractor, and when I tried to open the EAWExtractor.exe, it told me that I didn't have the correct version of .net Framework. It said: To run this application, you must install one of following versions of the .net framework: v2.0.50727 Now, what on earth does this mean? And what can I do?
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Re: EAW: Did It Live Up To Your Expectations?
Naja replied to Star Wars Man's topic in EAW General Discussion
The graphics aren't that great by today's standards. Especially in land battles. -
I would say that a great deal of the gameplay isssues (particularly the abortions that some dare to call ground battles :-\) could be solved by allowing capital ships to carry ground units, a la Rebellion. I mean, it's really not that complicated of an issue to program, is it Petroglyph?? If some buggy, 1997 game can have that feature, why are we stuck with infinately-spawning garrison buildings and being forced to put our excess ground units in orbit, directly in the line of fire of an invading fleet?? Sorry, just had to get that out. Anyway, yeah. Modding. Could it be done so that bigger ships like Star Destroyers could carry ground forces themselves? I mean, it already somewhat represents this with heroes and fleet commanders, although you can't choose which ship they go on...they tend to all crowd together on the same ship. > Could this be done with regular ground units? And more importantly, could you choose which ship they would go on? By setting limits on unit-carrying capacity (ISDs could be modded to carry 6 units max, for example), we could solve a great deal of this game's woes.
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Damn these sloppy promoters, and equally damn these apologist devs...
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Re: EAW: Did It Live Up To Your Expectations?
Naja replied to Star Wars Man's topic in EAW General Discussion
Because LucasArts is just incestuously milking its Star Wars franchise for as long as it can. Quality < Short-term Profits -
I'm a left-wing, ultra-progressive law student who loves everything about the Empire. Who knows? :
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A flaw I just realized in the Imperial fighter system
Naja replied to Naja's topic in EAW Issue Reports and Tech Support
I think that the main way to solve this problem would simply be to up the space pop cap. More Star Destroyers = more TIE Fighters. End of argument, eh? -
Alright, good to know.
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Is that since Star Destroyers only launch a certain portion of their fighter compliment at once (at most, 2 TIEs and 1 Bomber), combined with the very limited population cap, the Empire is going to have a hard time maintaining numerical superiority with its TIEs against Rebel fighters. At most, let's just say that you're going crazy for TIEs, you bring in 10 Victory Star Destroyers for a maximum of 70 TIE squadrons. Now, that certainly sounds impressive! But in truth, only two of each Destroyer's fighter compliment is ever released at once. So you really have 20 TIE Fighters at once. Still pretty impressive. But half of that (about <10) in X-Wings, and even LESS in A-Wings will take down each successive wave of those TIE Fighters with little to no problem. And given the horrible innacuracy of Imperial ships that we have now (please God tell me that that's just a demo bug!), there's even less advantage to Imperial numbers. So now what do we have? If we have to lug around the obligatory Tartan cruisers (which, unlike fighters, will get pummelled by capital ship fire), what good are TIEs, which are useless unless in overpowering numbers (and even then, the most overpowering of numbers may not be enough)??
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Yes, I'm aware of that. But it still takes a great deal of new "jumps" to get to anything worthwhile, and just in general, sorry to say this, but it just screams "sloppy." If the game is going to have a (potentially) really revolutionary feature like this, why not make it convenient and smoothe automatically?
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Yes, I do. I cycle through different space bar taps, and I hold it when there's something good. But it's still very cumbersome, very annoying, and it's clearly far from completed quality...or at least I hope so. It's really so irritating that I find myself not using the movie camera option at all. I just press the "I" button so that I can zoom around the map when something exciting happens. That's not too fun a feature, hence this post: devs, are you going to fix this buggy camera?
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I highly doubt it. Given the general minimalism we've seen to planetary detail and some design issues, it seems very unlikely that there will actually be cave battles. It's probably just background planet history.
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That "optional option" is one of the main reasons that I'm buying the game. The in-game graphics aren't that spectacular, some of the gameplay elements piss me off, and I'd like to watch stuff blow up to make up for those deficiencies. If they are going to put any sort of feature in the game, why half-@ss it? If it's going to come out crappy, then why get our hopes up?
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Forgive me, I was talking about the movie camera. The cinema camera is fine, and pretty manageable. It's the movie camera that's all erratic and crazy.
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How 'fixed' can we assume that the cinema camera will be in the full version? A common complaint is that it is often jerky, scrolls at unnatural angles, and has the distinct tendency to focus on the least exciting part of the battle...even when you repeatedly press "space" a number of times.
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Maintainence costs? I don't think it has that. Perhaps you're thinking of the population points a ship takes up? To my knowledge, building a ship is a one time cost. It would be cool if there was an automatic deduction each time a damaged ship survived a battle, but what would you do if the player had no money left? Would the ship be destroyed? Stay damaged? If it stayed damaged in the absence of funds, wouldn't you run into the same problems as in having to program persistent damage?
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I've heard conflicting claims about the two being possible to mod in: Do we know if friendly fire and persistent damage to capital ships can be added in by modding?
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I heard someone suggest a really good, basic idea: Just create another version of the Hypervelocity Cannon, make it look like a superlaser, and make it look like it came from the Death Star.
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Jesus, just have it like R:TW units: TIE Fighter Tight Formation: more vulnerable to anti-fighter weapons, more concentrated firepower against targets. TIE Fighter Loose Formation: less chance to be hit, less firepower.