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SithMaster

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Everything posted by SithMaster

  1. Hello, I was originally planning on calling this project "Galactic Conquest", because it was short, simple and to the point. Unfortunately I've learned that there is a mod to a popular first shooter with that name. So we need to come up with a better name for the game...... Here's my list of names we can't use for various reasons (but that might help the brainstorming process...) Galactic Conquest Star Wars Rebellion / Star Wars Rebellion 2 (for obvious reasons) Intergalactic Conquest Space Wars Space Conquest Star Conquest Space Masters Galactic Empires Intergalactic Empires Galactic Conflict Galactic Emperor Space Empires Iron Grip Here's a list of names which I believe aren't taken as of today.... Galactic Overlords Galactic Imperium Imperial Overlords Imperial Insurrection Insurrection Intergalactic Insurrection Galactic Insurrection Intergalactic Invasion Invasion Force Delta Star Invasion Lunar Lords Do any of these sound good? Or should we go a completely different route? Let me know any suggestions you have, even if you think they suck .... because they might be useful. Thanks, SithMaster
  2. I found an interesting Java based game that looks like it had some good ideas. Has anyone noticed this before: http://hegemony.skotos.net/ If you see anything there you really like, let me know. SM
  3. I was hoping once the project was further along you could setup a special forum for us here since most of the people we'd initially want to reach are a part of swrebellion.com. For the time being everyone can just post to the 'sw reb 2' forums, since they appeared to be all but dead anyways.... I noticed the GCO name after I had initially decided on GC as the name of the project. I've yet to come up with anything better so if anyone has any ideas let me know. I'm also planning on setting up a special page at sourceforge.net once we get going, but there's no point until we come up with a good name for the project. SithMaster
  4. Evil, Thanks for the link and your work on the previous 'design document', I'm sure it will be very useful when we get to that stage. Are you able to help this project in any way? SithMaster
  5. That would certainly help so we don't duplicate somebody elses efforts....
  6. Thanks for the feedback VK. The final objective/goals for this project are being worked on right now (behind the scenes so to speak) If you have any suggestions please direct them to the special post I setup for that purpose at: http://www.swrebellion.com/postt2080.html Please read the top of this post for areas where we would like help, and let me know via private message if anything there interests you. Hopefully we'll keep the news coming as the project progresses. SM
  7. Hello Everyone, The 'project' is coming along nicely and we are now in the stage of gathering everyones ideas for what they would like included in the game so that it is most enjoyable to them. For now I am requesting general ideas or (any) ideas you have, in the future I will probably have more specific questions to ask. Plus if anyone is ambitious and is willing to scour these forums to compile a list of previous ideas people had that would help a lot and would be a worthy contribution. Please use the following 'form' to fill out your requests, so it stays in an easy to gather format. Your Nickname: Biggest Problems With SW Reb: Features You Liked the Most About SW Reb: Features In Other Games You Want Included: Other Must Have Features:
  8. Jahled, >This is sounding positive and good. Thanks. I am really excited about the potential of this project, especially if we can get the entire swreb community behind us. >I am however now deeply cynical of online commitment; people promise >they will do this and that, and end up doing sod all. Sooo, whilst I do not >doubt the sincerity and faith in these early stages of this, i'm going to sit >back and see how things pan out for a while. I understand that. That is why I will be trying a number of things to keep the process rolling. First I will be setting up 'co-managers' just in case something happens to me. And I am including the fact that some people might not keep their commitments in my project plan. Finally I am trying to recruit people from a number of areas: personal friends, people from the swreb community and professionals from elsewhere so that we can have a varied team with enough skills to withstand someone walking away from their commitments. But even so it is a concern, which is why I hope the community gets behind this project so that there will always be the possiblility of new people coming on and keeping the enery and excitement up. And of course.... if you are ever interested in contributing there are lots of ways you can help. Thanks, SithMaster
  9. Hello Everyone, Thanks for the support and offers I've received so far, we have the makings of a good team here. If anyone else is interested in helping out, please contact me via private message or respond to this thread. I'll be writing another post probably by this weekend outlining what I think the next steps should be. Thanks Again, SithMaster
  10. One more thing: Please reply to this post with - 1. If you wish to be in charge of this project. 2. If not, what skills (see list above) you could contribute to the project. Thx, SithMaster
  11. Hello Everyone, Longtime member (new nick, lost info for old one) and Star Wars Rebellion fan. It seems there are around four different SW Reb 2 clone projects in the works, each of them going nowhere fast..... it would be nice if everyone pooled their resources and worked towards something that might actually be done. I've been toying with that idea for quite a while now, and since the situation still seems to be extra chaotic I'm considering trying to get everybody on board one single project. In a nutshell here's what I think we need to get on the right track: What do we want? Basically most members here want an open source (so people can change it as they wish), more customizable version of Star Wars Rebellion with an easier to use user interface and better AI. 1. To start off, we need strong leadership and vision to ensure the project will be completed. 2. Next we need to work towards a game that won't violate copyright laws. 3. A number of DEDICATED and SKILLED team members should be on board who won't quit... and just in case people do we need a system in place to handle what happens there and how to recruit new people into the team (a problem with open source projects...) 4. A series of tools to make it easy for non-programmers to change the game. (This is important!!) So for this to work we need someone to take charge. I'll wait and if noone wants that daunting task I'll step forward and do it myself. I have lots of programming experience, especially on larger projects and know what it takes to get projects like this done. So here's the basic process that should be followed when making a project of this size, in case anyone is interested. It's not exact, but it should give you a good idea at what all has to be done. 1. Analyze ideas - come up with the scope of the system. You have to decide on the core features of the project and then STICK WITH THEM. This includes the basic game systems, the platforms that will be supported , the story etc. 2. Picking a team - A. Project Manager (the ultimate boss, who has responsibility for the project as a whole.) B. Designers: game system, story, designers for the different 'mods'. C. Programmers: general, graphics/UI, tools, AI. D. Artists: Bitmap images, animations, 3D modellers, UI, skins. E. Documenters / writers F. Webmaster / marketing people to get the word out. G. Testers 3. Once the team is in place you take the requirements document - created in part 1 - and design the game. 4. Use the design document to create a prototype of the main game system. Get feedback from the community on how it turned out. 5. Make changes to the design document. 6. Create the tools to make the game. 7. Create the game. 8. Create the base game 'mod'. 9. Testing.... testing.... 123. 10. Documentation. 11. Release - maintenance. This is just a quick summary, but hopefully it will help the community members who are interested work together towards building a system - instead of trying to each do his own thing. A game of this size can't be created by one or two or even three people, it requires a dedicated team. Thanks for reading, SithMaster

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