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DarkScipio

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Everything posted by DarkScipio

  1. Hm, in my games the AI retreats even if it has fighters left (but this are fighters from carriers), and it even retreats his garrison planetary fighters, but only if you calculate the result.
  2. I made the A-Wing more expensive, because the Rebllion was nearly unable to aquire them due to their huge costs, after Yavin. The A-Wing was at the start hand-made, had advanced sensors and and Nav-Computer instead of an R2 unit onboard, everything adding to the costs. Not to forget, that the more advanced an fighter or equiment item becomes, the more it costs. I did not get the A-Wing more firepower than a X-Wing, I just got them closer together. 5 for the A-Wing (2x2 Lasercannons and +1 for missles) with no Torpedos while keeping the X-Wing at 8 (2x4 Lasercannons) with torpedos. And I think that the TIE-Advanced Mk.II/Avenger is more realistic than the TIE-Defender. It is still fast, agile, shielded, good armed and can jump into the hyperspace and is very expensive. Perfect Elite-Fighters, why add somthing to have an Elite-Elite fighter for wich you can purchase whole captial ships, so that there will be only 1-3 squadrons in the galaxy. If there were enough spots I would include them, but this way the Avanger is the better choice. And I dont even think the A-Wing hull and engine is even capable of supporting more than 2 las.-cannons.
  3. I my game I made the A-Wing more expensive than the X-Wing, and lowered their shields, but it got a little more Laserpower and Agility.
  4. I agree in most of that (Palpatine never was an Admiral, not even of the Death Star II fleet, he was only present and set the ,,trap"). But the TIEs are to expensive compardes with the ABXY-Wings, wich were much more expensive. Why didn`t you include a Royal Guard then, if you have the card spots. You could either make them very expensive, or even unbuidable, and place only 1-3 on Cour.
  5. I am back on Rebellion only for a month (after some years withput it), and had only few time to spend on it. Perhaps it was always this way, but I do not remember: The AI is only building A-Wings after it was developed, not X-Wings or Y-Wings, does the AI build only the latest fighter model?
  6. But A-Wings are light, fast and agile interceptors, they are not suposed to handle captial ships. Thats up for Bombers like the Y-Wing and the B-Wing or at least an superiority Fighter like the X-Wing. The A-Wings didn`t even had torpedos. And to be honest, the TIE-Defender would have much better stats, depending on other Star Wars Scources, thats why I replaced it with the TIE-Avanger, wich is still a very powerful fighter, but not like the defender and is an Interceptor. But I made them total expensive, thats why you should stay at the TIE-Interceptors instead of building TIE-Avengers. And I disagree that Y-Wings and TIE-Bombers should be to bad in dogfight. I mean the TIE-Bomber has awful lot of con.missels to fight with and is agile, while the Y-Wing was often used in dogfights before the X-Wing was available. I think Y-Wings and TIE-Bombers are already bad enough at dogfights. I gave every fighter its real amount of Lasercannonsx2 +1 if carrying missles as their laserpower (A-Wing 5, X-Wing 8, TIE-Bomber 5, TIE-Fighter 4...). But I think the TIE-Interceptor with 4-4 is way to expensive with much much more costly Rebel fighters cost 5/4 only. Espaccally the A-Wing was a very exepnsive fighter. To make any sense of the TIE-fighter after the TIE-Interceptor is developed I lowerd it on 2/2.
  7. I can say that Space Empires is a lot fun, mostly because you fight against humans. It remindes my of old VGA Planets if you know that (-> Evil Empire ).
  8. I thought the same, Lando betrayed the Rebel cause, he just returned to it later. But why did you power up the A-Wing firepower to those of the X-Wing?
  9. Really? I never noticed that.
  10. it is. ,,42 will do".
  11. Can you tell me where to find SWRE? I cant spot it.
  12. I would be keen to know, what you edited and changed at your Rebellion. Wich stats are altered, wich new ships you added and so on. I for myself after years of standard Rebellion, just downloaded RebEd and got the Empire the possibility to build the Neb-B and the Correlian Corvett and impleted the XQ-2 Platform. Then I only gave the Victory-I more shields and lowered the shield of Corellian Corvette and Gunship. And most important: Raised the Agility of all TIEs (now TIE-Fighter is as agile as the A-Wing) and got the TIE-Advanced Mk.II in for the defender and got him shields like the B-Wing (and raised the costs). Further I removed a maintain point form TIE-Fighter so it now cheaper to maintain than the Interceptor, and last but not least I removed the Ioncannons form the TIE-Bomber. Now I exchangend the Dark Troopers for very expensive Royal Guards. Your turn.
  13. I just downloaded RebEd myself, but found out that it is simple to use. You can either modfy the stats right with the program, just by altering the numbers or you can download complete cards from the download section, wich you can load with RebEd.
  14. Perhaps Empire at War will help.
  15. I found everything... after I remembered how to get to the expanded universe cards.
  16. But how to find them there?
  17. Are there no cards (and models) for Z-95, TIE-Advanced (Mk I or Mk II), Assualt Gunboat or a Light Mon Calamari?
  18. I have some questions: Why is the empire weaker than the rebels on the long hand? What should you build with constr. yars(a), shipyards(b) and barracks©? a: More constr. Yards for faster building shipyards barracks Planetary Defense b: Carracks TIE-Fighters capitol ships c: Troops Commandos Spies or Noghri?
  19. Same for me. ICQ: 209954121 AIM: JTPeter
  20. I know what is possible. Sorry. I just wanted to know what YOU do.
  21. How do you play Rebellion online? Do you need just a few hours? Or longer? Do you play it in one piece or do you stop an meet again?
  22. As far as I know the ISB uses black uniforms. Maybe the white uniforms are for high rank officers with out a specifc command.

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