
Vector
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And to quote Donkey, "I have a way!" Um, I formatted the Description file, so now it looks nice. check it out here. I had sport tonight so I couldn't do anything about a sample/beginning thing, but when I get a chance sometime I will do it... PS: Nice Feedback
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Hey HEY HHHEEEYYY!!! Don't be so pessamistic! It could work if those few dedicated enough to the project actually got off their... butts... and started working. I'll tell you what. I go back to school tomorrow, but if you want me to, I will start working on something. Even if they are only concept sketches or something, I will just start somewhere. Now If i start programming it will be in Visual Basic and it will be using DirectX8, but you don't have to use it if you don't want to... I just want to do this thing. By the sounds of it it's been put off way too long and someone needs to start somewhere, so, i may as well. anyone is more than welcome to add to this. Any suggestions for the info file (located here) then just post a reply to this thread and I will add them to the file. Any files you want uploaded and I will give you my e-mail address to send them to me. I JUST WANNA DO THIS THING!!! [EDIT] INFO FILE UPDATED. I used Kyrtos' built-in energy facility idea: i think that's really cool [/EDIT]
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Actually if you go to here and check out the doc, they've already talked about that. They have some good ideas in that, but it needs to be expanded a bit more i think.
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Nice, I like that inbuilt idea. Where'bouts u from? Check out the file at the link above, I just fixed it then.
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Hey, I've made some changes to the document that's been on the net, and i've uploaded a copy here: [EDIT] well, i found out that geocities doesn't like to share, so here's a link to my homepage (nothing fancy, just text and 2 pictures). If you want to check out the file, go there, and then click on the "star wars rebellion 2 file thingy" link. http://www.geocities.com/danielkerr88/index.htm Hope U Like! [/EDIT] Check it out and let me know what you think. And is JediIgor still watching this thread?
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Oh yeah, comms could be jammed by means of a character mission. Eg, character infiltrates a planet and jams their communications. That planet is then inaccessable to the owner. BUT, the person jamming the planet can only keep the jamming going as long as they don't get found out. As soon as they are captured or have to leave, it is no longer jammed. Enough time for a decent invasion. But you'd have to have the fleet nearby or maybe there could be like a period of "we can't find the jamming device" for like 5 days after they are found out, like a 'safety barrier' for the opposing fleet. Howzzat sound? [edit] And how are we supposed to edit the doc file that has all this stuff in it about what we are going to do? (post on page 3 i think) [/edit]
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Well, i live in a state called victoria, which is in the bottom-right of australia, Just above the island state of tasmania (that broken off bit). The top boarder of victoria is defined by a river called the murray river, and bendigo is in the centre of the state. And yeah, why did you say [edit] Piccies! Anyways, These are nice developments. Any idea of how we're going to go about it? maybe a directory that we can upload files or something maybe? Oh, and in my first post i mentioned i program in VB, right. well i've always been good at learning new languages and i know a smidge of c++, i'd be willing to learn the lot to help with this. Now I know some of you are probably thinking, "well it takes years of experience to learn how to program yadda yadda yadda", but I already know a language and learning a new language isn't always so hard once you know one already. And like i said, i'll figure it out! I'm showing off, aren't i... ill be quiet. Anyways, just keep it in mind plz, I'd really love to help making this.
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One (or two) last things then ill go to sleep, i promise. i think someone mentioned how to counter this... that's a good question and very important... hmm... Well, i suppose you could have things like... -1: Proximity alerts. Basically, if a fleet is detected within a distance of a planet or vital com. relay, then... you get told. -2: Emergency broadcasting. For example, you could have an emergency broadcasting channel, which would feed you some information on what is happening, but you wouldn't recieve the whole picture. So you'd know that there are some enemy ships here and there, etc. Basically, bad quality images (i've already got the picture of han on hoth and the snow-speeders in my mind). And one last, someone also mentioned coups, i take it they mean like faction uprisings or traitors. That could be interesting, but I think i might let someone else put something into that.
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I think i'll clean that up a bit; nasty english. If you placed communication relays throughout the starsystem to relay vital communications messages to your headquarters (or designated planet (which u can select) if you are rebels and hq is blown up) then they would serve as a personal planet information line TO YOU. not just to the faction, but to you. so you don't know what's going on if you don't have comm relay's between your planet and your hq system. sound fair? (maybe random information events could be included eg transports with messages). AND, because you need these relays to get information from your planets, if your fleets aren't in range then YOU CAN'T CONTACT THEM EITHER... which means if they get into trouble they will either fight or, as mentioned in our sw2 information page, do a random jump or jump to a system with comms. HOW COOL IS THAT?! Now, Jamming. Hopefully, this will just be a a-b=c kinda thing. Each planet will have communication towers (or equivalent) on them, right. These towers combined will have a rating for communications strength. (a) If an enemy fleet is blockading a system belonging to your faction, they will have a combined rating of the jamming strength of each ship, as a fleet. (b). The final value, ©, is the strength required to reach the relay from that particular system. If a-b is smaller than c (in other words, the planets emmisions, cancelled out by the fleets jamming signals, doesn't leave enough signal to reach the relay), the communication is jammed. Simple? I like it, I like it... Or, as I mentioned before, they could just blow up a relay. Oh, and one more thing, relays can inter-connect to reach back to a planet. But if one of the relays in a chain is destroyed, then you cannot communicate with any of your planets.! *ouch*. Planets could also act as relays if they were close enough to each other, stating the obvious... I'm loving this! i haven't felt this creative for years! allright, ill stop blabbing now. COMMENTS PLEASE PPLZ!
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Well, it only needs to be as complicated as you want to make it, really. Um, you could use things like communication relays > within a certain distance of a planet, strength, etc. Determined by the size of the invading fleet and their broadcast range, weather they could jam communications from the planet to a beacon within range, etc. Or, you could just blow one up... Seeing as at least us two are here, you wanna go on mirc? quicker...
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Um, kinda what i meant but not quite... When you start playing you start in 1 galaxy with a couple of players, and fight until... someone wins, right? Then, the winner moves on to a different galaxy. They play other people who have moved on to that galaxy... I dunno, timing would be hard to do that kind of thing and it's only an idea, anwyays. Doesn't matter that much. What does people think about comms jamming and power supplies? (mentioned above)
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Oh, and I had another idea for SWR2: I think it would be good if instead of having certain power limits on planets, you would have to build generators/plants etc. to power your planet. therefore, saboutaged power plant = no power = no defences = invasion. Also, communications jamming. If you're getting invaded and really stuffed, and haven't checked up on the planet recently, maybe there should be the case where the invaded player doesn't even know about it !!! the only way they can find out is if they actually go to select/view the planet then they get a nasty little surprise. ... Hey: I'm on a roll here! oh, question time. FACTIONS :- whats the deal with that and mult. facts per planet? what do you mean by factions (facts for short). do you mean like reb and imp/republic and resistance etc? or like different groups inc bounty hunters and freelancers? - hey, that gives me an idea... Instead of just having 2 players, have a game with +2 players and different controls eg what i have just mentioned. Or even an MMOG with a server that never stops and different factions continually joining and being destroyed when people can pick what kind of ships they own and OMG THIS IS SO COOL!!! Woah, overload ok, back in it. Cool. got the multiple factions bit? ill try and explain in english now. Suggestion that people can create their own faction, and at the creation of the faction they are given a number of points. They can allocate those points to ships that they choose to have access to, buildings and characters (maybe they name them and just points to attribs such as diplomacy, skill etc). Alright. Then they log on to a MMOG server, with lots'o'pplz playing at the same time, in different galaxies, right? Cool. And then they like play against other factions to control the galaxy. So the idea is, it's like a heirachy. When you start you start at the 'bottom galaxy', ie you have no experience and you ... are bad. you work your way up to the 'top galaxy'. every time you take one you move up to the next one. Anyway, i've been blabbering on and this is a pretty farfetched idea, but any comments please. And don't forget the other two at the top of this post.
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No, no, no... i was just using it as an example of what I can do... pretty hopeless with linking images tho... lol . So, back on track. Anything else about SWR2 or has this thread just turned into one of those 'talk about one thing, lead onto another' threads?
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Hmmm... I think i know why my images wouldn't show: case sensitivity ... Here is the image. Um, yeah. don't forget it's not textured but it is the model. Anyway, also do you have a specific time that you meet on irc or whatever?
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Absolutely:- not a problem. Oh, and i can't edit the info file, but I have a suggestion to add to it: Many different Shipyards being able to 'group' construct ships. For example, if you had a ship on yavin, and a shipyard on endor (just an example), you could start building a ship on one, and then select the other one to contribute to the construction of the ship (parts, etc) And maybe having parts already stored on the planet, so for example when constructing a ship you have a parts building/ordering in time, and a construction/labour time? And to prove my 3d graphicality, I'll attatch a render of a thing called a 'gun drone' (from a minitures game called warhammer 40k). Textures not done yet but the model physicality is there. [EDIT] I hate trying to upload pictures: it never works for me. 'sigh'. One of these HAS to work... Ok. lets see how that went. [/EDIT] [FINAL EDIT] FIXED IT on a page further on, but may as well fix here too... Cheers Vector
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I hope i'm not too late!! I came across this site looking for models and I saw this so I joined... I program in VB at the moment. I'm a VB5 vetran and a noob .NET but i'll figure it out soon. Anyways, I've been looking at DirectX (Version 8 In particular) for the past age, and If you were to make a REBII then I'd assume that would be what you would use. I'm a good problem solver and programmer, but the only thing that I have trouble with is planning things before I start (Which really helps and cuts off time). The Problem: I don't. Anywho, That would cover the programming aspect. So if you would like (coz i certainly would) I could help you with REBII. I also have some experience with modelling and (not much but some) with texturing, etc. Whadda you say?