hello, this sounds like a really interesting project. I'd like to add: when designing everything, keep as much as possible modifiable. for example: names in the game: instead of 'luke' use 'luc'. same kind of variation for all names really, interchangable resources like that. strings like that could just be read from a plain text file really, and that's easy to edit. the same applies to pictures and other media resources. this makes the foundations of the game easily modifiable: encourages longevity of the game and helps with sequel sales. it also covers the game from any legal issues that might be faced because of using star wars only stuff. by not using star wars exclusive material, you don't have to worry about lucasarts. however having the game modiafiable from the ground up, it's a no brainer to port the non star wars game into a full star wars branded game. about the engine, of course you want to make one yourself! it's not like anyone here is willing to fund big dollars for a project like this open source and free? No way! Best to keep it private within a dedicated team that works on it. Dedicated team, not just anyone wanting to give it a go, get full access, and then depart a week later, because then things can get leaked. When it's done and done then it's time to consider releasing it, which brings me too... LucasArts publishing it. With a solid game, the work nearly cut out for them (short of QA and the distribution deals) and a good presentation, I fail to see how LucasArts wouldn't want to publish such a strategy game. There's a big market for strategy games, and imagine with the Star Wars name on it, it expands the market potential big time. Of course LucasArts will demand a percentage, although think of it this way: (not real numbers of course) without star wars name: 25,000 sales x 39.95, 100% goes to the swrebellion.com team with star wars name: 250,000 sales x 39.95, 30% goes to the swrebellion.com team cool huh?