I got this bright idea of trying to convert the cap ships from XWAU and DSUCP for use in rebellion. Well, I used the utility over on Darksaber's X-wing Station to convert the opts into .3ds with all of their textures. I used conv3ds.exe (thanks for helping me find it, btw) to convert the corvette to a scale of "-s0.000165" which almost perfectly fit the original corvette of rebellion (according to that microsoft 3d viewer). I installed the .x file and everything was wonderful... except it was totally untextures. The ms 3d viewer had textures on the .x file, but in game, it was not textured. Please, some one help me figure out how to get the 30+ .bmp textures in the folder of the .3ds of the converted (from opt to .3ds, that is) corvette into one .bmp file which can be converted into a .bin. I go into lith and open the corvette .3ds (which is the unscaled version) and I see this crazy web of lines and color. Do you go to file > uvmap > save? I tried that and did the whole .bin conversion and installed everything, but it still was untextured. Please help me. I perceive that the answer is right under my nose, but I'm new to basically everything concerning model editing. Thanks.