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Gleem

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Everything posted by Gleem

  1. So.... How many of you rebel-players uses Yavin 4 to recuit people? i.e. If I was playing you in a MP-game, what's the chance of me finding about 10 characters on it, and maybe even Luke, when I send the "Devastator" with Vader aboard to block Yavin 4?
  2. Do the tactics make a huge difference in this game? I have heared the best tactic is to take all your ships, concentrate all their firepower onto one ship until it's disabled and then move on to the next one. So is the frontal assault the only good tactic or are there other tactics then I don't know about maybe?
  3. Can you bring Skywalker to the darkside? How do you do that then? I couldn't find it in the manual..
  4. So maybe I should put Luke on recruitment to get the diplomats and leave Leia on Diplomacy (Luke is so 'versatile', afterall..). I can't change it in the current game, though, which is going a little downhill lately. The imperial nest with Needa on it in the 'Mon Calamari-System' has become a huge problem. Piett has been going around and got the empire a majority of the planets in that part of the galaxy. Most of the planets in other systems are still neutral though and he hasn't tried to attack any of my bases yet. Vader is suntanning on Averam in the core-system and doing nothing at all, ( ..except maybe playing doctor with Commander Daala or something like that ). Still I am not sure what to do about all those imperial planets in that one system where Needa is not getting a suntan. I have just dispatched a strike fleet from Balmorra and am thinking of invading Mon Calamari and taking everybody who is on it prisoner. It seems to me like it's the best way of swinging back support my way. I have two major shipyards right now. One is at my new headquarters in the Yavin System (but not on Yavin) and one is at Sullust. Then there is the troop facility on Balmorra and I have explored some outer systems for the creation of future bases. Am I doing enough? or should I maybe have 10 of these shipyards already? Do you think attacking Mon Calamari is a good idea? I'll keep you posted on what happens next.
  5. So when should you start causing insurrections? At the start of the game there is always at least one good place for an insurrection, and in one game I played against a human player I managed to get a whole system that way. Then again I have heard other people saying that it's better to wait.. Wait for what, I wonder? What do you think?
  6. Yeah but Mark Hamill is too dorky for that..; Maybe Chewie is Anakin Skywalkers great-great-great grandfather!! Then again then Luke would probably have been played by Burt Renolds who has more hair on his chest.. Anyways.. So, in a far, far away, galaxy, I was just playing as the rebellion.. I am playing a small galaxy and things are going pretty well. I sent Leia and Dodonna on a diplomatic mission in the bottom right system. I left Wedge and Chewie at Sullust to form a strike team later on to deal with the one Imperial planet that's in the system (occupied by no other then General Needa!). Then I sent Han and Luke with the millenium falcon to our allied HQ in Urdur ( top right system) to pick up the people that President Mothma had promised to recruit. At Urdur, point Zulu, I ordered Luke to help Mon Mothma with her recruitment effort, like people said he should do. He sucks at recruitment too. He's very versatile in that sense.. I am taking it slow and trying to keep my cool. I think that's the big difference with the empire. Time is on your side, every 100 days I am alive is another victory. I like using bases, strongpoints to conduct my operations. Sullist is a great naval base because it's the most central system in the galaxy. When Leia finally got it (which took forever!!) It came with two shipyards and a barracks! Time to build a fleet of Y-wings to defend my stronghold. Han arrived at Sullust with Page and a few other guys, still Mon Calamari was a tough nut too crack. My missions were failing and it was obvious that I was not going to be able to kidnap Needa and cripple internal security that way. Intelligence gathered from other systems revealed that Vader was sending staff, which he had recruited from Corfai to Mon Calamari. I only had a corvette and a medium tranport with a fleet regiment but Mon Calamari had no fleet, not even ties to defend it's airspace and I decided to block the planet to try and capture the new arrivals. Commander Pelleon was the first to be captured, then Griff and finally Grummel was unable to flee from the clutches from Admiral Solo. Time to splitt before the dessies start coming in. I dropped off Page at Sullust to conduct operations from there. The Falcon proceeded to escort the prisoners back to Point Zulu at Urdur. I had found a new planet to relocate my base too and it was time to move everybody over there. Luke was happy to see Han and together with Mon Mothma and the prisoners ( who were not so happy..) they left for the new outpost. 200 days have past and the rebelion lives on! Not bad for a noob, huh? How am I doing? Am I doing anything wrong? Feel free to comment..
  7. What do you think is the best job for Skywalker at the beginning of the game, espionage, sabotage, recruitment or diplomacy? Is he wasted just recruiting people at Rebel HQ? Should I risk using him in sabotage missions? He seems to suck at diplomacy.. I can't believe Leia is his twin-sister.
  8. I think the game is perfect the way it is. It needs some touch up work on the graphics maybe, it needs to be able to work on XP and the AI could be a bit more agressive and smarter. There are some great AI's in other games like EU and once I played Constructor and that had a great AI too, so I don't see why "Rebellion: Milenium Edition" couldn't have one. Also I would add some interesting campaigns and scenarios. In an ancient game called "Global Conquest" there were multiple ways of winning a game, like economic victory, or by number of kills or dominating a certain percentage of the map. If you really wanted to change the game and try a new approach then maybe adding a little bit of action would be fun, like they did in "Pirates!". That might be fun, especially in the one player game. Imagine seeing a fully animated battle between Vader and Skywalker using the Jedi Academy engine! Then again, it would have to be done in a way that wouldn't frustrate strategical games players who generally do not like action-games, but it has been done many times in history. (Defender of the crown, Pirates!, Europe 1400) Overall though I think just adapting the game to modern standards would be the best thing to do, especially seeing as how popular the game still is today. I was really surprised to see people still playing it..
  9. Hi.. I am a bit of a noob and I am looking for somebody to play against. My buddy is a little bit too good at RTS. He kicks my ass at every game. I guess it's because I think too much sometime. I would like to find another 'strategist' to play against, or maybe a tactician who isn't as brilliant as my bud. I have quite a lot of time atm.. so message me if you want to play me sometime. I am at Tigersag@hotmail.com or tijgersag@aol.com or just PM me! May the force be with you.. Gleem
  10. The next time I am playing my buddy, I will be playing Empire and be playing really agressively, crunching the rebellion and not giving them an inch! My ships will be named something along the lines of.. Star Destroyers: "Surrender now!" "Resistance is useless" "You Will be humilated" "Oh, please.. don't even bother." "All2Easy" Carriers: "You have how many ties????!!!" Well you get the idea.. )

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