Maybe we could integrate a kind of factory building. Their would be one per battlefield and each sside could fight it to take over. Once it has been taken over by one of the two sides its commander may produce units with it (of course he would have to wait a moment before the unit is ready, the Delay would depend on the size and power of the vehicule.). This could add an interessting new stategie side to the game Example: Shall i take the factory first or shall i use my forces to attack the enemy while they take the factory? RPG elements...hmm. Maybe that whenever you destroy a ship ship or unit you would receive a certain amount of experience. With it you could boost your characters capacities such as: Resistance (can sustain more injuries), Dexterity(when firing machine guns in continuous fire your aim doesn't move as much) Speed (your character may move faster) vigilance and stealth (if your character has a higher vigilance rating than an enemi character's stealth well the enemy shall be surrounded by a small aura) I also think we should try and improve the flying using the mouse. It works but it needs some getting used to. I think we should make it more instinctive maybe by replacing the mouse by the arrow keys? These are just a few ideas. What do you think?