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RogueIce

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Everything posted by RogueIce

  1. I'll have to agree with the above. I played a game as the Alliance, Hard, Huge Galaxy. I gave the Imperials a straight 1/1 for everything but the Death Star (they still had to research stuff though). They wound up with a crapload of ships: at least 36 VSDs (For which I saw the numbers) a bunch of ISDs and various other ships. The problem is, the AI didn't seem to know what to do with them all. Various espionage missions showed them going to different places, but I couldn't figure out the "logic" of it. When they finally got around to attacking me they didn't use the crushing superiority they had; they sent some light stuff after me. But with no fighters (!) and a VSD and some Carracks got chased away by one lousy Y-wing squadron. Finally they started stocking fighters and my auto-resolve had my fleet run away. The problem now? They didn't bother stocking up the troops! They even had empty Galleons for God knows what reason showing up over my planets. It's not that they didn't have the troops. They did. An espionage mission revealed that at least 30 or more regiments were all enroute to Averam though. Why I do not know. Finally, eventually, they started putting troops on their fleet. And by day 311 they actually invaded all of the Farfin sector (they started off with three systems, and by diplomacy I got the other seven). The sad thing is I really didn't do anything to them. Aside from the diplomacy, I built maybe three Y-wing squadrons total in that sector. And elsewhere all I ever really did against them was espionage. But for whatever reason they were just screwing around all over the galaxy. It seemed they didn't even care about other sectors. For example, in the Corellian sector all I had was Selonia and they had four other systems. Should've been easy to invade and take over, but they didn't. Sure there were random sabotage missions throughout the Core but that was about it. I suppose to be fair to the AI, it was probably never programmed to deal with the massive amounts of troops, ships, and fighters a 1/1 start would give them. Either that or it figured if they had all of that, so did I, or something. But still. It took them around 200 days to even try to start assaulting one of my planets. Eventually by around day 150 I had gotten so bored I stopped doing anything, set the game speed to fast and let it run. When day 500+ rolled around and all they'd done was invade my seven systems in the Farfin sector I just gave up. I didn't feel like waiting for the rest of it. Now this was on the default galaxy setup. I didn't take the time to do a search for that "aggressive AI" setup and implement it. I don't know if it'd make a difference or not. And I guess if I waited long enough the AI would've gotten its act together eventually. But still. It was pretty sad.
  2. Yeah, should just be a whole bunch of your intial research ships. Anyway, I played a LAN game against myself (so I could do a story and such, but mostly to have big battles) and had the maint. down to 1 for each side, and I got a ton of capital ships. Same thing happens if I do it in SP as well. Since I don't have Traitor I can't see if it'd do the same for the AI, but I imagine so. Just imagine a game on Hard with a Huge galaxy, set up in that "aggressive AI" manner outlined on here somewhere, with the AI as Empire. And you give them all 1 maint. for their ships and they start off with a dozen ISDs and a bunch of VSDs, Dreadnaughts and Carracks. That would be an...interesting game...
  3. Well darn. Wishful thinking on my part then I guess. Would be kinda cool though. Also, has anyone had a ship merely damaged by a LNR gun? I always get one ship totally blown away, unless it's the Death Star. I wonder if even that could get destroyed if you bombarded enough (well, except on the "Destroy Planet" option... )?
  4. In fairness, it is easier to see on the blue background, rather than the stupid black one I wound up with. But yeah, a workaround would be nice. Oh, and I have my own way to not worry about it: whenever I read one and go back to the message display, I just delete the read message. Unless it's a "I Discovered a new Jedi" message, I generally don't think they're that important to keep around. But your mileage may vary, and hey, if there are messages worth hanging on to I'd like to know so I can improve myself.
  5. As a related question, I seem to recall somewhere that, in Tactical mode, if enemy ships get close enough to your planet, the batteries will fire on them. I don't remember if I read it somewhere or I "saw" it once (though I could easily have mistaken it for a fighter or capship I didn't see against the planet) but for some reason I seem to believe it. Also, I know the LNRs blow up ships in a bombardment (it seems to me they always nail at least one) and even damage the Death Star (!), so do the KDYs "disable" them (put the sublight/tractors/weapons to zero and fry the hyperdrive, resulting in the red X?). Once I get a new (and compatable...curse you Toshiba for sending me the wrong type!) power cord for my laptop, I think I'll try and LAN some games against myself to test these things out. Makes things so much easier when you can do that, y'know?
  6. On my XP machine, they're not really bolded, but they do seem "different" somehow. I'll post back in a bit with a description. EDIT: Ok, had to refresh my memory. The unread messages appear to be slightly smaller than the read messages do. It's not the easiest difference to see (certainly not as easy as bolding) but there it is. This is also on 1.0. I don't know why this is, either. Everything from "Manufacturing New Items" down is a read message. http://img.photobucket.com/albums/v281/RogueIce/Messages.jpg And for whatever lame reason, Using "Print Screen" and then pasting into an image editor makes the colors wonky when I use full screen (I bet if it was windowed it'd be better). But that's unrelated to this. You should still be able to see the difference though.
  7. Sadly I know very little about editing a Wiki and don't want to to go and create the multiplayer page just for it to look like junk and have all of one thing on it, namely this: Yes, you can indeed have a multiplayer game with modified stats, so long as both players have the same data. I don't know about models and such, though.
  8. Open up a fleet. Now, control-click multiple ships in the window, then move them to a new system. You'll notice that the new fleet icon this creates does not have the blue hyperspace glow. This means you can drag that icon around and change the destination while the ships are still in hyperspace. As an example for a use of this, consider the examples given of when an opponent finds your inbound fleet through espionage and moves forces to counter it. Well, under normal circumstances you have two options: take your licks and fight them (if you think you can win and/or they have gravity wells) or retreat (if they lack gravity wells). With "ghost fleeting" you have a third option: avoid it altogether and send your fleet somewhere else; either to another enemy system they're not expecting your fleet at (since it's after all already inbound) or even send it off to one of your own systems to preserve it. It's an exploit because, as the rules of the game go, "orders cannot be given to ships in hyperspace" as the droids are so fond of saying. So if your opponent sees a fleet in hyperspace going somewhere, he is logically going to assume it will indeed show up on the day it's supposed to. But instead, you used a bug to circumvent this rule and leave him waiting on ships that will never appear. While somebody who knows about and has experience with this trick can probably plan around it, anyone who doesn't know about it (I didn't until I saw it here) is going to be in for a rude awakening when it's used against them.
  9. I just might get this. Never hurts to have a backup. That and the poster has been lost to the ravages of time, and this is a way to get it back. I liked that poster. Still have the manual though, for all the non-use I made of it.
  10. I've made a few posts here and there already, but what the hey. I'm still more than enough of a newbie to post in here. EDIT: In fact, this is only my third. So yes, very newbie. As for what I do, I've actually taken to RPing a bit in Multiplayer games. Basically I play myself, and use it as an opportunity to make my own history of the Star Wars galaxy (as well as have any kickin' rad fleet battles I feel like coming up with). That's what I do, in addition to SP games. Maybe I'll make one into a Gaming Story one of these days... EDIT2: Despite having an account here for almost three years. Wow. One post per year so far. Does that count me out as a spammer?
  11. RogueIce

    Ewok?

    While we're on it, I'd like to reiterate the picture of a guy in a crowd apparently lowering a flag. I think it could be declaring neutrality, though I can't remember. There is also a picture of Rebel fighters and MonCals destroyed an ISD, and one of ISDs and TIEs destroying a MonCal. Is that one used anywhere?
  12. It may be hit or miss. I did a easy/small/HQ victory game with the Rebs one (just for giggles, I gave the Rebs a 1/1 Death Star build ability in RebEd...I just wanted to see the defeat video), and I could not get C-3PO to shut up, despite madly clicking all over the place (I didn't think about the Esc key though). However, I do the same thing with the Empire, and I got IMP-22 to stop after the first click. Not sure why that happened, but there you go.

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