
EvilleJedi
SWR Staff - Executive-
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Everything posted by EvilleJedi
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hmm one thing about the bulwark is that it probably had worse armament in the clone wars, and then was upgraded later on during the rebellion. heh also the imps will get mandators which will essentially be huge ass SSD style ships, they will retain their advantage also the clases are determined by tonnage, not by firepower, otherwise ISD IIs would be in at least cruiser class, when an ISD I would simply be a destroyer (even though they are the same ship with different weapons essentially)
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increases accuracy to friendlies, exec, allegiance and titan have those too
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heh wow, well the AI is designed to try to match your offensive capabilities, but that is sick (screeneies?)
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yeah once the exec is fully armed it will be the best ship in the game, it just requires about 100 more hardpoints for heavy weaponry (which is a pain to rename them all in maya)
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hehe I'll tell you exactly why you lost 1) the independance is a mobile planetary shield for all intents and purposes, it can't do any damage, but its roughly equivalent shielding to the executor to anything other than the highest yield weaponry, though I agree the bulwark seems to have a little too much staying power (its supposed to be an older ship anyway) 2) at least two of the 'normal' calimari ships you specified (especially the bottom two on the first pic) are actually mediators, the absolute top of the line NR battlecruiser from new jedi order (60 level 10 TLs 40 heavy proton torpedos) 3) the executor is not fully armed yet and the sovereign is bugged, essentially reducing your firepower by 1/3-1/2 4) ISDs are very good at doing damage, but are rather poor at taking it (the shields are weaker but quicker recharging than rebel ships) this is especially true of the ISD II and allegiance, the ISD III has significantly better shielding 5) MC-90s, republic destroyers and nebula destroyers are roughly equivalent to ISD IIs, rejuvenators are roughtly equivalent to ISD III/allegiance what defeated you was essentially more modern technology (ROTJ era vs NJO) cool screens btw
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yeah it seemed that way about the tournement, though I'll start a thread as a match making attempt, as for a tournement it all depends on if people think the current release is stable enough to play, not much beyond what is currently there will be added and alot of the stats will remain the same, sorta up to you guys to say if you think its ready enough (cause I always find things I need to change)
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eh its not an update, heh its a new version, you should uninstall the old stuff
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POST HERE IF YOU CANNOT GET THE MOD TO RUN!!!!
EvilleJedi replied to EvilleJedi's topic in Warlords (Homeworld 2)
stuff like that sounds like a virus or something, i'd backup everything important asap and run a virus scan on it and make sure the importatn stuff is clean, then consider the reformat -
POST HERE IF YOU CANNOT GET THE MOD TO RUN!!!!
EvilleJedi replied to EvilleJedi's topic in Warlords (Homeworld 2)
the mod doesn't do anything to that file, if its not there then just uninstall and reinstall HW2, it may have gotten deleted accidently, but english.big is crucial to the game runing -
use the shortcut but you will have to reinstall the music pack, sorry about that
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http://www.swrebellion.com/modules.php?name=Downloads&d_op=getit&lid=96
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Can I get this mod to run of HW2 on OSX????
EvilleJedi replied to Slowintrepid's topic in Warlords (Homeworld 2)
okay try http://warlords.swrebellion.com/download/Warlords0.40PR.Big this should fix the icon crashing issue, but it won't fix the map crahsing, I don't know how to get aroudn that yet follow the instructions on macologist for creating a launcher script -
advantage and disadvantage this mod
EvilleJedi replied to blazican's topic in Warlords (Homeworld 2)
battle dragon, I don't plan on doing anything beyond the nova though (no fighters) -
heh someone else made the comment about B5 ships, I have no clue what their capabilities are, but there are probably some races that would be a match
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advantage and disadvantage this mod
EvilleJedi replied to blazican's topic in Warlords (Homeworld 2)
there may be the coral skipper, coral skipper gunship, the miiid-roik and maybe a blast boulder in the prerelease, it depends how much time I have this weekend. -
yeah I skipped patch 3, there were enough changes that a full version release was justified, even though this one will be a prerelease
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heh I did some interesting math based on a lot of sources and given that there are better 'funny super weapons' a sovereign in enterprise configuration would be around the power of a strike cruiser, the phasers are so low powered its just plain wrong if you take official sources, with a phaser doing almost 1/1000 of the damage of a torp even if it was firing for a full minute at one spot, also from various sources even a quantum torp is only yeilding 256 MT, about 3 times that of a single heavy conc missile on a victory. also the intantaneous power absorbtion of the SW ans ST shields is nearly the same, but the total shield strength and armor integrity (even with ablative armor) is way off for the ST ships, way below what would be expected. I was sorta disapointed that federation ships were so weak, I always figured that phasers were higher powered (the main problem is the phasers being pathetic, since they are measured in terawatts and the unit of time is not specified but fire rates are given that mean that the TW rating is for a second, not an adjusted pulse in ns like SW weapon ratings are sometimes viewed at) what the ST ship and B5 for that matter excel at is the manuverability of warp and the ability to do combat in HS, something SW just doesn't have. granted phasers are next to useless at anything other than a head on kamikaze shot at warp 0.0001 most of thier abilities are in impulse, also p torps are really kludgy and require the enemy ship to literally fly into them (which isn't hard at warp I guess) and q torps are just unguided death bombs so once again its tough to say what would happen. If you take the non-cannon EU vong invasion weapon ranges for capital ships and their max sublight speeds you get the following encounter 0 seconds sov at warp 1 cruising (anything faster is just a strafing run) around sees ISD II sitting there plodding along at a measly 1000km/s, waits until its in torp range of around 60,000 km, flops off some ripple fire q torps and regular torps at maximum range hoping to catch the cumbersome ISD off guard 5 seconds ISD II suddenly a bunch of glowy enrgy balls light up the shields and can't swerve to avoid them, not enough to override the shields, but the shields do reduce in strength 10 seconds sov gets within 30,000 km and drops out of warp, opens up with phasers trying to hit unshielded systems on the ISD fires a few more torps 15 seconds ISD II the phasers uselessly hit the shields (since SW shields are considered multiphasic and phasers are so underpowered) and do nothing more than to slow down shield recharing, though the torps do some damage and bring the ISDs shields down to around 75% now that this other ship suddenly appears attacking it, orders are made to yaw the ship for maximum weapons coverage, ISD goes into a circle strafe and opens up at 25,000 km with 64 heavy TLs and 200 medium TLs about 25% of the shots hit their mark 20 seconds sov now at around 15,000km lots of exploding panels and shaking cameras, orders are made to make up some plot device weapon to counter this new threat shields are down to 15% and probably some randomly named technobable motivator is off line and decks ... 30 seconds ISD II at 5000km another salvo opens up, this time with with 80 heavy ion cannons a few more ripple fired qtorps hit and the shields are dropping to 50% sov suddenly a lot of systems go offline, shields are down and theres a lot of dead red shirts floating around, the ship is crippled, but still straggling along, bridge crew decides to try some funkyness with transporters, but power is out and some heisenburg compensator is out of alignment and on and on again both of these things are non-canon assessments, but really the only thing that really is on par with SW warships are borg ships, dominion heavy warships, a few random single produced romulan ships and wacky one shot epidode super creature ships. really I was disapointed, I had hoped earth would fare better what ST has in manuverability, SW has in pure massive overkill, if a ST ship was smart it would stay at warp and simply orbit out of weapons range until its torps are exhauted, now this would work, but if it strayed within weapons range it would be quite a bit of slag when we do our SW - ST mod thats in the works we will rebalance the federation ships and make them much more powerful, because going by quoted and canon evidence of weapon strength and taking a few liberties with both sides non-canon strengths it just wouldn't be fun, I think we'll make a foot note in the readme stating that intrests of making the mod playable and fun, the relative strengths of different races were adjusted (for example the borg will be weaker, so that you don't need 20 heavy warships to take down one tactical cube) as for B5, I really don't know enough about it to make a judgement, but I would say that SW ships out shield and in most cases outgun the b5 ships, but the abilty to attack in HS would be very dangerous indeed
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docking paths are a plain mystery, I know some people that have had huge problems and others that haven't had any problems with no common thread the patch fixes almost all of the AI issues, though the AI will tend to be a reactive fleet more than anything (make sure you play on hard or expert, the other modes are very weak) heh well the endor setting is loading almost 70 capital ships and 200 fighter squads, it is not for low end computers (though it loads on my athlon 1.3 with 512 ram and a 64 meg ti 4200 research descriptions are coming, each ship tells you what research is needed for that ship, it would be a pain in the ass to say which ships are unlocked by each research item though (can't dynamically cross reference and there are multiple ways of unlocking each ship)
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advantage and disadvantage this mod
EvilleJedi replied to blazican's topic in Warlords (Homeworld 2)
heh yeah, hoping for HS too anyway there will be vong and a militia race (the militia is essentially a mix of the crappier rebel and imperial ships with a few suprises) -
I can't think of any real reason the game would be slower between the versions unless you are playing with more large ships like home one or the exec
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the avenger is in game, I don;t know why you don't have it but people have commented extenivly about balance between it and the tie defender
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that issue was addressed in patch 2, the imps research would lock up and they wouldn''t build the AI also tends to respond better than it tends to be proactive, it will build ships more if you provoke it more
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the turrets will get a targetting cursor at a certain range from the ship and you have to click on them if you want to have a specific target. the AI will be smart enough to manuver the ship to minimize weakness in most cases so the intent will be to knock out specific weapons systems (the heavy guns on an ISD, the launchers on a VSD etc)
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targetting turrets will be automatic, but can be manually directed