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Everything posted by Knightcrawler
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Am I the only one who thinks that this could possibly put the frustration of "natural disasters" to shame?
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Yeah, I've always thought you should get people from freeing planets (for the first time).
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Anyone think that some of the terminology should change. Like instead of "Are you sure you want to abort this mission?" for R&D, it could say "Are you sure you want to put R&D on hold?" For some missions, of course "abort" is good terminology. Such missions are Sabotage, Recruitment, Abduction, and Espionage because they're not ongoing. But for Diplomacy and R&D, they are ongoing and "abort" could be taken to mean that you have to start all over instead of picking up where you left off. It kinda confused me (with R&D) as a newbie.
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And about Interdictors. EVERY fleet has them. Powerful planetary defense has them. Why do we have to use the same ship throughout the whole game? There should be stations with gravity wells at least, or 2 or 3 other ships with gravity wells. I can think of one: Modified Strike Cruiser (hybrid between Strike Cruiser and Interdictor Cruiser). But I think we need at least one more.
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I was thinking to have the escape destination determined in the post-battle screen, but in the pre-battle screen would be just as good.
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LOL Yeah, I guess that wasn't rhetorical, was it? No, I haven't shown him personally and don't know if he has seen it.
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I am 99% sure that Rebels can't send out assassination missions. You must have been playing an edited game.
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Wait, if you were the Rebels, how did you send out an assassination mission? Just an overkill abduction mission?
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Is it just me, or are two of the features that LucasArts claims to be in the game actually not there. Heck, on the box, it shows Han in front of the big man himself, but I've never seen it. Han has NEVER been to see Jaba in any of my games, even games where I haven't increased his stats at all and leave him in one place for the whole game! They also claim that characters can defect. Now I don't know how this is supposed to happen. I have captures characters before and I have done everything in my power to make them want to defect (taking over the whole galaxy), but I have never once seen any character defect for any reason. Has anyone seen either of these?
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If you want to play like that, all you have to do is tell them to go to another system BEFORE the target system. You have to do this ahead of time, as it would be in the real SW universe, but it's the same thing. I often do that, especially if there's a friendly planet close by. Because if I get to a system and retreat, the ships often go to the last planet they visited... which could be in a different sector. Now I think THAT should be changed. You should be able to tell your ships where to retreat to directly after a battle.
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http://www.geocities.com/knightcrawler2/Non-Website/TactInCl3.gif http://www.geocities.com/knightcrawler2/Non-Website/ http://www.geocities.com/knightcrawler2/Non-Website/TactInCl3.gif A description pic like that? Hehe.
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Did you do the whole "If it doesn't work, try this, then this?" Yahoo! sucks like that. See, you gotta put in the base directory, then the actual name to see it usually. After that, it may stay in your cache so you can view it in the post.
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I came up with a slightly different idea now. Of course you can still assign enemy ships quickly, but your big ships like SSDs or your mixed-gun ships like Nebulon-B Frigates, you might find it best to put a little extra time into their targeting. Simply right-clicking on an enemy after selecting your ship(s) or group will default it(them) to attack that ship with 100% of their firepower, just like in the original Rebellion. However, selecting one of the ship's(s') or group's pie pieces and then targeting the enemy (possibly while holding CTRL to avoid mistakes), will cause the ship to split its targets. Also, assigning blue or yellow defensive postures is a very easy thing to do in my new design, leaving only green and red targetting with any real effort. Defense against capitol ships or fighters automatically distributes fire amongst all attackers. http://www.geocities.com/knightcrawler2/Non-Website/TactInCl2.gif If that doesn't work, try: http://www.geocities.com/knightcrawler2/Non-Website/ then: http://www.geocities.com/knightcrawler2/Non-Website/TactInCl2.gif As you can see, the interface is very different this time. It is simpler and I believe much better in general. This time, fire can only be divided into 8 equal sections, instead of capable of firing in single percents. Each piece of the chart has a series of buttons, each with a different color: Red, Green, Yellow, or Blue. Clicking this color will change targeting types of that section to that color. The blue thing in the center is not a button. The Purple button is used to combine pieces of the chart, which would happen automatically if you selected the same craft or starfighter wing two or more times. Pressing a colored button resets the pie piece. For instance, let's say the person in the picture wanted to concentrate firepower on CC-9600 Tough Cookie. To do that, the easiest way would be to click on the Red button in the pie piece that contains CC-9600 Reverant (which would reset the pie piece to red without a target), then click the purple button between the two pieces. That will make them share the same target, which is Tough Cookie in this case. As you can see, the ship in this example has already done that with X-Wing Red Group. If there are extra enemies in the defending pie pieces (yellow or blue), a scroll button will appear beside each one and let you scroll between everything that is targetting your ship. The big buttons under the %s are special in that they let you set 100% of the fire for that type of target quickly. If you wish to retain the same target, simply select the pie piece that you want to retain and then click the big button of the corresponding color. The icons beside the green and blue buttons are simply to take up room and remind newbies that the top colors (Green and Red) are attacking and the bottom colors (Blue and Yellow) are defending colors. Once again, you can target a craft with a specific piece (or group of pieces) by either clicking it, then right clicking the enemy on the battlefield (while pressing CTRL, probably), or by right-clicking on the piece and selecting the enemy from a menu of some kind. This chart is for capitol ships only, and starfighters should probably have their chart divided into 6 (2 fighters per section). Oh, and I still forgot to add the maneuvers button over on the left. I'll change that in a while. Anyway, I believe this design is easier. But is it easy enough for all the people out there? Hehe. Speak up, people. [/img]
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I don't think it's really important for Rebellion 2, but as an option for the State of the Galaxy and its mod engine it could be very fun and useful. I'm not entirely sure that would fall under "good graphics," though.
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Okay, I am sorry for making 2 topics right in a row, but you have to admit that this place is a little vacant anyway. Hehe. Besides, I need a new poll. http://www.geocities.com/knightcrawler2/Non-Website/TactInCl1.gif If that doesn't work, try this: http://www.geocities.com/knightcrawler2/Non-Website/ then this: http://www.geocities.com/knightcrawler2/Non-Website/TactInCl1.gif Okay, here's an explaination for this. I made this because I thought of a new aspect to Rebellion that might be pretty cool. Everything in the game should be able to target multiple objects, if you ask me. Squadrons are individually organized enough to break up and attack different targets, and every capitol starship in the game has either multiple weapons or none. Even a single ship with one canno can alternate targets. It's kind of stupid to see a squadron flying around a Star Destroyer with a Corellian Corvette, but it is only shooting at one or the other. It is with that in mind that I propose the following idea. There should be a pie chart at the bottom that symbolizes designated targets. Perhaps there could even be a button to flip the bottom section between Targets and Maneuvers. All of the battle commands and information could be on a single bar by simply making it more efficient with space. In any case, the pie chart can be influenced by increasing and decreasing the percentage of firepower aimed at certain types of targets. Red and Blue are specific targets. That is, these are things you REALLY want to kill, just like in Rebellion 1. However, as you can see in the image, there are three targets: Two CC-9600s and the Y-Wing Gold group. The Star Destroyer will attempt to get within optimal firing range of all three (unless you command otherwise under commands) and will fire on them with appropriate weapons (lasers for fighters and turbolasers for capitol ships, unless there is no target that requires one type, in which case those guns will be used also). Of course, if you make a CC-9600 take up 95% of the firing, most of the Laser Canons will fire at that instead of the Y-Wing group regardless of the fact that they are less effectual. That's what the chart and percentages are for. The Yellow and Green are defensive firing. You tell the computer how much fire to return to ships targetting it. For instance, if you made a ship focus 90% of its firepower on Yellow, it would use all of its Ion Canons and Turbolasers and most of its Laser Canons on attacking capitol starships. Blue is for attacking fighter groups. Completely taking away some of these colors will make combat more like in Rebellion 1. If Red were to completely fill the pie chart and it weren't divided (it is divided amongst 2 CC-9600s in the picture), this ship would act exactly like in Rebellion 1. Likewise, in the picture, the ship is targeting one fighter group, but it can target many. I didn't put buttons or anything to change the values, but I will soon. I was thinking it would be better to click-drag the pie chart, though, especially if you can divide amongst colors. You will also note that nearest where the colors would typically be, I placed a small light and the percentage of firepower aimed at that type of target. Most of the time you would worry about any trivialities of single percentages. To change targets and divisions amongst groups, simply right click on that potion of the pie chart or hold CTRL + Right Click an enemy. Anyway, what do you think? [/img]
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In case you don't remember me, I posted a lot on the old boards. I came up with a lot of ideas and even made a pic once. Well, I don't really have time to read up on the progress today, but I figured I might as well show off my old pic I made to introduce and organize some ideas I came up with and old ones. So... uh, here goes. Heck, while I'm here I might as well make a poll too.http://www.geocities.com/knightcrawler2/Non-Website/Interface.gif If it doesn't pop up, try: http://www.geocities.com/knightcrawler2/Non-Website/ then: http://www.geocities.com/knightcrawler2/Non-Website/Interface.gif Okay, so here's how this works. This is a list of ships at a planet. First is the solar defenses including space stations and stationed fighter squadrons, second the fleets in the solar system, and then fleets traveling to the solar system. I'm not quite sure why there are listings from two solar systems. Anyway, next is the funding, which either in Credits or Maintainance Points, I forgot which. Funding affects performance and repair, just like personel does. For instance, if a squadron is shot down, they need another pilot to pilot the new fighter. Anyway, red means bad, yellow satisfactory, and green good.[/img]