I want to stop the uber-sabotage that I always end up doing, where I just use spec ops characters (no teams) to wipe out a planet's garrison and/or defences. I wouldn't mind if it worked occasionally, but towards the end I don't have to fight - even the enemy fleet falls. So, I've used RebEd (incredible piece of work) to lower character combat stats by 50%. Most people are on 25-50, rather than 50-100, although Vader's Force bonus is keeping him up at 110. I've also allowed the Emperor to discover Force users. Of course, as I play the Empire, this probably isn't fair to the Alliance, but they get far more systems at the start than in a "real" universe, so I'm not too bothered. I've also increased Luke's Force rating to 100 to make up for the lack of AI Force development that I read about. Of course, he'll no doubt become a God later and I'll regret it, but the Alliance is due some breaks. Anyway, to the question. My real problem is that 50% is probably too low but 80%-90% (or whatever) will be too high once the improvement with success starts to kick in. Is there any way to disable it so that stats remain static?