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tlmiller

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Everything posted by tlmiller

  1. Just wondering if you had any plans on getting rid of that audio since the way you do supercaps aren't the same and it's kinda weird to here "we've lost our titan" when you don't even have Titans (per the standard name, obviously they fill the same role).
  2. Figured as much. Still cool to play, just really looks odd when you see a kilometer+ long vessel drifting corners. Still seems too off. Normal is too difficult for a "normal" level IMO considering how many levels are still above it. OK, makes sense, although I think it would be more useful if it required 3 or 4 research facilities instead of 7. My opinion obviously. Such as a game today I played. I explored 8 systems, of them, 2 were nebulas, 4 required that research. So by the time I was able to colonize a SECOND planet, I LITERALLY had Dauntless cruisers attacking me. Obviously, absolutely NO chance to win when you can't colonize ANYTHING because EVEYRTHING on a random map requires 7 facilities before you can colonize. Any way to prevent the computer from creating so many planets that REQUIRE that as an alternative?
  3. Why'd you do that? The Praetor is twice the length of the Allegiance and is a "general use" battlecruiser since it carries fighters/bombers, making it essentially a triple sized ISD (that looks WAY nicer). Whereas the Allegiance is a dedicated warship, essentially an overgrown Tector.
  4. Favorite in game - Venator, Allegiance (wish I could have fleets of those 2 working together, the decently armed carrier Venator supporting the incredibly well armed Allegiance!!), Strike-class cruiser. Favorite not in game - Tie Avenger, Skipray Blastboat, Praetor-II star battlecruiser, Sovereign class star dreadnaught.
  5. Is there anything that can be done about watching cruisers go drifting all over the map (sliding sideways)? I know this is present in the default game as well, so I'm assuming that there's nothing that can be done because it's a weakness of the sins engine, but I figure it can't hurt to ask since it looks really weird to watch this battle and see a bunch of Vindicator cruisers move forward and then spin to the side while still flying forward like they were Vin Diesel in Fast and Furious. BTW, lots of good fixes on the new version, but WHAT is up with the difficulty levels? Even against an "easy" AI, when playing, I'll capture 2 planets, have enough resources to build a fleet of maybe 5 ships, and be attacked by a fleet of OVER 30 ships????? Since when did building 30 ships including at least 1/2 dozen capital ships in the time I takes me to build 2 caps and a few frigates constitute EASY??? I should note this only happens if there are more than 1 AI playing. Vs. 1 AI only, difficulty seems to work exactly as I'd expect (easy AI being, well, supremely easy to defeat, normal AI still being easty to defeat). But if I do 2 AI's, they seem to progress like there's no tomorrow regardless of the level setting. One other question. Why the requirement for 7 civilian facilities to be able to research the whatchamacallit II that allows you to settle volcanic planets? In my experience, takes so long to get 7 facilities in most games that by the time you get them, you don't care anymore about settling any volcanic planets you've found.

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