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Recommended Premade map distances


Mick666
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These distances were tested to make sure they're not too long and not too short.

Sith Space Defence, Sith Space Invasion, The Adran Cross (this one needs an asteroid in a dead end jump behind the start planets also. Otherwise you can't move very far), The Centrality, The Chiss Ascendancy: metersPerGalaxyUnit 5000.000000

Taris Defence: metersPerGalaxyUnit 6000.000000

Mandalorian Space Shootout, Deep Core, Mandalorian Invasion, Gordian Reach, Hutt Space: metersPerGalaxyUnit 7500.000000

 

 

Leave as is: Interconnected.

Only two Large maps and both felt fine for phase jumping.

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Sith Space Defence/Invasion (same map, dif spawns it looks like).

 

With your enemy only two phase jumps away, you can choose to make a swift grab for the homeworld or chase the looping belt of planets that goes in the opposite direction. Both ways lead to the enemy homeworld- but be careful, your homeworld may become the front lines. The invading force gains access to a defensible bounty to their rear, but exploiting it may lead to defeat, while the defenders (with their homeworld at Korriban) have no such bounty. Defend or attack- the choice is all yours...

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  • 3 weeks later...

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