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Modeling for Soge


smokefin
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Hello

 

I was wondering, is there a reason for the polycount on models? I was thinking about making higher poly models for soge. I'm currently unemployed so i have plenty of time and i got 3ds max 2012 and zbrush. Is there any hardcoded poly limits to this game or can i make 200.000 poly capital ship?

 

I know this would drop the perfomance of the game, but i run a (almost) nasa computer my self so i would have no trouble running higher models, unless the engine is limited.

 

I was thinking about makeing 2 versions, one medium called HD and one high end called XHD. Let me know what you think.

 

Smokefin

 

ps: Thanks for inviteing me to beta test.

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I wouldn't recommend remodeling existing ships; for the most part they're all good. Besides that, higher polys means more lag, and while there isn't a limit, don't go overboard with them.
Sins of a Galactic Empire staff.
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