It works well against capital ships and fighters. Its fore turbolasers are actually better than those of any Alliance ship until you research the Dauntless. It's fast in hyperspace. Its weaknesses are lack of ion cannons, limited durability against high-end capital ships, and limited bombardment capability, but it also costs significantly less than the other capital ships and shouldn't be expected to excel in those areas for its price and maintenance cost anyways.
In my next game, I plan to create a massive fleet of these, load them with B-Wings for the ion cannons and bombardment capabilities, add a carrier (for troops) and maybe a single command ship, and go to town. Anyone else try that?
Question
vegenigma
Sure seems like it to me.
Cost: 34
Maintenance: 35
Fighter capacity: 2
Troop capacity: 0
Shield strength: 300
Hyperdrive rating: 80
Hull strength: 600
Damage control: 20
Shield recharge: 15
Tractor beam: 1
Sublight engine rating: 3
Maneuverability: 2
Detection rate: 30
Weapon recharge: 12
Bombardment rate: 1
Fore Aft Port Starboard
Turbo Lasers 80 0 40 40
Ion Cannons 0 0 0 0
Laser Cannons 60 60 30 30
It works well against capital ships and fighters. Its fore turbolasers are actually better than those of any Alliance ship until you research the Dauntless. It's fast in hyperspace. Its weaknesses are lack of ion cannons, limited durability against high-end capital ships, and limited bombardment capability, but it also costs significantly less than the other capital ships and shouldn't be expected to excel in those areas for its price and maintenance cost anyways.
In my next game, I plan to create a massive fleet of these, load them with B-Wings for the ion cannons and bombardment capabilities, add a carrier (for troops) and maybe a single command ship, and go to town. Anyone else try that?
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