Ludo Kressh Posted June 3, 2011 Posted June 3, 2011 OSNAP A KRESSHIAN WALL OF TEXT. I THOUGHT THEY WERE EXTINCT! Now, this is a shot in the dark, and just an idea for the sake of expressing it - I have no hope in it ever coming to pass. Per this thread: http://warlords.swrebellion.com/forums/viewtopic.php?f=581&t=27149; I was wondering, perhaps, if there was any way to get our hands on these models (and there skins, if possible) for use in a mod for this game. Now, when I say mod, I mean just that. It would be separate from SoGE due to the blatant lack of balance it would produce. The main factions would be the Galactic Republic, the Sith Empire, and the Mando'ade (Mandalorian Neo-Crusaders), and would otherwise include all the advancements made in the beta thus far (and henceforth, for that matter). Besides implementing the models and skins, the only things needed to be done to complete it would be changes to music, added strings, a few new player and unit icons, and that's it. I'm not so much worried about the lack of ships in that, to be honest, sometimes too many ships complicates the experience and puts a damper on genuine strategy. Here's a mock-up unit list: Galactic Republic (Rebel Alliance tech tree and stats): Capitals:Inexpugnable-class tactical command ship - http://starwars.wikia.com/wiki/Inexpugnable-class_tactical_command_shipRepublic heavy cruiser command (AKA Rypra-class Battlecruiser, per Chim's fanfic - sounds better) - http://starwars.wikia.com/wiki/Republic_heavy_cruiser*Interdictor-class cruiser (w/ slightly nerfed stats) - http://starwars.wikia.com/wiki/Interdictor-class_cruiser Cruisers:Republic heavy cruiser (AKA Rypra-class Battlecruiser) - http://starwars.wikia.com/wiki/Republic_heavy_cruiserHammerhead-class cruiser - http://starwars.wikia.com/wiki/Hammerhead-class_cruiserPraetorian-class frigate - http://starwars.wikia.com/wiki/Praetorian-class_frigate Frigates:Foray-class blockade runner - http://starwars.wikia.com/wiki/Foray-class_blockade_runner Starfighters:Aurek-class tactical strikefighter - http://starwars.wikia.com/wiki/Aurek-class_tactical_strikefighterS-250 Chela-class starfighter - http://starwars.wikia.com/wiki/S-250_Chela-class_starfighter Sith Empire (Imperial tech tree and stats): Capitals:Centurion-class battlecruiser - http://starwars.wikia.com/wiki/Centurion-class_battlecruiserInterdictor-class cruiser command - http://starwars.wikia.com/wiki/Interdictor-class_cruiser Cruisers:Interdictor-class II cruiser - http://starwars.wikia.com/wiki/Interdictor-class_cruiser Interdictor-class I cruiser - http://starwars.wikia.com/wiki/Interdictor-class_cruiserSith Dreadnaught (better name yet to be created; refer to pics in thread link) - http://starwars.wikia.com/wiki/Sith_dreadnaught Frigates:Derriphan-class battleship (AKA Corsair in the posted thread link) - http://starwars.wikia.com/wiki/Derriphan-class_battleship Starfighters:Sith interceptor - http://starwars.wikia.com/wiki/Sith_fighter Mando'ade/Mandalorian Neo-Crusaders (Modified Imperial stats, with emphasis on aggression, perhaps) Capitals:Kandosii-type dreadnaught command - http://starwars.wikia.com/wiki/Kandosii-type_dreadnaughtKyramud-type battleship command - http://starwars.wikia.com/wiki/Kyramud-type_battleship Cruisers:Kandosii-type dreadnaught - http://starwars.wikia.com/wiki/Kandosii-type_dreadnaughtKyramud-type battleship - http://starwars.wikia.com/wiki/Kyramud-type_battleshipJehavey'ir-type assault ship - http://starwars.wikia.com/wiki/Jehavey%27ir-type_assault_shipLictor-class dungeon ship - http://starwars.wikia.com/wiki/Lictor-class_dungeon_ship Frigates:[None - Mandalorians scout out their enemy by crushing them. xD No, not really, but they don't have much in the way of light starships.] Starfighters:Basilisk war droid - http://starwars.wikia.com/wiki/Basilisk_war_droidDavaab-type starfighter - http://starwars.wikia.com/wiki/Davaab-type_starfighter This may seem a bit simplistic, but I feel the focus would be more on stratagem than tech oneupmanship/shock-and-awe in the end. After all, both the MandoWars and the JCW were focused on Revan out-thinking his enemies rather than using super-tech to roll obsolete units. Hey, that's just me, though. I do know of a place to get models for these, BTW. The models, however, are for EaW. The creator, thankfully, is still actively making models and enjoys fiddling around with them. If you're interested, I could get in contact with him and see if he's interested in converting some of his models for our use. Naturally, he'd get credit as a team member and granted beta-testing forum access. Anyway, fire away. Like I said, I'm not too hopeful of this ever coming about, but it's fodder for all you gents. I'll shut up now.
SWR Staff - Executive Evaders99 Posted June 4, 2011 SWR Staff - Executive Posted June 4, 2011 Seems like an awesome idea. I'd love to see such a mod. I don't know if any of the SOGE models would apply, but Eville generally allows use of his models with any mod as long as proper credits are given. He's already released most of them for the EaW community in fact. Really, if you (or someone you know) is willing to do the work, I don't see a problem with it. AFAIK, Sins only supports 6 races though. So you'd be hardpressed to add them to SOGE. It's probably best to start it from scratch Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
Ludo Kressh Posted June 4, 2011 Author Posted June 4, 2011 Agreed. If anything were to happen, then the mod would have to be seoarate, but utilizing the same planets, tech features, etc that the current beta utilizes. I'll get to contacting Warb Null, and will post updates (if any) as they come.
SWR Staff - Executive Evaders99 Posted June 4, 2011 SWR Staff - Executive Posted June 4, 2011 I'll be happy to offer our SVN server for development. As you're already friends with Lavo, I know he can vouch for you Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
Ludo Kressh Posted June 4, 2011 Author Posted June 4, 2011 Thanks for the offer! If I manage to get something going, I'll be sure to take you up.
Divine_Wrath Posted June 8, 2011 Posted June 8, 2011 If there is going to be a JCW era mod will it be included to this mod as more factions? http://i148.photobucket.com/albums/s29/caleb93andrew/star%20wars/star%20wars%20art/68WarOnJabiimFinal.jpg"This is not a battle its merely a extermination of the dust that stomp on my boot.....let em they die and know they died with nothing but failure on there tombstones...."
SWR Staff - Executive Evaders99 Posted June 8, 2011 SWR Staff - Executive Posted June 8, 2011 AFAIK, Sins only supports 6 races though. So you'd be hardpressed to add them to SOGE. If anything were to happen, then the mod would have to be seoarate, but utilizing the same planets, tech features, etc that the current beta utilizes. Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
Lavo Posted June 14, 2011 Posted June 14, 2011 For the Mandos, I'd suggest taking the Republic's tech tree, it focuses on heavy firepower (and thus numbers), would fit very well for an aggressive fleet. Sins of a Galactic Empire staff.
DarkWolf_V Posted July 23, 2011 Posted July 23, 2011 this would work great with the full galaxy map that i made. i have even included lehon(the starforge planet)
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