GossamerSolid Posted April 3, 2011 Posted April 3, 2011 Hey guys, it's been a while since I've tested this mod. I was wondering if it supports Diplomacy or if it's strictly on Entrenchment?
NovaCameron Posted April 3, 2011 Posted April 3, 2011 Nope. Probably never. We'll probably wait till rebellion comes out.
Lavo Posted April 3, 2011 Posted April 3, 2011 SoGE is built for Entrenchment. If we're "upgrading" to anything it's going to be Rebellion. It might work with Diplomacy; though odds are there will be a LOT of missing strings and a wonky tech tree.. Sins of a Galactic Empire staff.
SWR Staff - Executive Evaders99 Posted April 3, 2011 SWR Staff - Executive Posted April 3, 2011 Anyone willing to do the work is welcome to convert to Diplomacy Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
NovaCameron Posted April 4, 2011 Posted April 4, 2011 So who wants to commit Seppuku first by doing it?
Lavo Posted April 4, 2011 Posted April 4, 2011 I'd rather spend a whole week of purely doing engineering physics and/or chemistry work than that. :v Sins of a Galactic Empire staff.
GossamerSolid Posted April 5, 2011 Author Posted April 5, 2011 was just a simple question. Yes or No would have sufficed
NovaCameron Posted April 5, 2011 Posted April 5, 2011 Actually.... I just upgraded it to Diplomacy..... I'll upload it when I get my planets done. So close now. Lavo will have to check the files as I haven't updated them in forever.
Lavo Posted April 5, 2011 Posted April 5, 2011 SoGE isn't being upgraded to Diplomacy. I can't do that as I don't even HAVE Diplomacy, plus it would take a ton of work. And Nova, please don't tell me you mean that you're only releasing the planets mod for Diplomacy. ;_; Sins of a Galactic Empire staff.
NovaCameron Posted April 5, 2011 Posted April 5, 2011 Dude... I just did it. (and the planet mod works with SOGE on Entrenchment.) Took like an hour... http://i910.photobucket.com/albums/ac309/NovaCameron/ScreenShot_38.jpg <-- proof Eh so the hud is kinda messed up but I'll figure that out later. (Edit: ah found it. Updated the Skin_Tech.tga) And a few string messed up here and there...
Lavo Posted April 6, 2011 Posted April 6, 2011 Have I told you how epic awesome you are Nova? As you really damned are. Sins of a Galactic Empire staff.
wbino Posted April 6, 2011 Posted April 6, 2011 So does this mean we are going to have SOGE diplomacy?
Commander_Dyran Posted April 6, 2011 Posted April 6, 2011 Have I told you how epic awesome you are Nova? As you really damned are. Bow down to the Super-Nova. You guys are awesome!
NovaCameron Posted April 6, 2011 Posted April 6, 2011 I won't let it go to my head... I'll started the brushes soon and do some final tweaking on the resource scalings. And up the building and defence ratings for soge. Lavo may need to up the research cost by a percentage but we'll see how the planets play.
NovaCameron Posted April 11, 2011 Posted April 11, 2011 Ok done with the planets. Once Lavo puts it into the mod I'll go over upgrading to diplo again. Did it once, easy to do the second time.
Lavo Posted April 11, 2011 Posted April 11, 2011 Ok done with the planets. Once Lavo puts it into the mod I'll go over upgrading to diplo again. Did it once, easy to do the second time. Once you send it to me I'll put it in. Sins of a Galactic Empire staff.
NovaCameron Posted April 12, 2011 Posted April 12, 2011 http://www.gamefront.com/files/20214700/GameInfo.rar This is the game info files. http://www.gamefront.com/files/20214530/Novus+Universum.rar Full version for diplo 1.2
Lavo Posted April 12, 2011 Posted April 12, 2011 Alright, so if we update to Diplomacy or I get an Ent version I'll slap it in. '>.> Sins of a Galactic Empire staff.
NovaCameron Posted April 12, 2011 Posted April 12, 2011 Well it works on Ent. Planet files didn't change and I gave you the two files that are different. Just don't forget to rename the research tech and put it in the faction files.
Lavo Posted April 12, 2011 Posted April 12, 2011 You forgot the updated entity.manifest. Though maybe I should take a look at those manifest generators, they should be able to do one. :v Edit: You forgot to include PlanetTerranHome and PlanetDesertHome in your modpack! Unless you modded the GalaxyScenDef just to use the stock Terran/Desert files, in which case I am silly. Edit 2: The fixed Gameplay.constants doesn't work with Ent. >_< And using SoGE's entity.manifest doesn't work, unsurprisingly. Sins of a Galactic Empire staff.
NovaCameron Posted April 12, 2011 Posted April 12, 2011 mmm ok ok I'll run a few tests to see what happened...
Lavo Posted April 12, 2011 Posted April 12, 2011 mmm ok ok I'll run a few tests to see what happened...I can get it to run, all I need is a proper entity.manifest file, so it actually works with SoGE. Odds are, all the Gameplay errors can be ignored, as they likely refer to lines that Ent doesn't even use. Sins of a Galactic Empire staff.
NovaCameron Posted April 12, 2011 Posted April 12, 2011 Well just take the end of the entity file from the original. I just tacked it on. Copy the AbilityPlanet area on down.
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