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Posted
SoGE is built for Entrenchment. If we're "upgrading" to anything it's going to be Rebellion. It might work with Diplomacy; though odds are there will be a LOT of missing strings and a wonky tech tree..
Sins of a Galactic Empire staff.
Posted
I'd rather spend a whole week of purely doing engineering physics and/or chemistry work than that. :v
Sins of a Galactic Empire staff.
Posted

Actually.... I just upgraded it to Diplomacy..... :lol::lol::lol::lol::lol::mrgreen::mrgreen::mrgreen::mrgreen::mrgreen::mrgreen:

 

I'll upload it when I get my planets done. So close now. Lavo will have to check the files as I haven't updated them in forever.

Posted
SoGE isn't being upgraded to Diplomacy. I can't do that as I don't even HAVE Diplomacy, plus it would take a ton of work. And Nova, please don't tell me you mean that you're only releasing the planets mod for Diplomacy. ;_;
Sins of a Galactic Empire staff.
Posted
I won't let it go to my head...:P I'll started the brushes soon and do some final tweaking on the resource scalings. And up the building and defence ratings for soge. Lavo may need to up the research cost by a percentage but we'll see how the planets play.
Posted
Ok done with the planets. Once Lavo puts it into the mod I'll go over upgrading to diplo again. Did it once, easy to do the second time. :P

Once you send it to me I'll put it in.

Sins of a Galactic Empire staff.
Posted
Well it works on Ent. Planet files didn't change and I gave you the two files that are different. Just don't forget to rename the research tech and put it in the faction files.
Posted
You forgot the updated entity.manifest. Though maybe I should take a look at those manifest generators, they should be able to do one. :v Edit: You forgot to include PlanetTerranHome and PlanetDesertHome in your modpack! Unless you modded the GalaxyScenDef just to use the stock Terran/Desert files, in which case I am silly. Edit 2: The fixed Gameplay.constants doesn't work with Ent. >_< And using SoGE's entity.manifest doesn't work, unsurprisingly.
Sins of a Galactic Empire staff.
Posted
mmm ok ok I'll run a few tests to see what happened...

I can get it to run, all I need is a proper entity.manifest file, so it actually works with SoGE. Odds are, all the Gameplay errors can be ignored, as they likely refer to lines that Ent doesn't even use.

Sins of a Galactic Empire staff.

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