01lude Posted October 18, 2013 Posted October 18, 2013 one of the agriculture planets (high maybe?), the final logistics upgrade metal cost is missing a zero or two I think, can't remember exactly because it was a couple weeks ago. been getting minidumps a couple of times after longer games too. last time I was playing with old rep and cannot remember which fac i was before that
Lavo Posted October 18, 2013 Author Posted October 18, 2013 I've had them myself, these late game MDs. I'm fairly sure they're RAM related, due to the timing, and due to how unoptimized the beta is. Edit: Yep, High Agriworld, along with a few others were missing a zero. Fixed, thanks! Sins of a Galactic Empire staff.
Lavo Posted October 21, 2013 Author Posted October 21, 2013 Update: October 20, 2013 | Revision: 1107 -Buffed bomber laser damage, now that it doesn't screw with auto-attack priorities-Buffed NTB-630's hull slightly-Tweaked ARC-170, Headhunter's angular accel-Alpha/Critical Strike, Cluster Charges, Cluster Warheads, Siege Yoret-Kor now cost 0 AM-Added acceleration debuff to Alpha/Critical Strike-Dreadnaughts, Broadside, reverted to being frigate entities, bomb planets via an ability as to not screw up auto-attack priorities-Iron Will of the Empire tweaked-Tarkin Doctrine tech added-Added new mainview icons for a few Vong structures-Added Infinite Space's backdrop to the mod; after some playing I've come to the conclusion that others have that the old backdrop makes some ships harder to see. The old backdrop will be made as an addon Sins of a Galactic Empire staff.
01lude Posted November 7, 2013 Posted November 7, 2013 random crashing after steam auto-update to version 1.8. no idea what they changed that might affect the mod, here is a link to the change log: http://forums.sinsofasolarempire.com/449882
Lavo Posted November 7, 2013 Author Posted November 7, 2013 Known in advance. Working on it. Sins of a Galactic Empire staff.
Lavo Posted November 11, 2013 Author Posted November 11, 2013 Update: November 11, 2013 | Revision: 1108 -Added in basic 1.8 compatibility-Fixed Jedi Venator's supply cost-Made Liberator, Battle Dragon into frigate entities and modified them accordingly-Fixed bug where AI would be able to buy capital ship levels-Increased AI one-time resource bonus from their special tech-Fixed capital ship benefits for a handful of ships Sins of a Galactic Empire staff.
Lavo Posted November 13, 2013 Author Posted November 13, 2013 Update: November 12, 2013 | Revision: 1110 -Added in most vanilla events; not yet balanced for SoGE-Fixed visual bug with Meteor Cloud-Fixed bug with Quick maps Sins of a Galactic Empire staff.
Lavo Posted November 17, 2013 Author Posted November 17, 2013 Update: November 17, 2013 | Revision: 1111 -Swapped Ion Blast for Ion Salvo on ISD-I-Raze Planet weakened, Breach Planetary Shield (Torpedo Sphere ability) buffed-Fixed bug where supercaps may not spawn if you save a game, quit, and load it up later-Implemented unique experience values for all capital ships and supercaps-Changed/updated some string entries Sins of a Galactic Empire staff.
Lavo Posted November 22, 2013 Author Posted November 22, 2013 Update: November 22, 2013 | Revision: 1114 -Upped Bulwark's squadron count to 2-Reduced MC80a's firepower-Added Pulsar Star, Neutron Star, Black Hole (requires DLC)-Modified several events to fit with SoGE-Added Partisan and Open Rebellion events (moved a LOT of files around due to this) For my personal reference, this is the public release that was put out on November 22/23rd. Sins of a Galactic Empire staff.
Lavo Posted December 11, 2013 Author Posted December 11, 2013 Update: December 10, 2013 | Revision: 1115 -Fixed Coronal Mass Ejection event; now gives an energy weapon penalty rather than buffing them-Reorganized strings; if you see any strange looking or missing ones, let me know-Did some minor texture tweaking for small memory gains-Fixed issue where planets that aren't supposed to give refinery bonuses do give bonuses Sins of a Galactic Empire staff.
01lude Posted December 13, 2013 Posted December 13, 2013 -Reorganized strings; if you see any strange looking or missing ones, let me know First thing I noticed was the loading screen is messed up, hard to describe it though; and also the ownership icons look fuzzy now, kind of like there is more than one stacked on top of each other or something like that.
Lavo Posted December 15, 2013 Author Posted December 15, 2013 Messed up some stuff when I tried to compress things for RAM savings; will fix. Sins of a Galactic Empire staff.
Lavo Posted December 15, 2013 Author Posted December 15, 2013 Update: December 14, 2013 | Revision: 1116 -Fixed loading screen, icon, issues.-Updated SW Galaxy FFA desc-Fixed Venator's missiles issue Sins of a Galactic Empire staff.
Lavo Posted December 19, 2013 Author Posted December 19, 2013 Update: December 19, 2013 | Revision: 1117 -Mines now cost less to deploy, and require no research-Removed mine laying from many ships/factions, ships can lay stationary mines, planet builds homing mines-Prowler now can clear mines-Allegiance now decreases by 7.5% per jump from homeworld, rather than 5%-Adjusted check and trigger conditions for Open Rebellion and Partisans-Removed Bulk Cruiser from Alliance-Fixed Antifighter Suite ability for Vong Sins of a Galactic Empire staff.
Lavo Posted December 30, 2013 Author Posted December 30, 2013 Update: December 30, 2013 | Revision: 1118 -Increased range of all defensive structures-Grav Well Generator no longer grav well wide-Decreased light map size for planets for possible RAM savings-Made difference between move area radius and hyperspace exist radius to at most be 20000 for planets Sins of a Galactic Empire staff.
Lavo Posted January 17, 2014 Author Posted January 17, 2014 Update: January 16, 2014 | Revision: 1121 -Added in Ludo Kreesh's new UI-Added in build particles for all supercaps-Alliance can no longer build two supercaps at once-Shield Generator now makes a planet invulnerable, costs increased-Defense tree research modified-Providence, ISD-I, now have an Ion Blast with reduced cost and cooldown instead of Ion Volley-Added in new proton torpedo particle effects, fixed VSD-II mesh (thanks to Max of STA3!)-Added in/modified team colors on VSD-I, Venator, and Acclamator skins-Reduced size of fighter concussion missile and laser particle effects-Added in touched up Gladiator and Sentinel skins (thanks to Goafan!)-Moved Repair Station model to Frigate Factory; the Repair Station has been removed from the game and the Frigate Factory will get the repair ability that was formally on the repair station-Tons of string changes Sins of a Galactic Empire staff.
Lavo Posted January 19, 2014 Author Posted January 19, 2014 Update: January 17, 2014 | Revision: 1122 -Added in new empire tree icons, new CIS unit picture background (thanks Ludo!)-Changed placement values for tactical structures; they can now be placed at the very edge of a grav well. Sins of a Galactic Empire staff.
Lavo Posted January 21, 2014 Author Posted January 21, 2014 Update: January 20, 2014 | Revision: 1123 -Removed missiles from Nimbus fighter, reduced it's health, increased it's squad size to 9 to compensate-Flagship mode is now supported for all factions sans the Vong, which will be put in once the Ro'ik Va'lh gets a tweaking-Fixed Defensive Tactics bug-Swapped out Mag Pulse Warheads for Diamond Boron Warheads on MC30c-Tweaked Praetor's skin-Reduced star base constructor's supply cost to 2-Moved Endurance to the capital ship page/category for balance-Tweaked UI Sins of a Galactic Empire staff.
01lude Posted January 24, 2014 Posted January 24, 2014 wow this last update was nice (1121). just noticed old republic was missing golan III research, maybe got stacked with clone corps research button or something?
Lavo Posted January 24, 2014 Author Posted January 24, 2014 Yeah, they're stacked. Thought I ninja'd in a fix for that in 1123, will fix, sorry! Sins of a Galactic Empire staff.
01lude Posted January 25, 2014 Posted January 25, 2014 sorry i forgot to report that full squadrons hasn't been auto-casting for a while now too
Ludo Kressh Posted January 25, 2014 Posted January 25, 2014 Haven't noticed any auto casting issues on my end, IIRC.
Lavo Posted January 25, 2014 Author Posted January 25, 2014 I actually did a stealth switch for Full Squadrons; swapped it out to using the vanilla Sins use time, to see if anyone would notice. Will likely keep playing around with it, and not do these stealth "fixes" now. Sins of a Galactic Empire staff.
Lavo Posted January 27, 2014 Author Posted January 27, 2014 Update: January 26, 2014 | Revision: 1124 -Bastion Moon now starts with 32 tactical slots-ORD planets now start with 16 civilian slots-Buff Nimbus' health, reduced construction time-Removed Nantex Interceptor from play, replaced it with the Tri-fighter, and added in the Advanced Droid Bomber (credit to Z3r0x for the model/skin)-Added in new skin for Mandator-Thanks to Burntstrobe and Warb, virtually all of SoGE's planet textures have been redone and look much, much better. Credit goes out to Z3r0x/RaW for the Ecumen texture Sins of a Galactic Empire staff.
Lavo Posted January 28, 2014 Author Posted January 28, 2014 (edited) Update: January 28, 2014 | Revision: 1125 -Added in new music set (thanks to Ludo Kressh!)-Reverted Full Squadron to old autocast conditions-Changed glow on crystal planets-Changed some colors Edited January 29, 2014 by Lavo Sins of a Galactic Empire staff.
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