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Lavo
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one of the agriculture planets (high maybe?), the final logistics upgrade metal cost is missing a zero or two I think, can't remember exactly because it was a couple weeks ago.

 

been getting minidumps a couple of times after longer games too. last time I was playing with old rep and cannot remember which fac i was before that

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I've had them myself, these late game MDs. I'm fairly sure they're RAM related, due to the timing, and due to how unoptimized the beta is. Edit: Yep, High Agriworld, along with a few others were missing a zero. Fixed, thanks!
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Update: October 20, 2013 | Revision: 1107

 

-Buffed bomber laser damage, now that it doesn't screw with auto-attack priorities

-Buffed NTB-630's hull slightly

-Tweaked ARC-170, Headhunter's angular accel

-Alpha/Critical Strike, Cluster Charges, Cluster Warheads, Siege Yoret-Kor now cost 0 AM

-Added acceleration debuff to Alpha/Critical Strike

-Dreadnaughts, Broadside, reverted to being frigate entities, bomb planets via an ability as to not screw up auto-attack priorities

-Iron Will of the Empire tweaked

-Tarkin Doctrine tech added

-Added new mainview icons for a few Vong structures

-Added Infinite Space's backdrop to the mod; after some playing I've come to the conclusion that others have that the old backdrop makes some ships harder to see. The old backdrop will be made as an addon

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  • 3 weeks later...

Update: November 11, 2013 | Revision: 1108

 

-Added in basic 1.8 compatibility

-Fixed Jedi Venator's supply cost

-Made Liberator, Battle Dragon into frigate entities and modified them accordingly

-Fixed bug where AI would be able to buy capital ship levels

-Increased AI one-time resource bonus from their special tech

-Fixed capital ship benefits for a handful of ships

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Update: November 12, 2013 | Revision: 1110

 

-Added in most vanilla events; not yet balanced for SoGE

-Fixed visual bug with Meteor Cloud

-Fixed bug with Quick maps

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Update: November 17, 2013 | Revision: 1111

 

-Swapped Ion Blast for Ion Salvo on ISD-I

-Raze Planet weakened, Breach Planetary Shield (Torpedo Sphere ability) buffed

-Fixed bug where supercaps may not spawn if you save a game, quit, and load it up later

-Implemented unique experience values for all capital ships and supercaps

-Changed/updated some string entries

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Update: November 22, 2013 | Revision: 1114

 

-Upped Bulwark's squadron count to 2

-Reduced MC80a's firepower

-Added Pulsar Star, Neutron Star, Black Hole (requires DLC)

-Modified several events to fit with SoGE

-Added Partisan and Open Rebellion events (moved a LOT of files around due to this)

 

For my personal reference, this is the public release that was put out on November 22/23rd.

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Update: December 10, 2013 | Revision: 1115

 

-Fixed Coronal Mass Ejection event; now gives an energy weapon penalty rather than buffing them

-Reorganized strings; if you see any strange looking or missing ones, let me know

-Did some minor texture tweaking for small memory gains

-Fixed issue where planets that aren't supposed to give refinery bonuses do give bonuses

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-Reorganized strings; if you see any strange looking or missing ones, let me know

 

First thing I noticed was the loading screen is messed up, hard to describe it though; and also the ownership icons look fuzzy now, kind of like there is more than one stacked on top of each other or something like that.

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Update: December 19, 2013 | Revision: 1117

 

-Mines now cost less to deploy, and require no research

-Removed mine laying from many ships/factions, ships can lay stationary mines, planet builds homing mines

-Prowler now can clear mines

-Allegiance now decreases by 7.5% per jump from homeworld, rather than 5%

-Adjusted check and trigger conditions for Open Rebellion and Partisans

-Removed Bulk Cruiser from Alliance

-Fixed Antifighter Suite ability for Vong

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Update: December 30, 2013 | Revision: 1118

 

-Increased range of all defensive structures

-Grav Well Generator no longer grav well wide

-Decreased light map size for planets for possible RAM savings

-Made difference between move area radius and hyperspace exist radius to at most be 20000 for planets

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Update: January 16, 2014 | Revision: 1121

 

-Added in Ludo Kreesh's new UI

-Added in build particles for all supercaps

-Alliance can no longer build two supercaps at once

-Shield Generator now makes a planet invulnerable, costs increased

-Defense tree research modified

-Providence, ISD-I, now have an Ion Blast with reduced cost and cooldown instead of Ion Volley

-Added in new proton torpedo particle effects, fixed VSD-II mesh (thanks to Max of STA3!)

-Added in/modified team colors on VSD-I, Venator, and Acclamator skins

-Reduced size of fighter concussion missile and laser particle effects

-Added in touched up Gladiator and Sentinel skins (thanks to Goafan!)

-Moved Repair Station model to Frigate Factory; the Repair Station has been removed from the game and the Frigate Factory will get the repair ability that was formally on the repair station

-Tons of string changes

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Update: January 17, 2014 | Revision: 1122

 

-Added in new empire tree icons, new CIS unit picture background (thanks Ludo!)

-Changed placement values for tactical structures; they can now be placed at the very edge of a grav well.

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Update: January 20, 2014 | Revision: 1123

 

-Removed missiles from Nimbus fighter, reduced it's health, increased it's squad size to 9 to compensate

-Flagship mode is now supported for all factions sans the Vong, which will be put in once the Ro'ik Va'lh gets a tweaking

-Fixed Defensive Tactics bug

-Swapped out Mag Pulse Warheads for Diamond Boron Warheads on MC30c

-Tweaked Praetor's skin

-Reduced star base constructor's supply cost to 2

-Moved Endurance to the capital ship page/category for balance

-Tweaked UI

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I actually did a stealth switch for Full Squadrons; swapped it out to using the vanilla Sins use time, to see if anyone would notice. Will likely keep playing around with it, and not do these stealth "fixes" now.
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Update: January 26, 2014 | Revision: 1124

 

-Bastion Moon now starts with 32 tactical slots

-ORD planets now start with 16 civilian slots

-Buff Nimbus' health, reduced construction time

-Removed Nantex Interceptor from play, replaced it with the Tri-fighter, and added in the Advanced Droid Bomber (credit to Z3r0x for the model/skin)

-Added in new skin for Mandator

-Thanks to Burntstrobe and Warb, virtually all of SoGE's planet textures have been redone and look much, much better. Credit goes out to Z3r0x/RaW for the Ecumen texture

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Update: January 28, 2014 | Revision: 1125

 

-Added in new music set (thanks to Ludo Kressh!)

-Reverted Full Squadron to old autocast conditions

-Changed glow on crystal planets

-Changed some colors

Edited by Lavo
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