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GameSpy and TCP - IP Problem


WarLord
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Hey, me and this guy, Ravenus P ( if hes in here ) rammed our heads into the wall for about half an hour trying to set up a multi player game. Because i have a huge URGE to play Rebellion online, because im sick of AI, and using actual stragedies and such.

 

We tried it on Gamespy to run into the problem of Having it not being There or something along the lines, and it possibly being in a wrong pathway and such. After a few minutes of getting that. We headed to TCP - IP built into the game.

 

TCP - IP - AAAAHHHH what a pain. We each tried seperately hosting and joining each others servers yet that didnt work out either. After a few seconds it became enourmasly slow and we were never able to find each others servers, we tried IP ADRESS and another thing.

 

In general, how do you guys play each other, and would anyone want to play after this question has been answered?

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Hmm, I've never played Rebellion online before, cause of my chronic lack of money, but it should work easier than with GameSpy.

 

When you've both connected to the internet, open up a Dos Box (Start-Programs-Accessoirs-command prompt) and type ipconfig.

This will give you two sets of Ips (if you got a network card as well). One is the local ip and the other is your online-ip. The online one is the one that, whoever's playing server needs to give to the one being the client.

 

The client just enters that IP and should land on the server's machine.

If you're one dial-up (also on DSL), then the online IP will be different each time you connect to the net.

 

Happy playing !

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If you want to use gamespy to play Rebellion, you'll have to reinstall to version 1.00. If you do that, it'll work fine. GS also needs the correct path to the executable and other gamefiles, which -if you're not using the defaults and GS hasn't picked up on that- can be changed in GS's settings. I always forget where it is, but it's there somewhere, I assure you.
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