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Evaders99
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  • SWR Staff - Executive

Asking for those invited to help with SOGE to checkin here. I know Eville is working really hard to get something in the SVN repository so people can start testing.

 

You'll need to talk to me about setting up permissions for SVN. Eville should be setting up Mantis for those to report and close bugs.

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

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  • SWR Staff - Executive

Basically what I said before...

Fixing minidumps is what Eville is currently working on.

 

I know Jason had some experience with Entrenchment and possibly wanted to work on the Alliance meshes as well. If there's other things you want to work on, feel free to share.

 

I think he doesn't want the ship entities files changed just yet. Otherwise we can start testing out code in the SVN. Send me a username/password for you to use.

If you've never used SVN or need help, let me know.

 

I think you guys should also have access to our Mantis tracker. You can probably start adding/confirming bugs there. If you need permissions to do so, let Eville know.

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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  • SWR Staff - Executive
i'm find with experimental builds like shoe put out, it provides ways to try out ideas and see what works and what doesn't, so for right now just don't commit ship entity file changes to the SVN, other changes like abilities and research are fine.
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  • SWR Staff - Executive

Do you want to check your experimental stuff as a separate branch? Then we can consider merging them together.

 

I do like the changes he's done with some of the strings.

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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  • SWR Staff - Executive

Eville is still working on setting up the repository. Once we get a structure that we can start working with, you guys can go in and start.

 

This is kind-of how imagine things will work. Eville can correct me if I'm wrong

 

There will be three roles

 

- Developers: have full access to commit to the repository and close out bugs in bug tracker. Basically these are the guys that are making significant code changes

 

- Content providers: probably won't have access to commit unless they are doing major changes (GUI complete revamp, etc). This may include providers of sounds, images, and other content. They will get read-only access to repository to the work-in-progress

 

- Testers: will only get read-only to the repository to test. Can see private work-in-progress projects and file bug reports that may be private, targeted to a future release

 

 

For everyone, you'll need an account on the Mantis bug tracker - http://warlords.swrebellion.com/mantis

and an account on this forum obviously.

For those developers working on code, you'll need a Subversion client. TortoiseSVN is the one I use... free and integrates into Windows Explorer. http://tortoisesvn.net/

We'll also have to set you guys up with a login/pass you want to use to access our repository.

 

 

As Mantis already has project information and changelog set up, I would like to see it used for more project tracking. If there are features you are working on, file it on Mantis and set a target project. When its completed, you can close it and Mantis will show on the changelog. (So you're not technically filing a "bug", but a feature unavailable or something)

 

We can still use this forum for general discussions and project coordination as needed

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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  • SWR Staff - Executive
And another quick question, whether we are making this a complete total conversion ... if so, we should probably add some tasks to remove those specific Sins game races, ships, etc (if that is possible). That may head off some questions like "well the ships are completely unbalanced against the TEC/Advent/Vasaari"

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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  • 1 month later...
  • SWR Staff - Executive

Sorry for the delay guys - I know I haven't gotten updates at all. I've been pretty busy in-real-life.

 

I've currently set up the repository and got it to start an entrenchment trunk as well as the usual vanilla trunk. There is a common folder for assets, so when one gets updated, it will be download to both trunks.

 

 

 

Either check out one of these trunk folders into your mods directory

svn://swrebellion.com/warlords/SINS/vanilla

this is the current 0.91 version that Eville has been working on

svn://swrebellion.com/warlords/SINS/entrenchment

this is a development copy to start working on moving to Entrenchment

 

Do not check out anything else (at least, if you don't want up to 5 multiple copies of files)

You will need to message me with the username/password you want to use to access the repository

 

Suggest you read Subversion Book if you are new to Subversion. Though we aren't using 1.5 on the server, 99% of this will still apply

 

Readme from the repository

Warlords - Sins of a Galactic Empire repository
-------------------------------------------------

This is a breakdown of how to use this repository.
If you have any questions about this or SVN, contact Evaders99

TRUNK FOLDERS
--------------

Please download either trunk folders into your Mods folder

 vanilla      - for vanilla Sins of a Solar Empire     
 entrenchment - for the Entrenchment addon

Each trunk has a local copy of the following folders
 Galaxy       - for the map files
 GameInfo     - for the game data and entity files
 String       - for the strings
 Window       - for the Window files

COMMON FOLDER
--------------

common - DO NOT CHECKOUT, only for common assets 
 Each trunk folder will automatically download these externals
 All the folders in here are:
   Mesh     - for game meshes
   Particle - for game particle files
   Textures - for game texture files
   sound    - for game sound files

UTILITY FOLDERS
--------------

branches - only for developing specific features outside the main trunks
tags     - only for keeping historical tags of releases

 

At this stage, work can be going on concurrently between vanilla and entrenchment. I don't know if Eville wants us to touch the assets just yet, but I figure we can get stuff like the icons going.

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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  • SWR Staff - Executive
sloosecannon and GrandAdmiralPrawn have been pretty useful on the Mantis page. I'm going to invite them and see if they'll join us

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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  • SWR Staff - Executive
Welcome sloosecannon :)

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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  • SWR Staff - Executive

I've got a new version I'll push up to the entrenchment directory this weekend for everyone to play with

 

sorry for the lack of updates, I've been very busy with house renovations so I usually hit the computer for the first time each day at around 11:30 pm and get dragged off to bed at midnight

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  • SWR Staff - Executive
We should probably start listing whatever else needs to be done through Mantis and attaching names to these tasks, so that Eville doesn't have to do all the work himself. :)

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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  • SWR Staff - Executive
I want to note that the Entrenchment trunk is not working... that is, it is set up to do development. Until Eville checks in his changes, it is not different from the vanilla Sins.

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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  • SWR Staff - Executive
Welcome GrandAdmiralPrawn :)

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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  • 1 month later...
  • SWR Staff - Executive

Welcome OzWolf

 

per, http://warlords.swrebellion.com/forums/viewtopic.php?f=591&t=27603&start=0

Wanted to see what we can do to get a consistent look for each faction.

 

I know I've passed my icons down to Eville

We really like the darker backgrounds

Empire = blue

Republic = purple

 

The red and orange don't turn out so well in-game

Rebel = red

CIS = orange (currently changed again to green)

 

Whatever we can do to make it better, go for it.

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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Thanks Evaders.

 

I have a concept HUD picture texture for the Empire, which I'll post when I get home. At the moment, it is just the new Imperial content. Haven't looked yet at doing the current in-game elements (shipyards, trade ports, etc.) to match the same style.

 

The one thing I am doing (and love about the mod capabilities of this game) is trying to create new texture and brushes files, so I don't do anything to upset the game's original content.

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  • SWR Staff - Executive
Yea, for the most part, we've been creating our own brushes files and other such things, though copying a lot of the current files

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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  • 4 weeks later...
  • SWR Staff - Executive

Just a heads up from Eville

 

Any volunteers?

 

if anyone wants to do some really heavy duty testing on the new version I need some help tracking down crash issues (seriously don't ask for the new version unless you are willing to dig into the files, modify stuff and figure out want it causing the AI crash issues, it is quite unplayable until I get this fixed)

 

PM if you think you can help

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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  • 2 weeks later...
  • SWR Staff - Executive

Eville has an Entrenchment version for testing... should be up on the SVN

Let me know if you need access to it :)

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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  • 1 month later...
  • SWR Staff - Executive

If you mean this, then yes :)

svn://swrebellion.com/warlords/SINS/entrenchment/

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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ok. I've got a bit of a problem. TortiseSvn was working, but then my user account crashed, and long story short it no longer works, and I can't reinstall b/c it have error 2203 whenever I try to install...

any ideas?

Sins of a Galactic Empire Mod Team Staff
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