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New Version of RebEd?


JanDeis
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I'm pretty sure this isn't in the making, but I'm going to throw this idea out there...

 

RebEd, first of all, is amazing. It lets us edit things easily without having to browse around the damn dlls and figure out what to edit, what matches up where, and other stupid crap like that. And there was also another editor out there that I never ended up trying and now the download link is down. So I propose possibly a new Rebellion editor? If nobody wants to, I completely understand. I personally can't stop playing this game and I'm working on a Clone Wars TC but then I figured: "Wow. These hyperspace flares and damage burns are a pain in my ass. Why can't I edit this from RebEd?" So, why can't I? We never got the full version of RebEd and now we are stuck doing these tasks manually. I for one would love to maybe see the RebEd source and expand on it, or maybe create a new editor outright?

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  • SWR Staff - Executive

Basically, no one has been able to find the creator of RebED to get the source. And no one has really gotten a new Rebellion Editor off the ground.

Ultimately I would want to keep the same compatibility with Rebed's card system... but the file format has not been easy to crack.

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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  • SWR Staff - Executive
I wouldn't be too bad, but probably more work to duplicate something that is already done

Evaders99

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Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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Out of curiosity, who created RebEd?

 

The Rebellion Editor (RebED for short) is the best editor written by Revolution to modify Rebellion.

 

So basically how RebEd right now works is just the same type of code that went into ResHack, but also an easier and more organized way to exchange the data. We would need a program that is able to load data out of specific DLLs, display the data as strings or images, a way to manipulate the data, and a way to recompile the data and save the DLL right? As far as I know, that is the way to go. There are just a couple things that I don't know like how to move the sectors around without the editor. If anybody knows how to do anything RebEd can do (or should do) that is more than just replacing pictures, please tell me. I don't know how to replace values either (or I can probably figure it out, I just don't know where to start...).

 

So, anyways, I'll work on the editor, I just need help figuring out how RebEd runs and how the structure should be set up. Also, if anybody else feels like helping with the coding, feel free to jump in and lend a hand. I'll most likely be using C++ unless anyone else has any other suggestions on a language too...

 

edit: Other stuff I'm looking to incorporate into the new editor is the new hack for 61+ characters, hyperspace flares, damage burns, characters names (including commander/admiral/general names), moving individual systems around (is this possible?)***, ability to copy a ship like the Death Star for 2 different superweapons (is this possible?)**, easy model replacement (including fighters), and other image stuff like the droid animations (C-3PO, R2-D2, and the Imperial droids).

 

***I saw talk of this in another thread but never found out if it was actually done or not. I do know someone (I think it was Tex) was able to move around systems but had some interesting side effects like losing systems and sectors completely?

 

**I have no idea if this is even remotely possible. If it is, it would most likely include hex coding/cracking which I'm no good at. In fact, I've never worked with hex at all. So if anyone would like to see this, tell me if you figure out how to do it. Also, tell me if it won't happen so I don't waste any brainpower thinking about it too :P

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Yes, I know about that page and what RebEd does. What I am curious about the person who wrote the program. A fella named Mach Demon is given for credit for an earlier version, but no one is named for RebEd and Evader's comment that no one has been able to find the create of RebEd peaked my curiosity. Doubt anyone knows but never hurts to ask.
"It is such a quiet to thing to fall. But it is far more terrible to admit it."
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  • SWR Staff - Executive
Revolution was the name given - I believe he has a french email address that is no longer operational

Evaders99

http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmaster

http://swrebellion.com/images/banners/swcicuserbar.png Administrator

 

Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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  • 2 weeks later...
The Rebellion Editor (RebED for short) is the best editor written by Revolution to modify Rebellion.

 

Revolution was the name given - I believe he has a french email address that is no longer operational

 

Perhaps a bulletin can be placed on the main page (just like the one for the nav-computer.com guy) asking for Revolution to contact the administrators of SWRebellion.com

 

Maybe he still visits the site but under a different alias.

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  • SWR Staff - Executive

If he has, he would have contacted us.

Revolution left the scene before swrebellion.com came to existence :)

Evaders99

http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmaster

http://swrebellion.com/images/banners/swcicuserbar.png Administrator

 

Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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  • 8 months later...
One humble suggestion for any future version of rebed. Please use unsigned longs instead of uint when the data fields are checked. Rebelliion is compatible with the higher values. I've checked. It matters a lot to me. Still just a suggestion though.
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Some time ago, I was wanting to hex edit the RebEd utility to look utilize a different set of registry keys to make a standalone installation of the Reloaded mod. In order to do this I had to find the appropriate tool to reverse the executable compression. When this was done (I think it was Delphi Studio 5 or something like that) the executable goes from 250KB to 1.25MB (if I remember correctly) and the file can now be read and edited clearly using a hex editor. This is in no way a reverse engineering of the original application in itself, however, it does get you beyond the first obstacle. If you have lots of spare time and a willingness to learn (more than I do) you can read the following link: http://hackerschool.org/DefconCTF/17/B300.html

 

May the force be with you!

 

Think I have the uncompressed .exe form on a drive somewhere, just a matter of me finding it and uploading it again, or you can try and do it yourself. Good luck.

"In the future it will become easier for old negatives to become lost and be 'replaced' by new altered negatives. This would be a great loss to our society. Our cultural history must not be allowed to be rewritten." - George Lucas, 1988. [u.S. Congressional hearing testimony on film preservation.]

 

My old Rebellion site (very web 1.0) - Bud's Korner and Rebellion Strategy

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