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SOGE 0.75 release


EvilleJedi
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Does this release rock?  

7 members have voted

  1. 1. Does this release rock?

    • YES IT IS AWESOME
      5
    • Yes, it is still awesome
      2


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  • SWR Staff - Executive

Sins of a Galactic Empire 0.75 Release

 

works with 1.1 and 1.11

 

EvilleJedi

 

12/1/2008

 

 

ship list and abilities list (tentative)

http://warlords.swrebellion.com/SOGEunits.htm

 

!!!!!!!!!!!download link at the bottom!!!!!!!!!!!

 

please report bugs to

 

http://warlords.swrebellion.com/mantis/

 

or

http://warlords.swrebellion.com/forums/viewtopic.php?f=587&t=27411

 

Lots of thanks goes out to Pedro Laracuente for working on remastering the old Tie fighter and dark forces midis as well as a few tracks from the OT

(more tracks are forthcoming and they are continuing to be tweaked)

 

----------------------------==Installation =---------------------------------------

 

 

Extract rar file to your C:\Documents and settings\\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\ path

(Vista is slightly diffrent, I think it is C:\users\\Application Data\Ironclad Games\Sins of a Solar Empire\Mods\)

 

in game select the mod from the mod options panel and click load at start up, if it doesn't show up then check your path again (go to the ironclad forums for this http://forums.sinsofasolarempire.com/forum/443)

 

 

 

 

=====================KNOWN ISSUES==============================

!!!!!!!!!!!!!!!!!!!do not report these as bugs!!!!!!!!!!!!!!!!!!

 

ships in red on the ship list are not in this version.

 

fighters and bombers were not implemented due to minidump issues

 

the ships that will have broken textures are the following(on the ship list these are pink or yellow) ships with light green need work

 

Republic

 

consular, invincible

 

CIS

 

malevolence, geonosian dreadnaught, adv trafed destroyer, trafed carrier

 

Alliance

 

liberator, cc-9600

 

the acclmator II, cc-2200 and victory II will share the meshes with their other variants, but will have different stats

 

as part of the fix to the fighter issue all of the fighters have been replaced with the default fighters from the stock game, sorry no xwings and tie fighters this release, I am still trying to squash the bug.

 

ships tend to clump together I can't figure out how to change thier formation spacing

 

alot of ships may have engine and weapon points that are not in the right spot, this will be fixed in future versions.

 

because of the above issue sometimes weapons may fire from empty space or engine trails may appear out of nowhere

 

very few ships have shield meshes, this will be fixed in the future

 

very few ships have proper glow textures, smoothing or normals this will be fixed as it can be addressed.

 

abilities are temporary almost all of them will get changed to new versions

 

research is completely worthless in most cases. (other than ship cap and support cap)

 

The AI needs some time to build up a fleet because of the lack of research to access ships, I suggest playing on the harder difficulties or waiting a bit to attack the AI

 

 

================================ download link =============================================

(mirrors will be added as available)

 

Download here

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  • SWR Staff - Executive

You must have the 1.1 patch. That is stated up there.

Really nothing we can do. You'd have to talk to Stardock about your Impulse account

Evaders99

http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmaster

http://swrebellion.com/images/banners/swcicuserbar.png Administrator

 

Fighting is terrible, but not as terrible as losing the will to fight.

- SW:Rebellion Network - Evaders Squadron Coding -

The cake is a lie.

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*round of applause*

 

Great work EvilleJedi! You are always out doing yourself and I love your work.

 

I've played the mod and I have to say its just amazing, you make some of the best mods around. :D

 

 

Good Job EvilleJedi!!!! :wink:

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