Rhineville Posted May 1, 2008 Posted May 1, 2008 Guess I may as well make a thread about the 2d art. Working on the interface now, trying to make it sort of 'put-together' like a lot of the tech in the galactic civil war era looked like. Here's a screen of the lower-main interface. Still work in progress, there's some polishing to do around the edge of the whole thing, let me know if there's anything that can be improved, if it looks 'star warsy' enough etc. I'll try to make everything along the same theme; http://img360.imageshack.us/img360/5821/screenshot2cn2.jpg Great colours won't save shitty valuesGreat values won't save shitty lineworkGreat linework won't save a shitty concept
SWR Staff - Executive EvilleJedi Posted May 1, 2008 SWR Staff - Executive Posted May 1, 2008 I like where you are going with it, though don't be afraid to add more transparency. I haven't checked how much flexibility we have with editing the size of elements either.
Rhineville Posted May 1, 2008 Posted May 1, 2008 I like where you are going with it, though don't be afraid to add more transparency. Transparency with what? As in shine on the control panel? I always thought star wars was sort of anti-slick and shiny. I think I may be misinterpreting transparency though. Great colours won't save shitty valuesGreat values won't save shitty lineworkGreat linework won't save a shitty concept
SWR Staff - Executive EvilleJedi Posted May 2, 2008 SWR Staff - Executive Posted May 2, 2008 I mean that the interface can have more holes in it to see the game behind it, I don't believe you are limited to anything else than the xy coordinates of the image...
Rhineville Posted May 2, 2008 Posted May 2, 2008 I mean that the interface can have more holes in it to see the game behind it, I don't believe you are limited to anything else than the xy coordinates of the image... Ahh I get it. I'm not too sure what constitutes 'blank' space though, IE actually how to make certain parts read as transparent and not just simply black (as the backgrounds in the tga are) but I'll tinker and see. Great colours won't save shitty valuesGreat values won't save shitty lineworkGreat linework won't save a shitty concept
maczy Posted August 7, 2008 Posted August 7, 2008 I follow this thread about 2D work. SW caracters for fun ^^ View "Player_Portrait_Large.tga":http://www.infotissime.com/soase/com/2008.08.06_Player_Portrait_Large_10.jpgTGA file (6Mo) :http://www.infotissime.com/soase/caracters/Player_Portrait_Large.tga ------------------------------ View "Player_Portrait_Small.tga":http://www.infotissime.com/soase/com/2008.08.06_Player_Portrait_Small_03.jpgTGA file (768Ko):http://www.infotissime.com/soase/caracters/Player_Portrait_Small.tga ------------------------------ View "Player_Portrait_Button.tga":http://www.infotissime.com/soase/com/2008.08.06_Player_Portrait_Button_01.jpgTGA file (96Ko):http://www.infotissime.com/soase/caracters/Player_Portrait_Button.tga ------------------------------ View "Player_Portrait_Window.tga":http://www.infotissime.com/soase/com/2008.08.07_Player_Portrait_Window_01.jpgTGA file (1Mo):http://www.infotissime.com/soase/caracters/Player_Portrait_Window.tga /!\ backup your existing files and replace in "C:\Users\yourdirname\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods\SOGE\TEXTURES" (Vista)
sloosecannon Posted June 11, 2009 Posted June 11, 2009 Ok, heres something I made up.I created ship icons fro the ISD, VSD, Venator, and Victor II frigate. I'll post them here once I find them. -SDJEDIT: they are the 2d models you get when you zoom out Sins of a Galactic Empire Mod Team Staff
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