Komo val Posted January 5, 2007 Posted January 5, 2007 So as the debate about the Providence rages on I found this scenario lurking in the newest version, so I gave it a try : Forces : Republic: 3 Venator SD, 3 Dreadnaughts, 1 Carrack cruiserCIS: 1 Providence TAKE 1Outcome: Providence destroyed, 1 Venator's health at 90 % I decided to play as the Republic for the first time. After identifying the Providence's target ( the one all the missiles were flying to ), a Venator I quickly puled it back and formed a frigate line in front of it. The other two Venators flanked the Providence. The combined PD fire of all ships made short work of the missiles and any barely hit. The Providence was quickly destroyed. TAKE 2Outcome: Providence destroyed, 2 Venators destroyed I basically just watched on this one. I was ''playing' as the CIS. The Providence was quickly overcome but managed to destroy 2 Venators at close range TAKE 3Outcome: Republic forces destroyed, Providence health at 100% (although the port shield projector was at 50% health ;D ) As soon as the scenario loaded i hit pause, put the tactics to passive and engaged the cloaking field on my Providence. I got to the back of the enemy formation and fired the missile and then gave a move order ( and since it was on passive it stopped firring and cloaked again). I did this many times until all enemy units were destroyed, although the protom torpedoes of the Venator SD's did manage to make some damage to the subsystems.
SWR Staff - Executive EvilleJedi Posted January 5, 2007 SWR Staff - Executive Posted January 5, 2007 the provie is very dangerous with the torpedos, I will be increasing the reload time a bit, but this seems to confirm its all about how you play it
ViceroyZen Posted January 6, 2007 Posted January 6, 2007 Woo hoo! ^^ Yeah. I'd hate to see the Providence get castrated. I think the increasing missile launch timing is a good way to add balance and keep it nice and fearsome. As for the Invisible Hand scenario... heh, I guess it is all in how ya play it. Each time I played through I ended up dead with only one Venator downed ^^; I've got hero-charge syndrome I guess.
Komo val Posted January 6, 2007 Posted January 6, 2007 Yes the toned down reload time is good. With it's cloaking field and proton torpedoes the Providence is still very dangerous and not to be taken lightly. Next on the list is ISD vs. Providence but I already have a hunch how it will end ;D. Anything short of a fleet and you can say by-by to your ship(s). Providence rocks !!!
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