Jump to content

proper turret tutorial


ovi_da_tiger
 Share

Recommended Posts

i have already asked this in the PG forum.....but no one there seems to have an answer....so im asking here instead

 

does anyone here know how to rig and code multiple turrets for a unit(like the gargantuan) AND rig a single turret on a single model using the "bones system" (like many of the units that have a single turret in the model)

 

it would be appreciated if someone could show me both or either one of these techniques

 

thank you in advance

Link to comment
Share on other sites

Follow this:

 

http://www.swgbex.com/Turrets.html

 

Then make the other turrets like the ones for the gargantuan (separate model for the turret, complete with turret, barrel, and muzzle bones).

 

You'd code the unit like you would a normal unit with a single turret, and add the hardpointed turrets through Hardpoints.

 

In theory, that should work.

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

Link to comment
Share on other sites

can sumone be nice enough to let me see a fully rigged model with multiple turrets in it??

Download ISD vs Venator mod from EaW files, it contains vessels rigged with multiple turrets. If you looked at those and still don't understand turrets rigging, you rather won't get it at all :P

also i wanna learn how to implement a single turret in a model using bones

Make sure that turret and barrels are separate objects. Link barrels to turret, put main hardpoint bone inside turret, and put fire bones (if you have ones...) at end of barreles.

Link to comment
Share on other sites

i i already looked at the ISD in zerox's mod wihich has multiple turrets on it but they only fire when ordered to fire.

 

also ppl keep telling me to "skin" my turret.....how do i do that??

 

 

im 99% sure that the problem is in the rig, not the code ( i took one of the turret model form another mod and it worked .....im screwing up sumthin in my model

can sumone take a look at it ??

Link to comment
Share on other sites

Is it possible to give a unit another skin if the model is already made? I mean acutally wraping the texture again? Like for example, I wanna give a SAU model a stock PG skin. Is that possible?
http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

Copyright (c) 1999-2022 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...