Igor Posted August 31, 2007 Posted August 31, 2007 Is it possible to add force heal ability to big ships with hardpoints and space stations, so they could do "self repair" (like ground structures) ? I tried to add this to hardpoints but it didn't worked out... I've managed to do this only with units like corvettes. Does this mean that force heal ability only work with "tactical health" but not with "health" parameter ?
Droid803 Posted August 31, 2007 Posted August 31, 2007 It should work. The repair satellites repair starbases just fine http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
jedi_consulor Posted September 1, 2007 Posted September 1, 2007 Yes this is possible to do, or just make repair ships that will do it for you Using the Repair facility code. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
Igor Posted September 2, 2007 Author Posted September 2, 2007 Well, I don't know about FoC - maybe there are repair satellites in it, but I haven't seen them in EaW. The problem is that the code of repair facility doesn't work with big space stations and big ships, I think because they have actually two types of health - "tactical health" and "health". Hardpoints have "health" parameter. I tried to paste repair facility code directly in hardpoint's section (in HARDPOINTS.XML) but it didn't work. Maybe because only units can have abilities, but not hardpoints... Repair facility code can only restore tac. health of units but it actually unused by units with hardpoints so there is not much help from it. I think there should be some way to repair hardpoints, because when some hardpoint on station is destroyed, you still can repair it after upgrade. I saw params of hardpoints like "repair cost per frame" and "repair amount per frame" - maybe someone knows where is the code describing this process of repair ? Droid803, if there are repair satellites in FoC which can repair space stations, could you pls. post the code from them ?
Logan Felipe Posted September 2, 2007 Posted September 2, 2007 Well, I don't know about FoC - maybe there are repair satellites in it, but I haven't seen them in EaW. The problem is that the code of repair facility doesn't work with big space stations and big ships, I think because they have actually two types of health - "tactical health" and "health". Hardpoints have "health" parameter. I tried to paste repair facility code directly in hardpoint's section (in HARDPOINTS.XML) but it didn't work. Maybe because only units can have abilities, but not hardpoints... Repair facility code can only restore tac. health of units but it actually unused by units with hardpoints so there is not much help from it. I think there should be some way to repair hardpoints, because when some hardpoint on station is destroyed, you still can repair it after upgrade. I saw params of hardpoints like "repair cost per frame" and "repair amount per frame" - maybe someone knows where is the code describing this process of repair ? Droid803, if there are repair satellites in FoC which can repair space stations, could you pls. post the code from them ? Are you trying to do this in EaW?Because it might only work in FoC.BTW, only the Rebels have the repair satellite in FoC. http://miniprofile.xfire.com/bg/sf/type/0/captainartenon.pnghttp://z4.invisionfree.com/The_Sith_Lords_EaW/index.php?act=Attach&type=post&id=5554600Alternate Sitehttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://img228.imageshack.us/img228/6296/sweawuban0cg.pngPetition for Obsidian and Bioware to work on Knights of the Old Republic III together! 3926 Total Signatures and counting!SW Fanon Wiki entry - Captain Artenon"A fake news show on fox should have real news!" -Louis Black, The Daily Show.
Droid803 Posted September 2, 2007 Posted September 2, 2007 Naw, the empire have em too in FoC. And why wouldn't it work in EaW? Its the same healing ability... http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
jedi_consulor Posted September 3, 2007 Posted September 3, 2007 exactly. It will work in EAW also http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
Droid803 Posted September 9, 2007 Posted September 9, 2007 Copy THIS <Force_Healing_Ability Name="Repair_Facility_Healing"> <Activation_Style>Space_Automatic</Activation_Style> <Heal_Range>500.0</Heal_Range> <Heal_Amount>25.0</Heal_Amount> <Blob_Color>0, 255, 0, 255</Blob_Color> <Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs> <Single_Target_Heal>Yes</Single_Target_Heal> <Heal_Range_Blob_Material>Reinforcement_Point_Radius_Overlay</Heal_Range_Blob_Material> <!-- We can heal the following unit types: --> <Applicable_Unit_Categories>Fighter, Transport, Bomber, Corvette, Frigate, Capital, Hero</Applicable_Unit_Categories> <Applicable_Unit_Types /> <SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected> <Target_Particle_Effect>Shield_Sparks_Medium</Target_Particle_Effect> <Target_Particle_Bone_Name>B_TURRET, TURRET_00, B_TURRET_BASE</Target_Particle_Bone_Name> <Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type> <Target_Light_Effect_Color>1.2, 1.2, 2.0</Target_Light_Effect_Color> <Target_Light_Effect_Color2 /> <Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration> <Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count> <Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name> <Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type> <Owner_Light_Effect_Color>1.2, 1.2, 2.0</Owner_Light_Effect_Color> <Owner_Light_Effect_Color2 /> <Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration> <Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count> <Lighting_Effect_Name>Repair_Facility_Effect</Lighting_Effect_Name> </Force_Healing_Ability> Ability. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Igor Posted September 14, 2007 Author Posted September 14, 2007 But this code still doesnt't repair big ships! The health of thier HP's is not increasing... :'( and that's what I want to achieve - repair big ships and space stations by very slow self-repair of their HP's... I added this code to laser satellite (just for test) and satellite repaired fighters, bombers, corvetts indeed, but it does nothing with units which has HP's I don't get it - how those repair satellites could repair ships (and I suppose if they could - they could do it with ANY unit) and even stations in FoC, as it's been mentioned here ???
Igor Posted September 18, 2007 Author Posted September 18, 2007 So, nobody knows about it or what ? Can anyone tell me - do those satellites repair big ships with HP's or not ? Damn, I think I'll have to buy FoC and see for myself what those repair satellites actually do with big ships... I know it's stupid, but I don't want to buy FoC meanwhile, because I don't have a good PC right now (don't want to spoil the impression ). But I'm sure it won't be difficult for you guys to look about this problem of mine in game itself. It's just... this idea of self repairing is becoming an obsession for me ;D
Droid803 Posted September 18, 2007 Posted September 18, 2007 It know it works for SURE in FoC.Health draining works in EaW (AoSW Darth Nihilus drains life, which is a negative healing ability), so I'm pretty sure force heal works in space. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Lord_of_the_Sith Posted October 11, 2007 Posted October 11, 2007 Repairing ships is better so that you may them follow you in battle and giving pop cap 0. A spece tug like it was in the SW simulators....
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