CrossedOffName Posted July 31, 2007 Posted July 31, 2007 Hello.I am having trouble with some ship spawning. It's probably something obvious that I just don't see, or maybe its a faction issue(I doubt). So when I add a Fighter Bay in the hard points files, a Fight Bay ship point on the ship, and give the ship the ability to spawn ships, I keep getting exceptions. I added this for an Underworld ship. It's is the Aggressor or Krayt, what ever you would like to call it.Here is the coding for the hardpoint's of the ship: <HardPoints> HP_KRAYT_SHIELD_GEN, HP_KRAYT_MEGAWEAPON_ION, HP_KRAYT_MEGAWEAPON_DAMAGE, HP_KRAYT_TURBOLASER_LEFT, HP_KRAYT_TURBOLASER_RIGHT, HP_KRAYT_TRACTOR_DUMMY, HP_KRAYT_ENGINES, HP_KRAYT_FIGHTER_BAY </HardPoints> The Space Behavior: <SpaceBehavior>ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, POWERED, SHIELDED, TARGETING, HIDE_WHEN_FOGGED, REVEAL, UNIT_AI, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA, SELF_DESTRUCT, SPAWN_SQUADRON </SpaceBehavior> And the Hard point for the Fighter Bay: <HardPoint Name="HP_KRAYT_FIGHTER_BAY"> <Type> HARD_POINT_FIGHTER_BAY </Type> <Is_Targetable>Yes</Is_Targetable> <Is_Destroyable>Yes</Is_Destroyable> <Tooltip_Text>TEXT_ENGINE_HARDPOINT</Tooltip_Text> <Attachment_Bone>HP_trac_bone</Attachment_Bone> <Collision_Mesh>HP_trac_bone</Collision_Mesh> <Health>250.0</Health> <Death_Explosion_Particles> Large_Explosion_Space </Death_Explosion_Particles> <Death_Explosion_SFXEvent>Unit_Hardpoint_Engines_Death</Death_Explosion_SFXEvent> </HardPoint> It just gives me exceptions...So please help?
Dr. Nick Posted July 31, 2007 Posted July 31, 2007 Did you put in the lines to tell what to spawn, the reserves, and so on? http://i55.photobucket.com/albums/g154/codeuser/sigcopy.jpghttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg[3:52:33 PM] Arbiter says: Paracetamoxyfrusebendroneomycin would cure all of his diseases....[3:52:47 PM] Arbiter says: Except with the side effect of probable death.
CrossedOffName Posted August 1, 2007 Author Posted August 1, 2007 Did you put in the lines to tell what to spawn, the reserves, and so on? Yessir. I have the spawning set to: <Starting_Spawned_Units_Tech_0>StarViper_Team, 1</Starting_Spawned_Units_Tech_0> <Spawned_Squadron_Delay_Seconds>2</Spawned_Squadron_Delay_Seconds> <Reserve_Spawned_Units_Tech_0>StarViper_Team, 6</Reserve_Spawned_Units_Tech_0> <Starting_Spawned_Units_Tech_0>Skipray_Squadron, 1</Starting_Spawned_Units_Tech_0> <Spawned_Squadron_Delay_Seconds>5</Spawned_Squadron_Delay_Seconds> <Reserve_Spawned_Units_Tech_0>Skipray_Squadron, 6</Reserve_Spawned_Units_Tech_0>
Droid803 Posted August 1, 2007 Posted August 1, 2007 don't spawn StarViper_Team, its supposed to be StarViper_Squadron (or whatever) That's one problem. May fix the whole thing. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
DarthArbiter Posted August 1, 2007 Posted August 1, 2007 The multiple delay lines don't help either, I'm pretty sure.
Droid803 Posted August 1, 2007 Posted August 1, 2007 Yea, only one delay needed, those lines conflict. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
CrossedOffName Posted August 2, 2007 Author Posted August 2, 2007 Well I Changed it all twice. It still doesn't work.Now there is only one delay line and Starviper_Team is how the XML for the star viper squad is set up.
Sidious_Invader Posted August 2, 2007 Posted August 2, 2007 Starviper_Team is the "container" name, containers group units together so when you select one fighter you select the whole squad. The proper spawn should be Starviper_Squadron. You said you "give the ship the ability to spawn ships," does that mean you gave it the SPAWN_SQUADRON? http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
CrossedOffName Posted August 2, 2007 Author Posted August 2, 2007 (edited) Starviper_Team is the "container" name, containers group units together so when you select one fighter you select the whole squad. The proper spawn should be Starviper_Squadron. You said you "give the ship the ability to spawn ships," does that mean you gave it the SPAWN_SQUADRON? OK, I'll try "Starviper_Squadron" and yes, I mean "Spawn_Squadron" EDIT:OK, it works now...It was just a careless error. Sorry guys. Edited August 4, 2007 by CrossedOffName
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