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Kingdom Under Fire: Circle of Doom

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GS: Has development been affected by the initial fan feedback?


HL: Since Kingdom Under Fire: Circle of Doom takes a detour from the KUF franchise's RTS roots, we are focusing on delivering a whole new gaming experience while maintaining the grand scale that has been our signature throughout the series. Of course, some of the fan feedback was much more suited for implementation to a massive RTS, so we decided to use them in our next title, (I'm not sure if I can officially announce its name yet, sorry), which will be a traditional KUF-style RTS. We're really excited by the fact that there has been so much great feedback and suggestions that made a huge impact not just on the development of Circle of Doom, but also on the development of our next title. As always, it's surprising how many innovative ideas the fans can deliver to us and how much of it really does get implemented. So keep on sending those suggestions!

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