Star Wars Godzilla Ruler Posted May 9, 2007 Posted May 9, 2007 Sorry about that little misunderstanding of the ship's name.
Lord_of_the_Sith Posted May 9, 2007 Posted May 9, 2007 They are good but need some works to improve them.
Guest Posted May 9, 2007 Posted May 9, 2007 http://www.clannomada.com/capturas/alliance08.jpgIs that LOW's Eclipse? Thats pretty good. Could you add hardpoints to the existing FOC Eclipse? If you could and would relase it that would be awesome. I've always wanted to give the Eclipse HP's and add it to GC. What do ya think? Also how did you give it three abilites? How do you activate the third? Do you have to use the keyboard commands?
Droid803 Posted May 10, 2007 Posted May 10, 2007 Well hell of course the models need to be "improved" They're from X-Wing Alliance! You have any Idea how low-poly they are? the good skin makes up for some of that, but I'd really suggest you make a bump-map for them and a shadow mesh. Oh, also watch your Fire-Bone facing. they're all facing to one side = not good, it'll only fire say, to port, so be sure to rotate them to point where they should fire. Its not just nitpicking, its how it looks right, else you'd have it firing through the ship itself, and one side may be bristling with guns, but still be a total blind-spot. Or maybe use XWAUP models, slap on a good bump-map and use the base XWA skins, but thats not it. Just some tips to improve model quality. I won't go on about Damage Particles and Blast Decals, though those would look good too...they're just for fluff. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Guest Posted May 10, 2007 Posted May 10, 2007 Well hell of course the models need to be "improved" They're from X-Wing Alliance! You have any Idea how low-poly they are? the good skin makes up for some of that, but I'd really suggest you make a bump-map for them and a shadow mesh. Oh, also watch your Fire-Bone facing. they're all facing to one side = not good, it'll only fire say, to port, so be sure to rotate them to point where they should fire. Its not just nitpicking, its how it looks right, else you'd have it firing through the ship itself, and one side may be bristling with guns, but still be a total blind-spot. Or maybe use XWAUP models, slap on a good bump-map and use the base XWA skins, but thats not it. Just some tips to improve model quality. I won't go on about Damage Particles and Blast Decals, though those would look good too...they're just for fluff.uuhhh who are you talking to?
DragonShadow Posted May 10, 2007 Posted May 10, 2007 uuhhh who are you talking to? Everyone. If you're gonna put in XWA models, there are a lot of improvements that need to be made, which he listed. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
THX1138_pff Posted May 10, 2007 Posted May 10, 2007 Is that LOW's Eclipse? Thats pretty good. Could you add hardpoints to the existing FOC Eclipse? If you could and would relase it that would be awesome. I've always wanted to give the Eclipse HP's and add it to GC. What do ya think? Also how did you give it three abilites? How do you activate the third? Do you have to use the keyboard commands? You can give it as mant abitilities as you want, from what I know, but onky 3 will show on the commandbar http://i199.photobucket.com/albums/aa302/AdnamTHX1138/Sigs/THXJunoSig.png
Nomada_firefox Posted May 10, 2007 Author Posted May 10, 2007 Where to find this SSD??It is the Evilljedi Eclipse with Spaceaddon same model textures, on few words it is the same model that you can see on Spaceaddon mod but it has many changes on hardpoints (Spaceaddon model has less hardpoints). It has only two habilities, a tractor and one gravity generator. The superlaser is one weapon more. I have added more of 30 Xwing Alliance models to EAW and I see them very well, some have better textures than some EAW models. Now I´m adding some fighter as the Tie droid. Why must I add a bump map? about shadow mesh.........good when I make it and I export the model on 3DMax, this told me that "shadowmesh is not a close volume". I did not add it to my models by it and because I do not see too neccesary it. I do not see problems on hardpoints if you use the correct arc. I have tested the new ships and they run well. "Nada escapa a mis dominios".Clan Nomada Web Site FirefoxCCMods Web Site (Only www.FirefoxCCMods.com is a English web site).
DragonShadow Posted May 10, 2007 Posted May 10, 2007 I have added more of 30 Xwing Alliance models to EAW and I see them very well, some have better textures than some EAW models. Now I´m adding some fighter as the Tie droid. Why must I add a bump map? about shadow mesh.........good when I make it and I export the model on 3DMax, this told me that "shadowmesh is not a close volume". I did not add it to my models by it and because I do not see too neccesary it. Uh, what detail level you playing at? I run maxed graphics at 1600x900 resolution, and XWA models compared to stock EaW content utterly suck at that level. On lower detail levels EaW looks worse than XWA, which I suspect is what you're playing at... http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
Lord_of_the_Sith Posted May 10, 2007 Posted May 10, 2007 So I can find that Eclipse in the Space Addon mod?? Yes improve the models and release a good mod.
Nomada_firefox Posted May 10, 2007 Author Posted May 10, 2007 Uh, what detail level you playing at? I run maxed graphics at 1600x900 resolution, and XWA models compared to stock EaW content utterly suck at that level. On lower detail levels EaW looks worse than XWA, which I suspect is what you're playing at...1024x768 with full detail the many of the models on my mod are smaller because many are freighters or fighters. Only plattforms are big and I see them very well. And yes Eclipse II is on FOC Spaceaddon. "Nada escapa a mis dominios".Clan Nomada Web Site FirefoxCCMods Web Site (Only www.FirefoxCCMods.com is a English web site).
DragonShadow Posted May 10, 2007 Posted May 10, 2007 without bump maps they just suck, i'm sorry, lol... http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
Nomada_firefox Posted May 10, 2007 Author Posted May 10, 2007 without bump maps they just suckI think that you are wrong because many FOC models have not bump maps, Are they worse? You can try put a screenshot from a XWA model on your computer......... "Nada escapa a mis dominios".Clan Nomada Web Site FirefoxCCMods Web Site (Only www.FirefoxCCMods.com is a English web site).
Dr. Nick Posted May 10, 2007 Posted May 10, 2007 They probably got better models to make up for it http://i55.photobucket.com/albums/g154/codeuser/sigcopy.jpghttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg[3:52:33 PM] Arbiter says: Paracetamoxyfrusebendroneomycin would cure all of his diseases....[3:52:47 PM] Arbiter says: Except with the side effect of probable death.
Nomada_firefox Posted May 10, 2007 Author Posted May 10, 2007 Good there are a big true to all, by the moment you can not find these models on EAW, so they are the best type of models on EAW. "Nada escapa a mis dominios".Clan Nomada Web Site FirefoxCCMods Web Site (Only www.FirefoxCCMods.com is a English web site).
Droid803 Posted May 10, 2007 Posted May 10, 2007 What are you talking about? The only things that don't have bump maps are like...the small props that are basically a cube!Even the larger props have bump maps! Without bump maps, they suck. And no, all the FoC models worth a damn have bump maps. Those that don't have 6 times as many polys as the XWA ones. Look, trust me, I won't take saying "you don't need it". You don't need skins for your models either, all you need is the base mesh and a few bones...now look, this is your B/CRS...notice the yellowish glow (I don't know where that's from), all the bones facing the same direction, and the general flatness of the whole ship. Now compare to the Crusader-Class Corvette (about the same size), whereas there is a sense of texture, even though the model itself is relatively flat as well below the circular things. Yes, its more work, but I do think the results are quite visible and worth the effort...a good bump-map will help the low-poly model look better! If you have a good high-poly model, the bump map may not be necessary, but the fact remains that the XWA models are in fact NOT high poly, but low-poly. Now, If only I knew how to do this, I would stop theorizing and actually get down to business... http://img.photobucket.com/albums/v423/kc1991/BCRS.jpghttp://img.photobucket.com/albums/v423/kc1991/CCRV.jpg http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Nomada_firefox Posted May 11, 2007 Author Posted May 11, 2007 (edited) What are you talking about? The only things that don't have bump maps are like...the small props that are basically a cube!Even the larger props have bump mapsI´m not god but many of the FOC Spaceaddon models have not bump map. I think that the fx from FOC does not need it. I think that the bump map make a model darker. Thanks by the hardpoint info, now I understand it. But.......how do I change this on 3DMax?Unfortunately there is only a few tutorials about make models on 3Dmax. Do you know how can I create only one geometry object with all the geometry objects from one model, lately I have found the group tool but I think that it is not perfect. Edited May 11, 2007 by Nomada_firefox "Nada escapa a mis dominios".Clan Nomada Web Site FirefoxCCMods Web Site (Only www.FirefoxCCMods.com is a English web site).
Dr. Nick Posted May 11, 2007 Posted May 11, 2007 I´m not god but many of the FOC Spaceaddon models have not bump map. I think that the fx from FOC does not need it. I think that the bump map make a model darker. Many of them don't have a bump? Well that makes ships lower quality a lot of times. It's not needed, but it makes a model MUCH better looking. Take a look at some ingame ships like the ISD. They have bump maps. They look very nice indeed. Some of the ingame models don't have bump maps? Well they're either in such a position where they won't be noticed or it may be that it wouldn't look correct to have a bump map their, like sometimes on skin. For your HP prob, go look at swgbex's tut. Do you know how can I create only one geometry object with all the geometry objects from one model, lately I have found the group tool but I think that it is not perfect. Go to one object and use attach. http://i55.photobucket.com/albums/g154/codeuser/sigcopy.jpghttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg[3:52:33 PM] Arbiter says: Paracetamoxyfrusebendroneomycin would cure all of his diseases....[3:52:47 PM] Arbiter says: Except with the side effect of probable death.
Nomada_firefox Posted May 11, 2007 Author Posted May 11, 2007 I have found the solution to the hardpoints or so I think.http://www.clannomada.com/capturas/bulkbump.jpgAnd I have added a bump map. Thanks by the help. "Nada escapa a mis dominios".Clan Nomada Web Site FirefoxCCMods Web Site (Only www.FirefoxCCMods.com is a English web site).
Nomada_firefox Posted May 11, 2007 Author Posted May 11, 2007 I see a bit problem when I add bump maps, the team color, how can I delete it? I have tried adding on xml spaceunit the no colorization color line with a 255,255,255,255 but it has not effect. Any solution to it? "Nada escapa a mis dominios".Clan Nomada Web Site FirefoxCCMods Web Site (Only www.FirefoxCCMods.com is a English web site).
Dr. Nick Posted May 11, 2007 Posted May 11, 2007 In the alpha channel of the diffuse texture, just black it out.That'll be the texture that's not the bump You might want to add lights if you haven't already...kinda hard to see http://i55.photobucket.com/albums/g154/codeuser/sigcopy.jpghttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg[3:52:33 PM] Arbiter says: Paracetamoxyfrusebendroneomycin would cure all of his diseases....[3:52:47 PM] Arbiter says: Except with the side effect of probable death.
swgbex Posted May 11, 2007 Posted May 11, 2007 I think that you are wrong because many FOC models have not bump maps, Are they worse? You can try put a screenshot from a XWA model on your computer.........=(As people have said above.. dont think that way.. I am guessing you havnt really seen what bump maps can really do.. *refer you to my sig i do!*you dont have to put bump maps if you dont want...If you do however.. dont forget about the specular map.. A bump map looks absolutely horrible if the specular map is set incorrectly... http://www.swgbex.com/sig.jpgHehe IA 2 venator
DragonShadow Posted May 11, 2007 Posted May 11, 2007 I´m not god but many of the FOC Spaceaddon models have not bump map. I think that the fx from FOC does not need it. I think that the bump map make a model darker. Firstly, those are not stock FoC models, so your point is now void. Secondly, they have vastly higher poly counts than stock FoC models, which in part makes up for the lack of bump maps (sheer laziness on the modders parts). But if you slap a stock ISD next to a Space Addon one, you'll find the lower-poly ISD with a bump map still looks better than the higher-poly ISD without it http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
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