Jump to content

UAW Designer Diary

Recommended Posts

Gamespot has posted a Designer Diary for the UAW Hierarchy Faction


Introducing the Hierarchy

By Adam Isgreen

Design Director, Petroglyph


From the very first concept meetings for Universe at War, we always wanted there to be a "big" faction. Big weapons, big units, big damage, and big craters left behind. Of course, there were issues with this approach. Could we make a faction that was mostly big, lumbering fortresses? Would they be fun to play if they were as slow as they should be? How would we divide the player's attention between combat and production? These were questions that would take us the next few months to iron out as we refined the first faction for Universe at War, the Hierarchy. In this article, I'll describe some of the processes we employed in creating this faction, from its name and look to the walkers and their methods of use.


Read More HERE

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Copyright (c) 1999-2022 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

  • Create New...