1upD Posted January 28, 2007 Posted January 28, 2007 I have added land Rom Mohc to GC. But Dark Troopers are now unbuildable, because their line of code that makes them buildable only works on space units. How can I fix this? If I can't get it fixed, I'll have to make Rom Mohc skirmish only. "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Droid803 Posted January 28, 2007 Posted January 28, 2007 From the code within your release, it seems that you're wanting the darktroopers to build when the Team is in orbit.Maybe you should make it so its the LAND version of Mohc, and add the tag to the Arc Hammer, so that its actually Moch that is in orbit being "transported" by the Arc Hammer, or has that been tried and it didn't work? Them on the Arc Hammer, put the tag and have it as Mohc, and still look for Arc Hammer, not the team (if the Arc Hammer's population is 0 or 1 it doesn't really matter, but you can to override its population value for space to make it appropriate for a ship of that class. (alternatively you can do it with land...but uh, not sure if it'll work) http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
1upD Posted January 28, 2007 Author Posted January 28, 2007 (edited) From the code within your release, it seems that you're wanting the darktroopers to build when the Team is in orbit.Maybe you should make it so its the LAND version of Mohc, and add the tag to the Arc Hammer, so that its actually Moch that is in orbit being "transported" by the Arc Hammer, or has that been tried and it didn't work?Transport or no, I believe the computer won't read it.Them on the Arc Hammer, put the tag and have it as Mohc, and still look for Arc Hammer, not the team (if the Arc Hammer's population is 0 or 1 it doesn't really matter, but you can to override its population value for space to make it appropriate for a ship of that class. (alternatively you can do it with land...but uh, not sure if it'll work)I tried this. Edited January 29, 2007 by 1upD "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Fynbos Posted January 29, 2007 Posted January 29, 2007 Can you come up with a Team that contains a space and a land version of the unit and then the land one still gets the abilities of the space version? to Bria Tharen! http://img118.imageshack.us/img118/7831/ueawsig4mu9.pnghttp://www.vereinte-nationen.de/german.gif Ich spreche auch Deutsch.
1upD Posted January 29, 2007 Author Posted January 29, 2007 Can you come up with a Team that contains a space and a land version of the unit and then the land one still gets the abilities of the space version?Huh? "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
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