1upD Posted January 20, 2007 Posted January 20, 2007 I've got something special planned for the bounty hunters, but I don't see which line controls whether they spawn or not. I've seen people have heroes that don't spawn before, but how? "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
dw333 Posted January 21, 2007 Posted January 21, 2007 under the specific unit there are settings for number of that unit available at one time (so you could have 10 vader squadrons) and if they can respawn (you can make them never respawn). Dan WilliamsMod Project : Star Wars - Civil War (v0.3)
1upD Posted January 21, 2007 Author Posted January 21, 2007 under the specific unit there are settings for number of that unit available at one time (so you could have 10 vader squadrons) and if they can respawn (you can make them never respawn).How? Is there a specific line? I never saw one...I'll check again... "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Droid803 Posted January 22, 2007 Posted January 22, 2007 The lifetime build limit is only if you actually build the hero, like in Skirmish. In GC, I don't know how to stop respawning...other than making the hero not a named hero. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Lord_of_the_Sith Posted January 22, 2007 Posted January 22, 2007 Stop respawning of certain units and heroes in GC would make the game more realistic.
1upD Posted January 22, 2007 Author Posted January 22, 2007 Stop respawning of certain units and heroes in GC would make the game more realistic.I'm not looking for realisim, though. I have an evil plot to finally get multi-factioned bounty hunters. "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
vaders_Legion Posted January 24, 2007 Posted January 24, 2007 i think i know what ur thinking of 1upd. idk how though.
Fynbos Posted January 24, 2007 Posted January 24, 2007 You mean you want to enable and disable some units (heros or whatever) at a certain point in game, no matter where they are? That is in the Sandbox.xmls to Bria Tharen! http://img118.imageshack.us/img118/7831/ueawsig4mu9.pnghttp://www.vereinte-nationen.de/german.gif Ich spreche auch Deutsch.
1upD Posted January 24, 2007 Author Posted January 24, 2007 You mean you want to enable and disable some units (heros or whatever) at a certain point in game, no matter where they are? That is in the Sandbox.xmlsHuh? Oh, yeah...But if you remove a hero unit, he'll just respawn...Had that problem with my pilot Luke at first. How do I make a hero not respawn? Wouldn't removing the major hero tag cause a lot of problems? "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Droid803 Posted January 25, 2007 Posted January 25, 2007 (edited) Not really.Just put Yes.Of course, you wouldn;t be able to see them on the galactic map, but thats all. (oh they can be sold too)] EDIT: I'VE GOT IT! I was looking through the EaW Story Parameneters and guess what I found: REMOVE_UNIT(object name)Removes a unit from play permanently. Used on heroes, they won’t respawn. Note that this does not distinguish same-name objects, so if used on a generic unit, all units of that name will be removed (though more can be built). Edited January 25, 2007 by Droid803 http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
1upD Posted January 25, 2007 Author Posted January 25, 2007 Not really.Just put Yes.Of course, you wouldn;t be able to see them on the galactic map, but thats all. (oh they can be sold too)] EDIT: I'VE GOT IT! I was looking through the EaW Story Parameneters and guess what I found: REMOVE_UNIT(object name)Removes a unit from play permanently. Used on heroes, they won’t respawn. Note that this does not distinguish same-name objects, so if used on a generic unit, all units of that name will be removed (though more can be built). But I tried that, and it respawned...I'm afraid people are going to steal my idea. Could you please wait until tUM V2, then I'd be ok with everyone using it. "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
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