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Posted

Hey,

 

I've got a model that's I'm trying to get into EaW. So far it's been hard due to little help and but I'm getting the hang of it. So far I've got a model in .max format and a texture file to go along with that in .tga format. All I need now is to hardpoint it. Could someone either show me a great hardpointing tutorial or help me with it? Also I'm not sure but I think I still need bones too.

 

It'll get a special ability that makes it fire the Rogue Squadron's Lucky Shot three times, a bridge, two engines, five or six missle launchers on it's port and starboard side and perhaps some more but that's mainly it.

 

Thanks.

Posted

Swgbex has some tutorials on his site for preparing models for exporting to the game.

 

Particularly, you may be interested in his Engines Tutorial.

http://www.ultimate-eaw.com/images/jones2.gif
Posted
No I can't really use that. He uses a model from warlords and uses an approach I can't follow. I'm still playing a bit with it, but I'm not doing too well a job.
Posted

The one that i always check (maybe even 3 times a day :P) is the gmail one

I got your message either way.

http://www.swgbex.com/sig.jpg

Hehe IA 2 venator :P

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