Lord_of_the_Sith Posted January 8, 2007 Posted January 8, 2007 Boys I's like to make explosions more spectacular even for the new models added.I want big flashes,fire,smoke arond the ships while it goes into oblivion and make it slow.Anyone nows how to do this?I appreciate your help.Thx
vaders_Legion Posted January 9, 2007 Posted January 9, 2007 idk if u can make it slow unless you make the animations slower but if u put an explosion with the deathclone model for example heres the normal moncal deathclone in the spaceunitscapital.xml file TEXT_UNIT_CALAMARI_CRUISER RV_MONCALCRUISER_D.ALO Unit_Calamari_Death_SFX 1.0 -290.0 0.25 0.4 0.05 0.02 5 Rebel capital_ship CAM_Calamari_Cruiser_Die.tec true supposedily i think u can make the explosion MUCH BIGGER if you do this RV_MONCALCRUISER_D.ALO, (explosion name) this is theoretical and has not been tested yet but u can try
DragonShadow Posted January 9, 2007 Posted January 9, 2007 putting in multiple models for the deathclone will probably crash the game... http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
Lord_of_the_Sith Posted January 9, 2007 Author Posted January 9, 2007 I will try this. I hope it will work.I was trying to have bigger explosions especially for large capital ships.More over as I like models around especially from SAU and Space Add on, I would like to have better and slower death animations like in the stock game. My lack is that I can't model so my only hope is to do something via coding.THX for the help. I hope you may provide more about this in the future.
Droid803 Posted January 10, 2007 Posted January 10, 2007 Some fixes I've found: Change the Death Explosion for the hardpoints - destructable hardpoints emit their explosion again once the ship is destroyed. (Use Friggin_Huge_Explosion_Space).And you can change the death explosions on the ship to that too. The explosions on death clones are timed, and they trigger specified explosions. You'll need to re-export to get huuuuge explosions everywhere tho. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Lord_of_the_Sith Posted January 10, 2007 Author Posted January 10, 2007 Thx a lot for the clue.But what you mean for re-export?
jonesy Posted January 10, 2007 Posted January 10, 2007 Thx a lot for the clue.But what you mean for re-export? You have to work on the death clones (as they are animations) in 3ds max, and then export them to .ala format (alamo animation). So if you have a custom model that you can load up into max, you can edit the death explosion for it and add new or bigger explosions to the animation track and then re-export it. If you're trying to add on explosions to the game's death clones, there's nothing you can do with that -- we can't import .alo and .ala formats yet. http://www.ultimate-eaw.com/images/jones2.gif
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