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Modding FoC


MonkeyBiz
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Hmmmm, have you actually got it yet to see how the layout is?? By the sounds of it the answer is no. Therefore you can't make that kind of assumption. In modding the many games i have in the past, I've found out that the amount of files that you have in large scale projects can run into several thousand, so who cares how many files the game has. As long as its moddable to a high degree.
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Any idea how difficult it will be to transfer mods over from EAW to FOC? The one that concerns me the most is the scale mod. Putting all the new units to scale. I used a mod not longer after I bought EAW that put all the ships into proper scale. Matter of fact, I think everybody did.  ;)
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XML and the joys of structure ;D

 

The modding of this game is SOOO flippin easy with the way they implemented the expansion stuff in easily recognizable separate files. Most of the mods you have should work without problems because the game "adds" most of the expansion vs changing the old stuff. Great job Petro!

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XML and the joys of structure ;D

 

The modding of this game is SOOO flippin easy with the way they implemented the expansion stuff in easily recognizable separate files. Most of the mods you have should work without problems because the game "adds" most of the expansion vs changing the old stuff. Great job Petro!

YEAH!!!!!!!!!!!!!!!!!!!!

 

I have been wondering, hoping, pondering, "Will Petro be nice and include NEW files with NO new code?"

 

And I guess you answered my question. I CAN'T WAIT FOR THE 13th!

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

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WHile you can port mods and stuff, you still have to update them with FoC code.  Plus, it's a pain in the DONKEY to was through all those files.  I personally wish they didn't add and used the same XML's.  Along with tell us how to make new abilities.

http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpg

http://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif

 

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Hmmm. If you have new XML you may easily overwrite with the mod one while keeping only some to be modified,those which include the new faction.

If you have the same XML but updated it may easier to recgnize but you need to reinclude the new code of the mod in the files.

It's hard to see.Someone should try both ways.

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I actually like the idea of seperate unit files, if theres an exception with a ceratain unit, you dont have to search through different files to find it when it has its own... :)
http://i110.photobucket.com/albums/n115/swfan654/swf4.jpg
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It tells you where the problems in the XML files are! IT HAS AN XML PARSER! WE'RE SAVED!

 

What does?

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

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Forces of Corruption has a built in mod parser that checks all the XML files and tells you which one is causing a problem.

 

The problem for me is that in this case, it's Hardpoints.xml. And I don't know where the logfile is to tell me where the problem is. Arg!

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Oh crap........I spoke too soon.......

 

How will I get through this one??

 

I was having trouble modding standard EaW..........

 

EDIT:

It tells you where the problems in the XML files are! IT HAS AN XML PARSER! WE'RE SAVED!

:o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o :o

 

Wahoo! I spoke too soon again!

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

Anybody who thinks Palpatine is a sepratist knows NOTHING about star Wars

When in doubt- rocket it.

Dowload The Underworld's Might beta from Filefront!

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I've solved the biggest problem in modding EaW, thanks to Forces of Corruption. If you boot up FoC with a bad XML, it'll tell you which XML is has a problem with. Using the Microsoft XML Notepad, you can pull up the XML and it'll tell you where the syntax errors are.

 

So now I've got balancing things to go fix. Hooray.

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