Lebarronn90 Posted July 16, 2003 Posted July 16, 2003 I got this from the FAQ link but I'm not sure I understand it. · Build ships without losing energy value to systemsIf you need fleets but your systems are low or out of available energy slots, change the destination of the construction to a neutral system (it can be habited or inhabited). The ship will still have a cost in maintenance and refined points, but it will save energy. Ships do not use energy just maintenence points. Shipyards use energy but you cannot send them to a neutral planet only one you posess. Is this something that can be done with RebEd because I don't use it and if so that would explain my confusion. If it's not a rebed feature somebody please explain this thanks Play For Fun.....Play To Win.....But Most Of All Play With Honor
Guest Scathane Posted July 17, 2003 Posted July 17, 2003 That's a very good question, especially since I posted it. I found it in a strategy guide and just pasted it into the FAQ. I first thought it was the maintenance pool but that doesn't work. I don't know! Maybe someone else has a suggestion?
dude21 Posted July 21, 2003 Posted July 21, 2003 I was also very confused about this FAQ I tried it but nothing unexpectable happens sorry I could not help u mates "I am growing stronger with the Force"
Guest Scathane Posted July 21, 2003 Posted July 21, 2003 I guess I might as well delete it then... Good of you guys to notice! If you find anything else out of the ordinary, please let me know...
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