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Empire at War Community Update


Delphi-PG
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Hi Guys,

 

We just wanted to give everyone a quick update on our next patch.

 

Patch 1.03 is nearing the final phase of testing and we are expecting it to be released next week. The patch contains a wide array of updates and fixes resulting from feedback we have received from the community. Most importantly, connectivity issues should be greatly reduced. Along with fixes and tweaks made to the net code, we’ve added a new feature that will allow the host to “Test Connections” before the game launches to ensure connectivity is 100%.  You may have also noticed some changes to the Star Wars: Empire at War GameSpy portal pages. We're revamping the ladders artistically as well as adding a few new stats to both the ladders and player profiles including disconnects/ out of syncs, favorite side, favorite ladder, best win streak and worst loss streak. Check them out when the patch goes live!

 

As an added bonus, patch 1.03 contains new content including 1 new land tactical multiplayer map (Corellia) that utilizes the single-player reinforcement pop cap system; per the request of the community. In addition we’ve added a brand new 43 planet multiplayer campaign map that will give fans hours upon hours of EAW online mayhem. This is our way of saying thanks for all the support!

 

We are also hard at work on the editor and will provide more detail on the release date and contents as soon as we can.

 

Both the Petroglyph and LEC teams appreciate your passion, enthusiasm, patience and support for Empire at War. We couldn't do it without you!

 

Thank you!

 

Cya online

 

--------------------------------------------------------------------------------

 

Patch 1.03 Notes

 

New Content

 

* Added a new Multiplayer Land Skirmish map: "Corellian Countdown." This Skirmish map allows players to raise their own population cap by taking control points. This is similar to how land maps in Campaign games work.

* Added a new 43 Planet Multiplayer Campaign Map: "Lines are Drawn." This is a larger Campaign map that contains all of the planets from galactic map used in the story.

 

New Features

 

* Added an "ignore" button to the Internet lobby. Ignored player chat is not seen in any Internet dialog, and Ignored players are shown in a different color in the player list.

* Added "Quality Lights" to the multiplayer game lobby screen to indicate connection performance between players. Detailed ToolTips will also display when the mouse cursor is hovering over the "quality"

lights.

* Added a "test connections" button to the multiplayer game lobby screen that allows players to test out their connections with other players in a match before starting.

 

New Fixes

 

* Corrected several issues that caused Quick Match to hang indefinitely.

* Corrected an issue where Quick Match would connect more than two players to a game, resulting in a sync error.

* Several stat exploits that have been discovered and abused have been corrected. As a result, the GameSpy Arena 1v1 Space Skirmish, 1v1 Land Skirmish and 1v1 Campaign ladders will be reset. It is important to note that the ladders will remain populated. However, the current stats will be cleared to coincide with the 1.03 update as this levels the playing field allowing all players to fairly earn a ladder rank.

* Victory movies can now be skipped in multiplayer games.

* Corrected an issue where AT-ATs would stop moving when tow-cabled by Rebel speeders, allowing players to stop the unit from suffering a successful tow-cable attack.

* Client player in a match is now allowed to change color/faction after pressing accept.

* Increased Multiplayer stability for LAN and Internet games.

* Corrected an issue that caused CD-Keys to become invalid when playing on Limited-User Windows profiles.

* Corrected several text issues, including the removal of references to the Venator and corrections for "missing" text problems.

* Corrected an issue that allowed Empire heroes to be placed on the Death Star.

* Numerous other improvements and corrections have also been made in this patch.

 

 

Balance Issues

 

* Improved targeting priority for AI when fighting Star

  Destroyers.

* Increased the tractor beam hard point health from 100 to

  150 for Star Destroyers.

* Increased the Garrison spawn time from 15 seconds to 25

  Seconds for most buildings.

Edited by Cain

Delphi-PG

Game Designer/Community Rep

http://www.petroglyphgames.com

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Like everything except two things, both of which are conditional. By saying that the AT-AT can no longer stop while being tow-cabled, does that mean we can't use the Stop command to make it stop?

 

And as for the no heroes on the Death Star...curses! That was my only way of making the Death Star selectable...though since the model has no bones I guess anymore that that was a moot point...meh. Oh, I'm drifting off onto a little project I had going that failed miserably...

 

Anyway, sounds awesome! Gotta try that Corellia map...

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

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Thanks for the update.  Although I'm not sure how measurable it would be for me, since I do primarily single player stuff.  I suppose I'll still grab it though for its LAN stuff - never know when that will come in handy.

 

A question regarding the map editor for when you can answer it...

 

Can we edit in where we place build pads for instance?  Just seems on the avialable maps that some of these are a bit too spread out in some instances to be worth it, strategically speaking.  Although I have to admit it now, that I probably have not seen an entirely built up map yet to know if all the build pad placements made total sense.

 

I am curious to know if something can be done in campaign modes and others where it appears the AI won't build much beyond a particular tech level or build bigger stations.

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Those 3 things in balance is all ? what about obsolete fighters, overpowered corvettes, overpowered rebel artilery and plex soldiers ?

What about stupid AI ?

 

Dont wanna sound like ass im very grateful for upcommin patch, but increasing tractor beam hardpoint health was somewhere in the lowest parts of balancing :/

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just a quick question - very important for me and a few others - I've only got a Samsung DVD Writer. After installing the patches, doesn't care if 1.01 or 1.02, the game tells me to put in the original DVD ... So I have to play with the unpatched game, which for me means, that I cant play online. Will that be fixed?
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Yes, about modding tools, I have loads of questions:

- what will the official modding tools do? A map editor? A mod launcher (probably not)? Graphics converters?

- can I do a TibEd for EAW? Can I do that safely? Or will it become obsolete as soon as the mod tools arrive? ;)

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Those 3 things in balance is all ? what about obsolete fighters, overpowered corvettes, overpowered rebel artilery and plex soldiers ?

 

 

Connectivity was our primary focus. We'd rather fans be able to play the game than deleiver a ton of balance changes with limited playability. Patch 1.04 will have balance tweaks you seek. Because connectivity was our primary concern and focus, replays also took a back seat until 1.04.

 

 

So in summary, expect 1.04 to have a heap of balance updates for both sides.

Delphi-PG

Game Designer/Community Rep

http://www.petroglyphgames.com

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Those 3 things in balance is all ? what about obsolete fighters, overpowered corvettes, overpowered rebel artilery and plex soldiers ?

 

 

Connectivity was our primary focus. We'd rather fans be able to play the game than deleiver a ton of balance changes with limited playability. Patch 1.04 will have balance tweaks you seek. Because connectivity was our primary concern and focus, replays also took a back seat until 1.04.

 

 

So in summary, expect 1.04 to have a heap of balance updates for both sides.

And mods dowloadable from servers runing it?

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