Mr.Caine Posted March 17, 2006 Author Posted March 17, 2006 How do you get xtra planets to work in the campain? I used the galaxy mod and i got double planets on top of each other for some strange reason. How do I get turbo lasers to attack air craft? http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
Saron2of4 Posted March 19, 2006 Posted March 19, 2006 Let us know when you'll release this.Looks interesting. "The attack on me by the Jedi has left me physically deformed. But, my Resolve has never been Stronger"Palpatine
Mith_rawn_undo Posted March 19, 2006 Posted March 19, 2006 Nice mod, just one question though. Do your fighters actually dogfight? And really fly around like they do in Space or do they just hover around like snowspeeders? I got fighters to work, it just doesn't look that cool, when for example an X-Wing fires his lasers while flying straight forward, and the lasers magically fly towards the ground (building,fighter) in a steep angle. It would be cool if they would actually make an attack run.So did you manage to do this? On one of your screens it looks like that, could be only by chance though. I would be veerry please if you could tell me how to do that, if you know.
Obi-Wan Kenobi Posted March 19, 2006 Posted March 19, 2006 How about changing the fires_forward line of spaceunitsfighter.xml to yes, or changing the turret rotate degrees line to 0. http://www.bolt.com/FyroKid/audio/371863?cn=SEARCH_3%20doors%20down_PAGE1
Obi-Wan Kenobi Posted March 19, 2006 Posted March 19, 2006 I've just done it, and it works for me. Hope it helps. ;D http://www.bolt.com/FyroKid/audio/371863?cn=SEARCH_3%20doors%20down_PAGE1
Mith_rawn_undo Posted March 19, 2006 Posted March 19, 2006 You did change only those two Values and it works?They still fly around stupidly if I do that. Did you change the Fighter_Locomotor to Flying_Locomotor?
EJMM Posted March 19, 2006 Posted March 19, 2006 I tried adding the x-wing to the ground, but it didn't worked, I used an Speeder variant, like this: 2 40.0, 40.0 Generic_Shadow TEXT_UNIT_X-WING AT_AT_Walker AT_AA_Walker UC_Empire_Buildable_Anti_Aircraft_Turret TEXT_TOOLTIP_SPEEDER TEXT_ENCYCLOPEDIA_CLASS_SPEEDER RV_SnowSpeeder.ALO 0.985 1.2 15 40 6 5.0 2.0 .2 .2 5.0 4.5 2.5 20 Frigate Land Solo 4 50.0 150.0 5.0 false 200 SELECTABLE, POWERED ABILITY_COUNTDOWN, FLYING_LOCOMOTOR,REVEAL,HIDE_WHEN_FOGGED, AMBIENT_SFX,UNIT_AI,TARGETING,WEAPON,STUNNABLE, WIND_DISTURBANCE,DAMAGE_TRACKING False Speeder Yes Rebel 0 Armor_Speeder 8 40.0 0 190 0 1000 999 0.0 400.0 300.0 20.0 50.0 8.0 Proj_Snowspeeder_Laser_Cannon 2.0 8 0.2 Infantry, 20.0 Vehicle, 1.0 Air, 2.0 Structure, 10.0 P_Smoke_Small02.alo Medium_Explosion_Land Yes 0.2 2.0f Medium_Explosion_Land Unit_A_Wing_Spinning_By true 100 5 0.1 Unit_Snow_Speeder_Fire Unit_Select_X-Wing Unit_Move_X-Wing Unit_Fleet_Move_X-Wing Unit_Attack_X-Wing Unit_Guard_X-Wing Unit_Assist_Move_Assault_Speeder Unit_Assist_Attack_Assault_Speeder Unit_Snow_Speeder_Death_SFX Unit_SnowSpeeder_Fly_By 5 7 Unit_X-Wing_Cinematic_Engine_Loop RHD_Unit_Destroyed RHD_Reinforcements_En_Route RHD_Reinforcements_Available RHD_Reinforcements_Cancelled i_button_rebel_speeder.tga Air | AntiStructure Flying 1x1 yes 1 1 1 1 Yes Yes 50.0 200.0 150.0 5.0 AntiVehicle 200.0 Solo Flying 50 User_Input 10.0 100.0 1.0f 2.5 5 ALPHA W_Cable.tga 110 140 300 0.62f 2.0f AT_AT_Walker, Veers_AT_AT_Walker True 60 http://miniprofile.xfire.com/bg/bg/type/2/Darksitheduardo.png
Mith_rawn_undo Posted March 19, 2006 Posted March 19, 2006 Well you should atleast change the Model in
Mr.Caine Posted March 19, 2006 Author Posted March 19, 2006 (edited) You forgot to put in the groundcompaines for the rebels. I'll gotta release a beta soon but i gotta work out this lag issue 1st. The fighters act like speeders still and dont engage each other. I did add the fighter locomotovie but the fighters went through the ground and crashed into each other and died. Funny moment. It just looks weird, but they'll move fast like in space. http://i10.photobucket.com/albums/a105/333Super/Firesraysinaction.jpgFiresparys are avaliable at Tech Level 3. They are excellent anti fighter and carry protons. Id give it a discount if you controlled Kuat since its there design but i dont know how to do that. Anyone know? http://i10.photobucket.com/albums/a105/333Super/Surrounded.jpg http://i10.photobucket.com/albums/a105/333Super/Surrounded2.jpg http://i10.photobucket.com/albums/a105/333Super/Hoth.jpg All ranges have been increased, battles are more intense. http://i10.photobucket.com/albums/a105/333Super/March.jpg http://i10.photobucket.com/albums/a105/333Super/T4B.jpgT4B Heavy Tank, Rapid fire and strong shields. Tears up the battle field. http://i10.photobucket.com/albums/a105/333Super/ATSTS.jpgNew ATSTs with concussion missles and chain guns. Infanty is nothing. Like i said before ATSTs turn around slow. The best thing to do is distract it with a light tank. (Its shields can take punishement but not long) and hit it with some PLEX troops from the rear. Edited March 19, 2006 by Mr.Caine http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
Obi-Wan Kenobi Posted March 19, 2006 Posted March 19, 2006 I've managed to make the x wing a ground fighter, but when I come to deploy it or bring it down from space, there is no model! What have I done wrong? I've given it a ground model name and everything! http://www.bolt.com/FyroKid/audio/371863?cn=SEARCH_3%20doors%20down_PAGE1
Saron2of4 Posted March 20, 2006 Posted March 20, 2006 Mr.Caine I hope you release that soon ;D . "The attack on me by the Jedi has left me physically deformed. But, my Resolve has never been Stronger"Palpatine
Mr.Caine Posted March 20, 2006 Author Posted March 20, 2006 That depends i have to ask a lot of people if i'm allowed to use there work even thought i take no credit. I dont wanna get sued over something as dumb this so I just have to wait and see. http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
Saron2of4 Posted March 20, 2006 Posted March 20, 2006 If not help me get things to be like that size wise too. I like how you made those Storm Troopers etc look way smaller than the AT_AT etc.. "The attack on me by the Jedi has left me physically deformed. But, my Resolve has never been Stronger"Palpatine
Mith_rawn_undo Posted March 20, 2006 Posted March 20, 2006 You've asked about adding price reduction to firesprays:Its quite easy.Take a look at the planets.xmlthere should you find sth like this: Star_Destroyer 0.20 9 Yes Essentially you just change the applicable Unit_Types, you can simply add you name for the firespray in there.
Mr.Caine Posted March 21, 2006 Author Posted March 21, 2006 Ok thanks man, can I add or do I have to replace? http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
DragonShadow Posted March 21, 2006 Posted March 21, 2006 That depends i have to ask a lot of people if i'm allowed to use there work even thought i take no credit. I dont wanna get sued over something as dumb this so I just have to wait and see. Well, you can't get sued since it's not copyrighted material, but it is polite to at least ask. And if they don't respond (I've had that problem), well you tried... http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
fortune faded13 Posted March 23, 2006 Posted March 23, 2006 wowsers. looks pretty amazing i saw that someone posted the link to the Pirates at War mod from filefront. that would be sweet if you had capital ships in land battles. too bad your mod doesnt work for me
Mr.Caine Posted March 25, 2006 Author Posted March 25, 2006 Stripped down version of my mod still the same non the less. I need beta testers and so far you guys look enthusatic... So download away and tell me what needs changing and modifying. Sorry if the downloading is a little long its the mp3s http://d60.yousendit.com/E/1V0ZRQ2JXOFVR1WMPXAKSPMECD/UBER7.zip http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
DragonShadow Posted March 25, 2006 Posted March 25, 2006 Stripped down version of my mod still the same non the less. I need beta testers and so far you guys look enthusatic... So download away and tell me what needs changing and modifying. Sorry if the downloading is a little long its the mp3s http://d60.yousendit.com/E/1V0ZRQ2JXOFVR1WMPXAKSPMECD/UBER7.zip Yeah, those'll do it. The mod I'm working on has 134 mb of music from other Star Wars games added in. I wonder how much rar-ing it will shave off? Not much, I'm pretty sure... http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
Mandalore Posted March 25, 2006 Posted March 25, 2006 Sweet, thanks Mr. Caine. I have been waiting for this mod. Great Job.
Mr.Caine Posted March 25, 2006 Author Posted March 25, 2006 How can i make infantry fire at further targets? I changed the target attack range but it doesnt work for infantry it only works of other units. http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
Mr.Caine Posted March 26, 2006 Author Posted March 26, 2006 I added a wookiee warrior as an infiltrator. and... more screens. http://i10.photobucket.com/albums/a105/333Super/ATAT.jpg http://i10.photobucket.com/albums/a105/333Super/BIG.jpg http://i10.photobucket.com/albums/a105/333Super/Fighting.jpg http://i10.photobucket.com/albums/a105/333Super/INthebattle.jpg http://i10.photobucket.com/albums/a105/333Super/ISD.jpg http://i10.photobucket.com/albums/a105/333Super/Nightfight.jpg http://i10.photobucket.com/albums/a105/333Super/Scalecomp.jpg http://i10.photobucket.com/albums/a105/333Super/Wookiees.jpg http://i10.photobucket.com/albums/a105/333Super/BESERKER.jpg
Saron2of4 Posted March 26, 2006 Posted March 26, 2006 Hmm I've found a few things that need a change for the two new troops at the end for the Empire they are missing text entry completly. Also what's up with the Vader looking TIES? Also where is the buildable POD walkers I think that would be a great addition. Also somebody made another mod that allowed TIES as well as V-Wings buildable but they where made avaliable on the second roll next to the Space Station Upgrade/Sensor Array row(where you put the FireSpray).That would allow you to still build some of the ships you'd like ie Venators because after a Space Station 3 you can't build. Anyway also Pirates. Think about adding them on some more planets. If you like I'll do that up real quick and let you know. Did you mean for the Empire to have the Rebel Marauder Missle Ship? "The attack on me by the Jedi has left me physically deformed. But, my Resolve has never been Stronger"Palpatine
FormulaRedline Posted March 26, 2006 Posted March 26, 2006 There are too many TIE's on the Imperial Build Tab...TIE Fighters and TIE Bombers show up twice. And yeah...there is the whole Vader TIEs thing. I haven't used it yet, is it a squad of TIE Advanced? If so, I think there might actually be an icon for this. And the description should be changed to actually reflect whatever it is. The scaling is pretty neat, I like AT-ATs towering over everything. In space though, did you just make up the scaling or going by "real" numbers? The ISDs just seem HUGE compared to the VSDs. Also, I might suggest scaling everything down a bit (I know...big job) so your forces don't start across the whole map. Victory Mod - Space Ships in Land BattlesLegacy of War - Staff Member
swgbex Posted March 26, 2006 Posted March 26, 2006 How can i make infantry fire at further targets? I changed the target attack range but it doesnt work for infantry it only works of other units. anyone know. im also tryin.. but not workin :/im thinking maybe its got to do with the fact that its in a squad.. i havnt seen a mod that actually got troops to fire farther.. i tried copying the rebel plex trooper code and just changin a bit.. but it still fires at the same range.. as most other troopers.. maybe a bit more . http://www.swgbex.com/sig.jpgHehe IA 2 venator
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