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Posted

As for unused models, they'va all been given a unit in-game. Check for the Killer Penguin, Prince Xizor, Navy Trooper, Shadowclaw, Virago, and Moldy Crow mods on this forum. Those are the only unused models in the shipped game.

 

that is extemly wrong dude did u even look  thare is 1,572 (or so my pc says) models in models.meg

 

i think only about 400-500 are used

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Posted

One word. PROPS

 

Edit: Actually, there's two words. ANIMATIONS and PROPS

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

Posted
lol...forgot about that other third word: HARDPOINTS. ;D

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

Posted

ok so 800-1000 used

 

Dude, way more than that. Even the skyboxes, lasers, and the scrolling Star Wars text in the openers have models. ;D

http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg

 

http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg

  • 2 weeks later...
Posted

Could you make it read FoC's textures from it's .MEG?

 

I've been really wanting to check out those skins-and I don't want to copy them all over again

"I feel fantastic and I'm

Still Alive

and when you're dying I will be

Still Alive

and when you're dead I will be

Still Alive

STILL ALIVE"~GLaDOS

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Posted

Could you make it read FoC's textures from it's .MEG?

 

I've been really wanting to check out those skins-and I don't want to copy them all over again

 

Yes, but since it doesn't find FoC's path automatically yet (it will in the next release), you should specify it manually on the command-line. I.e., run the game like:

 

AloViewer.exe "C:\Games\Star Wars Empire at War Forces of Corruption" "C:\Games\Star Wars Empire at War"

 

Of course, supply the correct paths. This will override the automatically found paths with those two paths.

  • 1 month later...
Posted

Any chance you can build in a scale function in the next version so we can make scale adjustments using the .alo viewer rather than having to put it in to the XMLs and then booting up the game?

 

Just a suggestion :)

Posted

You can't really see exactly how bug the model is in ALO viewer (yet).

 

A scale function would require modifying the model, but *suggestion* the ability to compare two models for scale and change scale_factor on both would be nice :)

http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg

"That was fun"

  • 2 months later...
  • 2 weeks later...
Posted
Good idea, Monkey.

to Bria Tharen!

 

http://img118.imageshack.us/img118/7831/ueawsig4mu9.png

http://www.vereinte-nationen.de/german.gif Ich spreche auch Deutsch.

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