Stellar_Magic Posted March 14, 2006 Posted March 14, 2006 Okay, my experimentation has led to some interesting ideas of my own, but I'd like to share them with you before moving to the next steps. This thread is dedicated to the debate of unit composition of infantry squads. Each company includes five squads, but what we'll be doing is debating the load out of each individual squad, for each arm of the Imperial Military. The first two squads have already been implemented. Stormtrooper Squad: 10 Men5 Stormtroopers with Blaster Carbines (3 shot burst fire, 300 meter range)1 Stormtrooper with a Repeating Blaster (6 shot burst fire, 400 meter range)4 Stormtroopers with a Blaster Rifle (Single shot firing, 400 meter range) Stormtrooper Scout Squad: 3 Men3 Scoutroopers with Blaster Pistols (Single shot firing, 120 meter range) Imperial Army Squad: 10 Men6 Troopers with Blaster Carbines (3 shot burst fire, 300 meter range)2 Troopers with Flechette Guns (10 blasts per shot, 120 meter range)2 Troopers with PLX-2M Micro Torpedo Launchers (5 shot burst fire, 400 meter range) Imperial Fleet Squad: 10 Men4 Troopers with Blaster Pistols (Single shot firing, 120 meter range)4 Troopers with Blaster Carbines (3 shot burst fire, 300 meter range)2 Troopers with Blaster Cannons (Single shot firing, 400 meter range) Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Controller Posted March 14, 2006 Posted March 14, 2006 i think the scout squad should be made up of 4 Scoutroopers with Blaster Pistolsbecause of in ROTJ when one of the Ewoks steals a speader bike there are 4 of the scoutroopers http://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
Stellar_Magic Posted March 14, 2006 Author Posted March 14, 2006 You mean, make them a 4 man lance (Imperial term for a team of four bikerscouts)... that could work. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Jobiwan7 Posted March 14, 2006 Posted March 14, 2006 I'm curious as to why you're adding fleet troopers. Didn't they just fight on ships? I've always thought as stormtroopers as the soldiers of the Empire, like the clones were. Where have "army troopers" been seen besides a few sourcebooks? Well, that's just my opinion. Do with it what you will. The mixed squads sound awesome, by the way. "God, I love complexity." -Stellar_Magic
Stellar_Magic Posted March 14, 2006 Author Posted March 14, 2006 The Thrawn Trilogy points out that Stormtroopers were only a small portion of imperial ground forces, they were the elite much like the SS of Hitler's Germany. It's just that in the films all you see are the really important things... places that stormtroopers would be employed. I'll have to do some skinning to get all the units I want in, in. Also in the Thrawn Trilogy the force sent by Thrawn to assault Karrde's Mrykr base was composed of imperial army troops. Finally, if fleet troopers are used exclusively on ships why are rebel fleet troopers employed everywhere in the books and games? Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
DragonShadow Posted March 14, 2006 Posted March 14, 2006 The Rebels aren't exactly flushed with personnel. They need to use everyone they have in as many tasks as possible. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
swgbex Posted March 14, 2006 Posted March 14, 2006 u could say the same thing about their equipment too but i have a small itsy bits problem with mixed squadshow will this work in terms of range example.. Imperial Fleet Squad: 10 Men4 Troopers with Blaster Pistols (Single shot firing, 120 meter range)4 Troopers with Blaster Carbines (3 shot burst fire, 300 meter range)2 Troopers with Blaster Cannons (Single shot firing, 400 meter range) ok so the people with 400 memter range would fire right.. but what about the other units.. they woulnt be able to fire with the 8 other troopers because they dont have the range.. but simple they just get closer.. but then the troopers with 400 meter range would have to get as close as 120m so that every unit could fire.. since they have to travel in a group..since we dont have "stand ground" stances we cant really effectively allow some troopers to have guns with 400m ranges when in a group with people that have a 120 m range pistol the only solution is to allow the spacing in the squad get up to 300 m apart... or how ever needed but that almost defeats the purpose of a squad .. http://www.swgbex.com/sig.jpgHehe IA 2 venator
DragonShadow Posted March 14, 2006 Posted March 14, 2006 Better to keep unmixed squads, at least in terms of weapon range if not weapon/unit type. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
Stellar_Magic Posted March 15, 2006 Author Posted March 15, 2006 Actually, the multiple ranges work well... Just park a unit in an area you want defended and the unit will sit there and shoot at anything that gets in range. Tell it to attack and it will close to point blank range and engage the enemy, and both sides do this so its no big deal. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Jobiwan7 Posted March 15, 2006 Posted March 15, 2006 The mixed squads add a degree of realism, I think. It just feels right. Also, a concern I had regarding army troopers is the question, "why would you train army troopers when stormtroopers are so much more effective?" The fact that several are armed with torpedo launchers answers this question, so I do support the army troopers' inclusion, now. Using this "mixed squad" method, would it be possible to, say, give vehicles an escort of infantry? "God, I love complexity." -Stellar_Magic
Stellar_Magic Posted March 16, 2006 Author Posted March 16, 2006 I don't know if we'll be able to do that... but one thing that will have a lot of an effect on what units you build will be their expense. Stormtrooper armor costs 9,000 credits a set, but the armor worn by fleettroopers and army infantry cost less then a thousand credits a set. Stormtroopers are pretty darn expensive infantry. I'm also thinking about adding imperial and rebel militia as buildable units. Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
Controller Posted March 17, 2006 Posted March 17, 2006 You mean, make them a 4 man lance (Imperial term for a team of four bikerscouts)... that could work. thats what it was, i've been looking for that term for ages ;D http://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
1upD Posted October 7, 2006 Posted October 7, 2006 Okay, my experimentation has led to some interesting ideas of my own, but I'd like to share them with you before moving to the next steps. This thread is dedicated to the debate of unit composition of infantry squads. Each company includes five squads, but what we'll be doing is debating the load out of each individual squad, for each arm of the Imperial Military. The first two squads have already been implemented. Stormtrooper Squad: 10 Men5 Stormtroopers with Blaster Carbines (3 shot burst fire, 300 meter range)1 Stormtrooper with a Repeating Blaster (6 shot burst fire, 400 meter range)4 Stormtroopers with a Blaster Rifle (Single shot firing, 400 meter range) Stormtrooper Scout Squad: 3 Men3 Scoutroopers with Blaster Pistols (Single shot firing, 120 meter range) Imperial Army Squad: 10 Men6 Troopers with Blaster Carbines (3 shot burst fire, 300 meter range)2 Troopers with Flechette Guns (10 blasts per shot, 120 meter range)2 Troopers with PLX-2M Micro Torpedo Launchers (5 shot burst fire, 400 meter range) Imperial Fleet Squad: 10 Men4 Troopers with Blaster Pistols (Single shot firing, 120 meter range)4 Troopers with Blaster Carbines (3 shot burst fire, 300 meter range)2 Troopers with Blaster Cannons (Single shot firing, 400 meter range) Hey........ You saw my automatic gun code! ;D "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
swgbex Posted October 9, 2006 Posted October 9, 2006 .. a few months too late mate ^^ http://www.swgbex.com/sig.jpgHehe IA 2 venator
Lord_of_the_Sith Posted October 9, 2006 Posted October 9, 2006 This Imperial Army ideas are really good!
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