Star Wars Man Posted March 24, 2006 Posted March 24, 2006 When the engines blow up, the ship should crash, they can mve in space without engines but only with there momentum. With gravity, they should crash. Yeah, I agree...they should crash the moment the engines are destroyed... http://img525.imageshack.us/img525/3269/pffuserbar2globalmodnx9.jpg
FormulaRedline Posted March 24, 2006 Author Posted March 24, 2006 Yeah, I agree...they should crash the moment the engines are destroyed... Apparently you guys haven't heard of repulsors. You really think those giant ships stay in the air through the use of lateral thrust? Victory Mod - Space Ships in Land BattlesLegacy of War - Staff Member
ibyellow Posted March 24, 2006 Posted March 24, 2006 As i don tknow about the tech stuff in the Star Wars Universe i cant be sure but wouldnt the engine provide some power to the repulsers? So may be the do crash but at a slow rate (30 seconds) and half the laser power. If it could be done that is ???
PipfunatUT Posted March 24, 2006 Posted March 24, 2006 so are air speeders and ground units now useless? havent played it yet, just wondering hook'em
DragonShadow Posted March 24, 2006 Posted March 24, 2006 The starships move far too slow in an atmosphere for engines to keep them aloft, that's what repulsors are for. The two systems (ion engines and repulsor engines) are unrelated and separate components of the vessel. In space, repulsor engines are basically useless. In an atmosphere, repulsor fields keep ships up, and engines move them. In smaller craft like airspeeders, the repulsors create both lift and motion. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
Kou Uraki Posted March 25, 2006 Posted March 25, 2006 im still trying to get over how the fuck nebulon B frigates can go on ground combat.
FormulaRedline Posted March 25, 2006 Author Posted March 25, 2006 (edited) so are air speeders and ground units now useless? havent played it yet, just wondering Airspeeders are pretty much useless if you can afford the space units...this is something I should look into. Ground untis in general are not though. Most of the ships are hard pressed to take a planet with turbolaser defenses. However, I changed these turbolasers to not fire on ground untis, so if you can take a ground force straight to the generator, then you can bring in your "space" uits to mop up. Also, captial ships can't get through planetary shields, so if the generator is inside the shields, and the enemy has enough anti-air to keep fighters at bay, you will need to bring in a ground force. I am currently working on balancing all this out, maybe decreasing the cost of shields and turbolasers, and certainly adding more Anti Air. The Empire is pretty much set, in my build I turned the AT-AA into a short range missile spammer (anti-fighter) and the SPMA-T into a real turbolaser like in the movies. See attached screenshots. EDIT: Oh, and I also want to make two versions, one for each side, that you can install where the other side can build both the ground capable version of the unit and the space only version of the unit so that you still end up fighting those units in space. Edited March 25, 2006 by FormulaRedline Victory Mod - Space Ships in Land BattlesLegacy of War - Staff Member
FormulaRedline Posted March 25, 2006 Author Posted March 25, 2006 im still trying to get over how the (censored) nebulon B frigates can go on ground combat. Repulsors. No ship bigger than a blastboat actually flies through the atmosphere using aerodynamically generated lift. Nebulon-B's aren't that massive, especially compared to Victory's and Acclamator's...so where's the conflict here? Go do a search on them, the only ships I put in are ones that have evidence of being atmospheric flight capable (which is why there is no Tartan for instance). Victory Mod - Space Ships in Land BattlesLegacy of War - Staff Member
DragonShadow Posted March 25, 2006 Posted March 25, 2006 Repulsors. No ship bigger than a blastboat actually flies through the atmosphere using aerodynamically generated lift. Nebulon-B's aren't that massive, especially compared to Victory's and Acclamator's...so where's the conflict here? Go do a search on them, the only ships I put in are ones that have evidence of being atmospheric flight capable (which is why there is no Tartan for instance). I don't know. Nebs look a little...fragile, to be flying in and out of planetary atmospheres... http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
FormulaRedline Posted March 25, 2006 Author Posted March 25, 2006 I don't know. Nebs look a little...fragile, to be flying in and out of planetary atmospheres... I don't make this stuff up...I just use what the canon gives me. The trade Federation dropships (things from EPI with giant wings) are also too fragile, they use tensor fields to keep those giant wings attached. I would imagine the Nebulon-Bs use similiar technology. Victory Mod - Space Ships in Land BattlesLegacy of War - Staff Member
DragonShadow Posted March 25, 2006 Posted March 25, 2006 I don't make this stuff up...I just use what the canon gives me. The trade Federation dropships (things from EPI with giant wings) are also too fragile, they use tensor fields to keep those giant wings attached. I would imagine the Nebulon-Bs use similiar technology. That's in space. The Neb is fine for space, I was talking about the stresses of entering an atmosphere. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
FormulaRedline Posted March 26, 2006 Author Posted March 26, 2006 That's in space. The Neb is fine for space, I was talking about the stresses of entering an atmosphere. No, that's in atmosphere. Dropships drop onto a planet, see this entry. Do some searches and you'll find the Nebulon-B's atmospheric speeds. Or go read some of the books. Victory Mod - Space Ships in Land BattlesLegacy of War - Staff Member
Bodin Posted March 26, 2006 Posted March 26, 2006 This mod is very fun to play! Great job. Oh yeah, do you have MSN or Yahoo Messenger? BODiNEmpire at War ModderPFF Moderator
FormulaRedline Posted March 26, 2006 Author Posted March 26, 2006 This mod is very fun to play! Great job. Oh yeah, do you have MSN or Yahoo Messenger? I do, my MSN is foot@mit.edu However, I'm not on all that often, so feel free to e-mail me on that same address. Victory Mod - Space Ships in Land BattlesLegacy of War - Staff Member
noian Posted March 26, 2006 Posted March 26, 2006 I'm using the mod for my imperial Shipyard of Kuat GC (which has a 20 turn limit), It seems that Destroyed rebel Neb-B's don't show up on the end screen for some reason.Is there any ground unit that can counter neb b's? (I've tried at-aa but they were crushed before the first volley) http://www.lucasforums.com/images/avatars/tiedefender.jpgMay the force be with you, always. http://homepage.ntlworld.com/susangillan/EDF-Avatar-X-Wing.jpg http://www.userbars.com/galerie/images/files/3/4/ffuser.jpghttp://www.pixelpwnage.com/sigs/grouptag.jpg.Check for Updates!...Imperial Assault II Mod for Empire at War!!.....Empire at War Nexus, Modding for a Galaxy Far Far Away!!!.......Use the Spell Check Feature People!!!!.........International Battlefront Clan!!!!!.....
FormulaRedline Posted March 26, 2006 Author Posted March 26, 2006 I'm using the mod for my imperial Shipyard of Kuat GC (which has a 20 turn limit), It seems that Destroyed rebel Neb-B's don't show up on the end screen for some reason.Is there any ground unit that can counter neb b's? (I've tried at-aa but they were crushed before the first volley) Yeah, I too have noticed that destroyed units don't show up sometimes, and sometimes they do. I'll need to see how this mistake repeats and see if there is anything I can do about it. As for the ground units...my temporary recommendation would be to have another, faster unit scout ahead for the nebulon-Bs an ddistract their fire while you get them with the AT-AAs. In the future though, you'll be able to use the SPMA-Ts (see screenshots a few posts above ) Victory Mod - Space Ships in Land BattlesLegacy of War - Staff Member
PipfunatUT Posted March 26, 2006 Posted March 26, 2006 Will SPMA-T's will only be able to fire on capital ships? that seems logical. Also if they could hit fighter it would make the AT-AA's useless. Also GREAT mod... cant wait for the semi balanced version to come out... any ideas? hook'em
Darth Vader Posted April 5, 2006 Posted April 5, 2006 could this mod be compatible with the Imperial Royal elite guard mod? - I have you now! - Obi-wan never told you what happened to your father... - If you only knew the power of the Dark Side... - Evacuate?In Our Moment of Triumph?*BOOM*"Visit Spriters Resource at their new home!"
FormulaRedline Posted April 6, 2006 Author Posted April 6, 2006 could this mod be compatible with the Imperial Royal elite guard mod? What is in that mod? Does it just add a buildable royal guard company? If so, I imagine all you would have to do is make sure the RG company from that mod is cut and paste into the GROUNDCOMPANIESEMPIRE.xml file from this mod...and then include the ground infantry file if they've made one. As for progress on this mod, I'm not sure how I'm going to procede form here. This was mostly just done as a fun demonstration of the possibilities. I'd kind of like to work with someone else on integrating this into a larger "Realism" mod...but I wouldn't do it myself because I'd just be duplicating work others have already done. But if there is interest, I'll certainly look into it. Victory Mod - Space Ships in Land BattlesLegacy of War - Staff Member
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