dookie24 Posted March 4, 2006 Posted March 4, 2006 ~PIRATES Versus Empire~ At the moment ;P Play as pirates with a diverse ground units to exciting Captials fights.Rancor has been added to ground forces of pirates.Watch as your corvettes, frigates and captials move like fighters.Finally, see why pirates are well known? (excessive use with concussion missiles beware) Enjoy! In the future, there will be four factions battling it out so far im not really sure if the pirates will be blacksun or something else.The forth race will be called Zin Imperium being constructed by my partner Nassius. Also, my partner is designing a new galatic campaign to fit our mod. So Cheers! DOWNLOAD Version alpha 2.0 of Pirates At War:http://rapidshare.de/files/14648214/Pirates_At_War_mod_alpha_2.0.zip.htmlDOWNLOAD Balance Patch For alpha 2.0:http://rapidshare.de/files/14269697/Pirates_At_War_alpha_2.0_balance_Fix.zip.htmlNew patch for download: http://rapidshare.de/files/14475881/Pirates_At_War_2.0_second_patch.rar.htmlSecond patch for hardpoints making spacebattles tough!Download Here:http://rapidshare.de/files/14483342/Pirates_At_War_mod_updated_hardpoints.rar.htmlThird Patch:http://rapidshare.de/files/14647759/Pirates_At_War_Third_Patch.rar.htmlMy MUSIC ADDON(300+ mbs):Package 1: http://rapidshare.de/files/14241023/Pirates_At_War_Music_Addon1.rar.html Package 2: http://rapidshare.de/files/14241228/Pirates_At_War_Music_Addon2.rar.htmlPackage 3: http://rapidshare.de/files/14241285/Pirates_At_War_Music_Addon3.rar.htmlPackage 4: http://rapidshare.de/files/14240311/Pirates_At_War_Music_Addon4.rar.htmlPlease extract the files from all four and put them in your data folder located in your gamedata. Enjoy! Launcher update for my mod Pirates At War: http://rapidshare.de/files/14402130/Pirates_At_War_Launcher.rar.html http://img427.imageshack.us/img427/6046/newopenup6vy.png Hello, and welcome to Pirates At War mod! What I need help in:Making more ships not just replacing them.Ideas, I could use them ;PPretty much anything else you can throw at me since im very new at XML, but I hope I can make something great when i'm finished. If anyone wants to help me, I sure can use it. Thanxs. Final Game menus! Game Menu 6 Button: http://img50.imageshack.us/img50/351/gamemenu18fk.png Game Menu 4 Button: http://img50.imageshack.us/img50/6821/gamemenu29ya.png NEW GUI! New GUI for Dashboard enjoy! http://img520.imageshack.us/img520/8837/newdashboard7pw.png New GUI for Galatic Dashboard enjoy! http://img503.imageshack.us/img503/1158/newgalaticdashboard5ul.png
Mikan Cyclone Posted March 4, 2006 Posted March 4, 2006 Looks very good. Except I can't read the text on the launcher. Maybe if you try a different color or font? I don't know, anyway, it looks good. http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
Obi-Wan Kenobi Posted March 4, 2006 Posted March 4, 2006 Any other places that you can put it up for download? Rapidshare takes too long, and doesn't show you the small download screen that other downloads have... http://www.bolt.com/FyroKid/audio/371863?cn=SEARCH_3%20doors%20down_PAGE1
dookie24 Posted March 4, 2006 Author Posted March 4, 2006 I'm gonna be creating a new game menu when the nassius and I start working on our combined mods. I'f theres any other upload free service thats faster i'm all for it.Or any web sites willing to host my mod, seems like EAWfiles dosent want to host them. Enjoy!
dookie24 Posted March 6, 2006 Author Posted March 6, 2006 Hi, heres some of previews on land battles.Having ships, on land battles. Venator hardpoints is all working(except the hanger atm):http://img64.imageshack.us/img64/2139/venatornew8oq.png Venator firing on infrantry with two V-wing escorts:http://img518.imageshack.us/img518/9780/venatornew31lb.png Probably gonna give the option to let the empire have accamlator with couple of tie escorts later.
Adthrawn_pff Posted March 6, 2006 Posted March 6, 2006 AWESOME! How does the Venator work? And which pathces do I want?
dookie24 Posted March 6, 2006 Author Posted March 6, 2006 At the moment, i'm testing. Instead of the venator, I decided to let HomeOne(it counts as a hero so only one per player) for grounds battles being able to spawn 2 fighter escorts and Infrantry escorts. Hanger Now working! Also made them go higher so having shields on bases is must. Screenie#1:http://img119.imageshack.us/img119/8158/homeoneshields9mt.png Screenie#2:http://img376.imageshack.us/img376/9077/homeoneshields25au.png
dookie24 Posted March 6, 2006 Author Posted March 6, 2006 Last update on ships in land battles:Stardestroyer can spawn one repulsor tank, 3 tie fighters and two bombers.No limit but they took damage while going through the atmosphere so they lost couple of hardpoints to balance it out. Stardestroyer(Empire of course:P) unleashing lasers:http://img157.imageshack.us/img157/2301/sd1us.png Stardestroyer spawns a bomber:http://img157.imageshack.us/img157/8063/sdspawnsbomber2ou.png Stardestroyer spawns a fighter:http://img206.imageshack.us/img206/5117/sdspawnsfighter6io.png Enjoy!
PipfunatUT Posted March 6, 2006 Posted March 6, 2006 holy shit how does this affect the balance of the land battles? can any ground units fire up (not like it would do much damage)... I guess you could make the iron cannon fire up at them though and do alot of damage... this is so cool though how was it done? also fyi, i dont know if you care, but cannon wise the ISD could not going into the atso, thats why the empire kept using the VSD.. hook'em
dookie24 Posted March 6, 2006 Author Posted March 6, 2006 My mod is not really under canon but more for fun, atm im balancing the 2 captials.
kingdark Posted March 6, 2006 Posted March 6, 2006 seems like a cool mod http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
dookie24 Posted March 6, 2006 Author Posted March 6, 2006 Thanks, i'm having trouble doing descriptions. Dang! dat editor dosent seem to work for me.
Zer_Teron Posted March 6, 2006 Posted March 6, 2006 You should make a full version. And please host somewhere other than Rapidshare, it sucks. Truly, you can only download a certain amount of bytes every 81 minutes. And i used all that with the launcher. http://img20.imageshack.us/img20/3488/zersigef1.jpg
kingdark Posted March 6, 2006 Posted March 6, 2006 you just have to live with that and wait each time eighty minutes http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
Zer_Teron Posted March 6, 2006 Posted March 6, 2006 Your not going to get many downloads with rapidshare. http://img20.imageshack.us/img20/3488/zersigef1.jpg
kingdark Posted March 6, 2006 Posted March 6, 2006 who cares, rapidshare is free and high speed downloads http://miniprofile.xfire.com/bg/os/type/0/kingdark.png
Zer_Teron Posted March 6, 2006 Posted March 6, 2006 (edited) And yet you have a grand total of 4 downloads. BTW: Its a good mod, but you forgot to change the Scale factor of the Death Clones to match the regulars. So when they die they shrink to normal size. Also, the Interceptor Frigate doesnt exist. When i go in battle its just not there. Edited March 6, 2006 by Zer Teron http://img20.imageshack.us/img20/3488/zersigef1.jpg
Zer_Teron Posted March 6, 2006 Posted March 6, 2006 Also got some screens http://i19.photobucket.com/albums/b161/RussianConfederation/EAW_20060306_01164243.jpg http://i19.photobucket.com/albums/b161/RussianConfederation/EAW_20060306_01043765.jpg http://i19.photobucket.com/albums/b161/RussianConfederation/EAW_20060306_01020151.jpg http://i19.photobucket.com/albums/b161/RussianConfederation/EAW_20060306_00545465.jpg http://img20.imageshack.us/img20/3488/zersigef1.jpg
DragonShadow Posted March 6, 2006 Posted March 6, 2006 Is the part of the mod with the ships in the atmosphere available for download? If not, how did you do it? http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
Stellar_Magic Posted March 6, 2006 Posted March 6, 2006 Could you post the code you used to get those cap ships in the land battles? I'm interested in incorporating some ships in atmospheric combat in my mod. Do the fighters behave like fighters or speeders in your mod? Forum and RPG Membership:http://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsTC.jpghttp://img.photobucket.com/albums/v436/StellarMagic01/RaporaWarsRPG2.jpg Signature:Sufficiently advanced technology would be indistinguishable from Magic. -Arthur C. Clarke
DragonShadow Posted March 6, 2006 Posted March 6, 2006 You could probably make them behave like speeders...I think that would probably work better for the atmospheric combat than the their space behavior. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
Guest JediIgor Posted March 6, 2006 Posted March 6, 2006 Holy crap, that's awesome.. I am downloading this mod when I get the full game ;D
Foshjedi2004 Posted March 6, 2006 Posted March 6, 2006 Very Interesting. A Cool Take on Doing Orbital Bombardment I guess.... http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
Zer_Teron Posted March 6, 2006 Posted March 6, 2006 It would definatly make Shield Generators more valuable, able to stop those huge ships from pounding on your base. http://img20.imageshack.us/img20/3488/zersigef1.jpg
dookie24 Posted March 6, 2006 Author Posted March 6, 2006 When I release my next patch with the caps in land battles the code will be released for everyone to use.
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